tooltip initial thoughts

This commit is contained in:
koneko 2025-01-18 22:07:11 +01:00
parent d75ea2427c
commit 0f1c32e868
19 changed files with 157 additions and 17 deletions

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@ -1,4 +1,5 @@
# Assets
List of assets used in the project, all purchased.
https://assetstore.unity.com/packages/2d/gui/icons/gui-megapack-101517
https://assetstore.unity.com/packages/2d/gui/icons/gui-megapack-101517
https://magory.itch.io/ultimate-gem-collections

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@ -6,6 +6,8 @@ export default class GameAssets {
public static Frame01Texture: PIXI.Texture;
public static Frame02Texture: PIXI.Texture;
public static Frame03Texture: PIXI.Texture;
public static Frame04Texture: PIXI.Texture;
public static FrameInventory: PIXI.Texture;
public static FrameBackground: PIXI.Texture;
public static FrameTowerTab: PIXI.Texture;
public static VioletBackground: PIXI.Texture;
@ -17,12 +19,14 @@ export default class GameAssets {
public static HealthTexture: PIXI.Texture;
public static GoldTexture: PIXI.Texture;
public static WaveTexture: PIXI.Texture;
public static SwordsTexture: PIXI.Texture;
public static PlayIconTexture: PIXI.Texture;
public static PauseIconTexture: PIXI.Texture;
public static ExclamationIconTexture: PIXI.Texture;
public static HomeIconTexture: PIXI.Texture;
public static HammerIconTexture: PIXI.Texture;
public static GemAmountIcons: PIXI.Texture[] = [];
public static Missions: MissionDefinition[];
public static MissionBackgrounds: PIXI.Texture[] = [];
@ -75,6 +79,8 @@ export default class GameAssets {
this.Load('/assets/gui/frame_01.png').then((texture) => (this.Frame01Texture = texture)),
this.Load('/assets/gui/frame_02.png').then((texture) => (this.Frame02Texture = texture)),
this.Load('/assets/gui/frame_03.png').then((texture) => (this.Frame03Texture = texture)),
this.Load('/assets/gui/frame_04.png').then((texture) => (this.Frame04Texture = texture)),
this.Load('/assets/gui/frame_inv.png').then((texture) => (this.FrameInventory = texture)),
this.Load('/assets/gui/background_01.png').then((texture) => (this.FrameBackground = texture)),
this.Load('/assets/gui/background_02.png').then((texture) => (this.FrameTowerTab = texture)),
this.Load('/assets/gui/frame_violet.png').then((texture) => (this.VioletBackground = texture)),
@ -83,6 +89,7 @@ export default class GameAssets {
this.Load('/assets/gui/heart.png').then((texture) => (this.HealthTexture = texture)),
this.Load('/assets/gui/money.png').then((texture) => (this.GoldTexture = texture)),
this.Load('/assets/gui/wave.png').then((texture) => (this.WaveTexture = texture)),
this.Load('/assets/gui/sword_02.png').then((texture) => (this.SwordsTexture = texture)),
this.Load('/assets/gui/icons/play.png').then((texture) => (this.PlayIconTexture = texture)),
this.Load('/assets/gui/icons/pause.png').then((texture) => (this.PauseIconTexture = texture)),
this.Load('/assets/gui/icons/exclamation.png').then((texture) => (this.ExclamationIconTexture = texture)),
@ -91,13 +98,18 @@ export default class GameAssets {
this.LoadMissions(),
this.LoadTowers(),
this.LoadCreeps(),
this.LoadGemIcons(),
]);
t.destroy();
this.text.destroy();
// Set this.text = true to disallow calling GameAssets.LoadAssets() again
this.text = true;
}
private static async LoadGemIcons() {
for (let i = 0; i < 7; i++) {
this.GemAmountIcons[i] = await this.Load(`/assets/gui/gem_amount_${i}.png`);
}
}
private static async LoadCreeps() {
const res = await fetch('/assets/json/Creeps.json');

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@ -23,6 +23,8 @@ export class Engine {
public static GridCellSize: number = 64;
public static GridColumns: number = 25;
public static GridRows: number = 17;
public static MouseX: number = 0;
public static MouseY: number = 0;
}
export default class GameMaster {

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@ -8,6 +8,7 @@ import { TowerEvents } from './Tower';
export enum GridEvents {
CellMouseOver = 'cellmouseover',
CellMouseLeave = 'cellmouseleave',
}
export class Cell extends GameObject {
@ -47,12 +48,14 @@ export class Cell extends GameObject {
this.container.addChild(this.clickDetector);
this.container.addChild(this.g);
this.clickDetector.on('pointerup', (e) => {
Engine.Grid.onGridCellClicked(row, column);
if (Engine.TowerManager.isPlacingTower) Engine.Grid.onGridCellClicked(row, column);
else this.OpenSelectedTowerPanel();
});
this.clickDetector.on('pointerenter', (e) => {
Engine.GameScene.events.emit(GridEvents.CellMouseOver, this);
});
this.clickDetector.on('pointerleave', (e) => {
Engine.GameScene.events.emit(GridEvents.CellMouseLeave, this);
Engine.Grid.rangePreview.clear();
});
Engine.GameScene.events.on(TowerEvents.TowerPlacedEvent, (_, row, col) => {
@ -78,6 +81,10 @@ export class Cell extends GameObject {
);
Engine.Grid.rangePreview.fill({ color: color, alpha: 0.3 });
}
public OpenSelectedTowerPanel() {
if (this.hasTowerPlaced) {
}
}
public checkIfCantPlace() {
return (
this.hasTowerPlaced || this.isPath || this.type == TerrainType.Path || this.type == TerrainType.Restricted

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@ -38,6 +38,9 @@ export default class TowerManager {
this.previewSprite.texture = this.selectedTower.texture;
}
});
Engine.GameScene.events.on(GridEvents.CellMouseLeave, (cell: Cell) => {
this.previewSprite.texture = null;
});
}
public ResetChooseTower() {
this.selectedTower = null;

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@ -1,6 +1,7 @@
import * as PIXI from 'pixi.js';
import GuiObject from '../GuiObject';
import GameAssets from '../Assets';
import { Engine } from '../Bastion';
// ! TODO NEXT!
@ -8,23 +9,112 @@ export default class Tooltip extends GuiObject {
private bounds: PIXI.Rectangle;
private tooltipSprite: PIXI.NineSliceSprite;
public titleText: PIXI.Text;
public costText: PIXI.Text;
public previewSprite: PIXI.Sprite;
private gemAmountSprite: PIXI.Sprite;
constructor(bounds: PIXI.Rectangle) {
super(false);
this.bounds = bounds;
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
this.container.x = -500;
this.container.y = -500;
this.tooltipSprite = new PIXI.NineSliceSprite({
texture: GameAssets.FrameTowerTab,
leftWidth: 1000,
topHeight: 1000,
rightWidth: 1000,
bottomHeight: 1000,
texture: GameAssets.Frame04Texture,
leftWidth: 200,
topHeight: 200,
rightWidth: 200,
bottomHeight: 200,
});
this.tooltipSprite.x = 0;
this.tooltipSprite.y = 0;
this.tooltipSprite.width = this.bounds.width;
this.tooltipSprite.height = this.bounds.height;
this.container.addChild(this.tooltipSprite);
this.titleText = new PIXI.Text({
x: 87,
y: 34,
text: 'Something went wrong if you see this.',
style: {
fill: 0xffffff,
dropShadow: true,
},
});
this.titleText.anchor.set(0, 0.5);
this.container.addChild(this.titleText);
this.previewSprite = new PIXI.Sprite({
x: 27,
y: 30,
width: 50,
height: 50,
});
this.container.addChild(this.previewSprite);
let frameSprite = new PIXI.NineSliceSprite({
texture: GameAssets.Frame02Texture,
leftWidth: 150,
topHeight: 150,
rightWidth: 150,
bottomHeight: 150,
roundPixels: true,
height: 64,
width: 64,
x: 20,
y: 20,
});
this.container.addChild(frameSprite);
this.costText = new PIXI.Text({
x: 113,
y: 40,
text: 'Something went wrong if you see this.',
style: {
fill: 'gold',
fontWeight: 'bold',
dropShadow: true,
},
});
this.container.addChild(this.costText);
const goldSprite = new PIXI.Sprite({
texture: GameAssets.GoldTexture,
x: 82,
y: 40,
width: 36,
height: 34,
});
this.container.addChild(goldSprite);
this.gemAmountSprite = new PIXI.Sprite({
texture: GameAssets.GemAmountIcons[0],
x: 300,
y: 20,
width: 64,
height: 64,
});
this.container.addChild(this.gemAmountSprite);
Engine.GameMaster.currentScene.stage.addChild(this.container);
}
public SetContent(title, spriteTexture, damage: number, cost: number, gemSlotsAmount: number) {
this.titleText.text = title;
this.previewSprite.texture = spriteTexture;
this.gemAmountSprite.texture = GameAssets.GemAmountIcons[gemSlotsAmount];
this.costText.text = cost;
}
public Show(x, y) {
this.container.alpha = 1;
if (x + this.container.width > Engine.app.canvas.width) {
this.container.x = x - this.container.width;
} else {
this.container.x = x;
}
this.container.y = y;
}
public Hide() {
this.container.alpha = 0;
this.container.x = -500;
this.container.y = -500;
}
}

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@ -3,6 +3,7 @@ import GuiObject from '../GuiObject';
import GameAssets from '../Assets';
import { Engine } from '../Bastion';
import { TowerEvents } from '../game/Tower';
import { TowerDefinition } from '../Definitions';
class TowerButton extends GuiObject {
private frameSprite: PIXI.NineSliceSprite;
@ -46,11 +47,27 @@ class TowerButton extends GuiObject {
Engine.GameScene.events.on(TowerEvents.TowerPlacedEvent, (name) => {
this.resetTint();
});
this.container.onpointerenter = (e) => {
// add on mouse over info (banner next to sidebar)
this.container.onmousemove = (e) => {
if (Engine.TowerManager.isPlacingTower) return;
let definition: TowerDefinition;
GameAssets.Towers.forEach((item) => {
if (item.name == towerName) {
definition = item;
}
});
Engine.GameScene.tooltip.SetContent(
this.towerName,
definition.texture,
definition.stats.damage,
definition.stats.cost,
definition.stats.gemSlotsAmount
);
Engine.GameScene.tooltip.Show(Engine.MouseX, Engine.MouseY);
};
this.container.onpointerleave = (e) => {};
this.container.onpointerleave = (e) => {
Engine.GameScene.tooltip.Hide();
};
}
public onClick(e: PIXI.FederatedPointerEvent): void {
if (Engine.TowerManager.isPlacingTower && Engine.TowerManager.selectedTower.name != this.towerName) {
@ -59,6 +76,7 @@ class TowerButton extends GuiObject {
}
if (this.frameSprite.tint == 0x00ff00) this.frameSprite.tint = 0xffffff;
else this.frameSprite.tint = 0x00ff00;
Engine.GameScene.tooltip.Hide();
Engine.TowerManager.ToggleChoosingTowerLocation(this.towerName);
}
public resetTint() {
@ -102,7 +120,7 @@ export default class TowerTab extends GuiObject {
);
this.towerButtons.push(
new TowerButton(
0,
3,
1,
70,
70,

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@ -55,6 +55,10 @@ import GameUIConstants from './classes/GameUIConstants';
Engine.NotificationManager.update(ticker.elapsedMS);
Engine.AnimationManager.update(ticker.elapsedMS);
});
app.canvas.addEventListener('pointermove', function (event) {
Engine.MouseX = ((event.clientX - app.canvas.offsetLeft) / app.canvas.offsetWidth) * 1920;
Engine.MouseY = ((event.clientY - app.canvas.offsetTop) / app.canvas.offsetHeight) * 1080;
});
Engine.GameMaster.changeScene(new MainScene());
let params = new URLSearchParams(location.href);
if (params.entries().next().value[1] == 'game') Engine.GameMaster.changeScene(new GameScene('Mission 1'));

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@ -12,6 +12,7 @@ import MissionStats from '../classes/game/MissionStats';
import TowerManager from '../classes/game/TowerManager';
import { MissionPickerScene } from './MissionPicker';
import GameUIConstants from '../classes/GameUIConstants';
import Tooltip from '../classes/gui/Tooltip';
enum RoundMode {
Purchase = 0,
@ -27,6 +28,7 @@ export class GameScene extends Scene {
public ticker: PIXI.Ticker;
public changeRoundButton: Button;
public sidebar: Sidebar;
public tooltip: Tooltip;
private currentRound: number = 0;
private isWaveManagerFinished: boolean = false;
private playerWon: boolean = false;
@ -71,6 +73,7 @@ export class GameScene extends Scene {
this.MissionStats.earnGold(playerAward);
});
this.sidebar = new Sidebar(GameUIConstants.SidebarRect);
this.tooltip = new Tooltip(new PIXI.Rectangle(0, 0, 400, 200));
this.changeRoundButton = new Button(GameUIConstants.ChangeRoundButtonRect, '', ButtonTexture.Button01, true);
this.changeRoundButton.container.removeFromParent();
this.sidebar.container.addChild(this.changeRoundButton.container);