Working on end-game menu
This commit is contained in:
parent
92f196310d
commit
13f4c4610e
@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="TiledTDThree64" tilewidth="64" tileheight="64" tilecount="140" columns="14">
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<image source="../../../../dumping/tiles/TiledTDThree64.png" width="896" height="640"/>
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<image source="c:\Work\Projects\Matej\towerdefense-tiles\TiledTDThree64.png" width="896" height="640"/>
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</tileset>
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@ -24,6 +24,7 @@ export default class GameAssets {
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public static SwordsTexture: PIXI.Texture;
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public static TitleTexture: PIXI.Texture;
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public static BannerGemsmith: PIXI.Texture;
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public static EndScreenDialog: PIXI.Texture;
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public static PlayIconTexture: PIXI.Texture;
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public static PauseIconTexture: PIXI.Texture;
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@ -96,6 +97,7 @@ export default class GameAssets {
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this.Load('./assets/gui/frame_green.png').then((texture) => (this.GreenBackground = texture)),
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this.Load('./assets/gui/frame_blue.png').then((texture) => (this.BlueBackground = texture)),
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this.Load('./assets/gui/banner_01.png').then((texture) => (this.BannerGemsmith = texture)),
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this.Load('./assets/gui/note.png').then((texture) => (this.EndScreenDialog = texture)),
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this.Load('./assets/gui/heart.png').then((texture) => (this.HealthTexture = texture)),
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this.Load('./assets/gui/money.png').then((texture) => (this.GoldTexture = texture)),
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this.Load('./assets/gui/wave.png').then((texture) => (this.WaveTexture = texture)),
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@ -28,3 +28,9 @@ export enum StatsEvents {
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export enum GemEvents {
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TowerPanelSelectGem = 'towerTabSelectGem',
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}
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export enum EndMissionDialogEvents {
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NextMission = 'nextMission',
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RetryMission = 'retryMission',
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MainMenu = 'mainMenu',
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}
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@ -1,8 +1,10 @@
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import * as PIXI from 'pixi.js';
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import { Engine } from './Bastion';
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export default class GameUIConstants {
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public static SidebarRect;
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public static ChangeRoundButtonRect;
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public static SidebarRect: PIXI.Rectangle;
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public static ChangeRoundButtonRect: PIXI.Rectangle;
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public static EndGameDialogRect: PIXI.Rectangle;
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public static init() {
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GameUIConstants.SidebarRect = new PIXI.Rectangle(
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Engine.app.canvas.width - 360,
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@ -11,5 +13,13 @@ export default class GameUIConstants {
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Engine.app.canvas.height
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);
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GameUIConstants.ChangeRoundButtonRect = new PIXI.Rectangle(50, Engine.app.canvas.height - 100, 310, 100);
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const endGameDialogWidth = 600;
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const endGameDialogHeight = 800;
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GameUIConstants.EndGameDialogRect = new PIXI.Rectangle(
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(Engine.app.canvas.width - endGameDialogWidth) / 2,
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(Engine.app.canvas.height - endGameDialogHeight) / 2,
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endGameDialogWidth,
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endGameDialogHeight
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);
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}
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}
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@ -51,6 +51,7 @@ export default class Creep extends GameObject {
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// Added + 32 to center them.
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this.x = path[0][1] * Engine.GridCellSize + Engine.GridCellSize / 2;
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this.y = path[0][0] * Engine.GridCellSize + Engine.GridCellSize / 2;
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// TODO: Unsubscribe from events once the scene is destroyed
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Engine.GameScene.events.on(CreepEvents.TakenDamage, (creepID, damage) => {
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if (creepID != this.id) return;
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this.health -= damage;
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52
src/classes/game/KeyboardManager.ts
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52
src/classes/game/KeyboardManager.ts
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@ -0,0 +1,52 @@
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/**
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* Handles keyboard events.
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*/
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class KeyboardManager {
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private static listeners: Map<string, ((event: KeyboardEvent) => void)[]> = new Map();
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public static init() {
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window.addEventListener('keydown', KeyboardManager.handleKeyDown);
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}
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/**
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* Add a callback to be called when the specified key is pressed.
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* Note: Calling preventDefault() on the event will prevent other callbacks from being called.
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* @param key The key to listen for.
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* @param callback The callback to call when the key is pressed.
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* @returns A function that can be called to remove the callback.
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*/
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public static onKey(key: string, callback: (event: KeyboardEvent) => void) {
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if (!KeyboardManager.listeners.has(key)) {
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KeyboardManager.listeners.set(key, []);
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}
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KeyboardManager.listeners.get(key).push(callback);
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return () => KeyboardManager.offKey(key, callback);
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}
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/**
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* Remove a callback from the specified key.
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*/
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public static offKey(key: string, callback: (event: KeyboardEvent) => void) {
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if (KeyboardManager.listeners.has(key)) {
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const index = KeyboardManager.listeners.get(key).indexOf(callback);
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if (index >= 0) {
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KeyboardManager.listeners.get(key).splice(index, 1);
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}
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}
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}
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private static handleKeyDown(event: KeyboardEvent) {
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if (KeyboardManager.listeners.has(event.key)) {
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console.log(`Key down: ${event.key}`);
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const callbacks = KeyboardManager.listeners.get(event.key);
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for (let i = callbacks.length - 1; i >= 0; i--) {
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callbacks[i](event);
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if (event.defaultPrevented) {
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break;
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}
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}
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}
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}
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}
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export default KeyboardManager;
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@ -23,6 +23,7 @@ export default class TowerManager {
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});
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private towers: Tower[] = [];
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constructor() {
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// TODO: Unsubscribe from events once the scene is destroyed
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Engine.TowerManager = this;
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Engine.GameScene.events.on(GridEvents.CellMouseOver, (cell: Cell) => {
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if (this.isPlacingTower) {
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@ -22,6 +22,10 @@ export default class Button extends GuiObject {
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this.buttonText.text = caption;
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}
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getCaption(): string {
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return this.caption;
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}
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constructor(bounds: PIXI.Rectangle, caption: string, buttonTexture: ButtonTexture, enabled: boolean = true) {
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super(true);
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if (buttonTexture == ButtonTexture.Button01) this.buttonTexture = Assets.Button01Texture;
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119
src/classes/gui/EndGameDialog.ts
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119
src/classes/gui/EndGameDialog.ts
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import * as PIXI from 'pixi.js';
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import GuiObject from '../GuiObject';
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import GameAssets from '../Assets';
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import GameUIConstants from '../GameUIConstants';
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import Button, { ButtonTexture } from './Button';
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import { Engine } from '../Bastion';
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import { EndMissionDialogEvents } from '../Events';
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import MessageBox from './MessageBox';
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import KeyboardManager from '../game/KeyboardManager';
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export default class EndGameDialog extends GuiObject {
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private dialogSprite: PIXI.NineSliceSprite;
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private dialogCaption: PIXI.Text;
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private nextMissionButton: Button;
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private retryButton: Button;
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private mainMenuButton: Button;
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private overlay: PIXI.Graphics;
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private lost: boolean;
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private keyboardManagerUnsubscribe: () => void;
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constructor(bounds: PIXI.Rectangle, lost: boolean) {
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super();
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this.lost = lost;
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// Show overlay to prevent user from interacting with the game
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this.overlay = new PIXI.Graphics();
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this.overlay.rect(0, 0, bounds.width, bounds.height);
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this.overlay.fill({ color: 0x000000, alpha: 0.5 });
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// Prevent interaction with the underlying scene
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this.overlay.interactive = true;
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this.container.addChild(this.overlay);
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this.dialogSprite = new PIXI.NineSliceSprite({
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texture: GameAssets.EndScreenDialog,
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leftWidth: 50,
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topHeight: 100,
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rightWidth: 50,
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bottomHeight: 50,
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});
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this.dialogSprite.x = GameUIConstants.EndGameDialogRect.x;
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this.dialogSprite.y = GameUIConstants.EndGameDialogRect.y;
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this.dialogSprite.width = GameUIConstants.EndGameDialogRect.width;
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this.dialogSprite.height = GameUIConstants.EndGameDialogRect.height;
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this.container.addChild(this.dialogSprite);
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this.dialogCaption = new PIXI.Text({
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text: lost ? 'You lost!' : 'You won!',
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style: new PIXI.TextStyle({
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fill: 0xffffff,
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fontSize: 36,
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}),
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});
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this.container.addChild(this.dialogCaption);
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this.dialogCaption.anchor.set(0.5, 0.5);
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this.dialogCaption.x = GameUIConstants.EndGameDialogRect.x + GameUIConstants.EndGameDialogRect.width / 2;
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this.dialogCaption.y = GameUIConstants.EndGameDialogRect.y + 50;
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//this.setupButtons(lost);
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this.keyboardManagerUnsubscribe = KeyboardManager.onKey('Escape', (e) => {
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if (e.key === 'Escape') {
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this.onMainMission();
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}
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});
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this.container.on('destroyed', () => {
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this.keyboardManagerUnsubscribe();
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});
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}
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private setupButtons(lost: boolean) {
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const buttonContainer = new PIXI.Container();
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const buttonWidth = 200;
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const buttonHeight = 80;
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const buttonPadding = 10;
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if (lost) {
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this.retryButton = new Button(
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new PIXI.Rectangle(0, 0, buttonWidth, buttonHeight),
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'Retry',
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ButtonTexture.Button01
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);
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this.retryButton.onClick = () => {
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Engine.GameScene.events.emit(EndMissionDialogEvents.RetryMission);
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};
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buttonContainer.addChild(this.retryButton.container);
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} else {
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this.nextMissionButton = new Button(
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new PIXI.Rectangle(0, 0, buttonWidth, buttonHeight),
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'Next Mission',
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ButtonTexture.Button01
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);
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this.nextMissionButton.onClick = () => {
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Engine.GameScene.events.emit(EndMissionDialogEvents.NextMission);
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};
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buttonContainer.addChild(this.nextMissionButton.container);
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}
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this.mainMenuButton = new Button(
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new PIXI.Rectangle(0, buttonHeight + buttonPadding, buttonWidth, buttonHeight),
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'Main Menu',
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ButtonTexture.Button01
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);
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this.mainMenuButton.onClick = this.onMainMission.bind(this);
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buttonContainer.addChild(this.mainMenuButton.container);
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this.container.addChild(buttonContainer);
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buttonContainer.x =
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GameUIConstants.EndGameDialogRect.x +
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GameUIConstants.EndGameDialogRect.width / 2 -
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buttonContainer.width / 2;
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buttonContainer.y =
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GameUIConstants.EndGameDialogRect.y + GameUIConstants.EndGameDialogRect.height - buttonContainer.height;
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}
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private showingMessageBox: boolean;
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private async onMainMission() {
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if (this.showingMessageBox) return;
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this.showingMessageBox = true;
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const result = await MessageBox.show('Are you sure you want to return to the main menu?', ['Yes', 'No']);
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this.showingMessageBox = false;
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if (result === 'Yes') {
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Engine.GameScene.events.emit(EndMissionDialogEvents.MainMenu);
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}
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}
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}
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143
src/classes/gui/MessageBox.ts
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143
src/classes/gui/MessageBox.ts
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@ -0,0 +1,143 @@
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import * as PIXI from 'pixi.js';
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import GuiObject from '../GuiObject';
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import Assets from '../Assets';
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import { Engine } from '../Bastion';
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import GameAssets from '../Assets';
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import Button, { ButtonTexture } from './Button';
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import KeyboardManager from '../game/KeyboardManager';
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export default class MessageBox extends GuiObject {
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private overlay: PIXI.Graphics;
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private buttonPadding = 10;
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private buttons: Button[] = [];
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private escapeKeyIndex: number;
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private keyboardManagerUnsubscribe: () => void;
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constructor(caption: string, buttons: string[], escapeKeyIndex: number = buttons.length - 1) {
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super();
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console.log(`MessageBox(caption: ${caption}, buttons: ${buttons})`);
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this.escapeKeyIndex = escapeKeyIndex;
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// Show overlay to prevent user from interacting with the game
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this.overlay = new PIXI.Graphics();
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this.overlay.rect(0, 0, Engine.app.canvas.width, Engine.app.canvas.height);
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this.overlay.fill({ color: 0x000000, alpha: 0.5 });
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// Prevent interaction with the underlying scene
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this.overlay.interactive = true;
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this.container.addChild(this.overlay);
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const buttonDefs = buttons.map((btn) => ({
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caption: btn,
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width: btn.length * 10 + 40,
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height: 60,
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click: () => this.buttonClicked(btn),
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}));
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let buttonTotalWidth = 0;
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for (const buttonDef of buttonDefs) {
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if (buttonTotalWidth > 0) buttonTotalWidth += this.buttonPadding;
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buttonTotalWidth += buttonDef.width;
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}
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const captionWidth = caption.length * 10 + 100;
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let width = Math.max(buttonTotalWidth, captionWidth);
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const height = 150;
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const inputContainerBounds = new PIXI.Rectangle(
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Engine.app.canvas.width / 2 - width / 2,
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Engine.app.canvas.height / 2 - height / 2,
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width,
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height
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);
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const inputContainer = new PIXI.Container();
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inputContainer.x = inputContainerBounds.x;
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inputContainer.y = inputContainerBounds.y;
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inputContainer.width = inputContainerBounds.width;
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inputContainer.height = inputContainerBounds.height;
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const background = new PIXI.NineSliceSprite({
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texture: GameAssets.Frame04Texture,
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leftWidth: 200,
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topHeight: 200,
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rightWidth: 200,
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bottomHeight: 200,
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});
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background.x = 0;
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background.y = 0;
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background.width = inputContainerBounds.width;
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background.height = inputContainerBounds.height;
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inputContainer.addChild(background);
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const text = new PIXI.Text({
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text: caption,
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style: new PIXI.TextStyle({
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fill: 0xffffff,
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fontSize: 24,
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}),
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});
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text.anchor.set(0.5, 0.5);
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text.x = inputContainerBounds.width / 2;
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text.y = 40;
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inputContainer.addChild(text);
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let buttonXPos = inputContainerBounds.width / 2 - buttonTotalWidth / 2;
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for (const buttonDef of buttonDefs) {
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const button = new Button(
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new PIXI.Rectangle(
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buttonXPos,
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inputContainerBounds.height - buttonDef.height - 20,
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buttonDef.width,
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buttonDef.height
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),
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buttonDef.caption,
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ButtonTexture.Button01
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);
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button.onClick = buttonDef.click;
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this.buttons.push(button);
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inputContainer.addChild(button.container);
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buttonXPos += buttonDef.width + this.buttonPadding;
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}
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this.container.addChild(inputContainer);
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this.keyboardManagerUnsubscribe = KeyboardManager.onKey('Escape', this.onKeyPress.bind(this));
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}
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/**
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* Event that is triggered when the button is clicked.
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*/
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public onButtonClicked: (button: string) => void;
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override destroy(): void {
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this.keyboardManagerUnsubscribe();
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super.destroy();
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}
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private buttonClicked(button: string) {
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if (this.onButtonClicked) this.onButtonClicked(button);
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this.destroy();
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}
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private onKeyPress(event: KeyboardEvent) {
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// Message box is modal, so we can safely prevent the default behavior
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event.preventDefault();
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if (event.key === 'Escape') {
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this.onButtonClicked(this.buttons[this.escapeKeyIndex].getCaption());
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} else if (event.key === 'Enter') {
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this.onButtonClicked(this.buttons[0].getCaption());
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}
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}
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/**
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* Shows a message box with the specified caption and buttons.
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* @param caption The caption of the message box.
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* @param buttons The buttons to show.
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* @returns A promise that resolves with the button that was clicked.
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*/
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public static show(caption: string, buttons: string[], escapeKeyButtonIndex: number = 0): Promise<string> {
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return new Promise((resolve, reject) => {
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const messageBox = new MessageBox(caption, buttons);
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Engine.app.stage.addChild(messageBox.container);
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messageBox.onButtonClicked = (button) => {
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messageBox.destroy();
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resolve(button);
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};
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});
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}
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}
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53
src/classes/gui/TextInput.ts
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53
src/classes/gui/TextInput.ts
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import * as PIXI from 'pixi.js';
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import GuiObject from '../GuiObject';
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import Assets from '../Assets';
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import GameAssets from '../Assets';
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export default class TextInput extends GuiObject {
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private bounds: PIXI.Rectangle;
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private backgroundSprite: PIXI.NineSliceSprite;
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private text: PIXI.Text;
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private maxLength: number;
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constructor(bounds: PIXI.Rectangle, maxLength: number) {
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super();
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this.bounds = bounds;
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this.maxLength = maxLength;
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this.container.x = this.bounds.x;
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this.container.y = this.bounds.y;
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this.container.width = this.bounds.width;
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this.container.height = this.bounds.height;
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this.backgroundSprite = new PIXI.NineSliceSprite({
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texture: GameAssets.Frame01Texture,
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leftWidth: 20,
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topHeight: 20,
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rightWidth: 20,
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bottomHeight: 20,
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});
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this.backgroundSprite.x = 0;
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this.backgroundSprite.y = 0;
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this.backgroundSprite.width = this.bounds.width;
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this.backgroundSprite.height = this.bounds.height;
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this.container.addChild(this.backgroundSprite);
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this.container.x = this.bounds.x;
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this.container.y = this.bounds.y;
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this.text = new PIXI.Text({
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text: '',
|
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style: new PIXI.TextStyle({
|
||||
fill: 0xffffff,
|
||||
fontSize: 16,
|
||||
}),
|
||||
});
|
||||
this.text.x = 10;
|
||||
this.text.y = 10;
|
||||
this.container.addChild(this.text);
|
||||
}
|
||||
|
||||
private onKeyPress(event: KeyboardEvent) {
|
||||
if (event.key == 'Backspace') {
|
||||
this.text.text = this.text.text.slice(0, -1);
|
||||
} else if (event.key.length == 1 && this.text.text.length < this.maxLength) {
|
||||
this.text.text += event.key;
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,8 @@ import { GameScene } from './scenes/Game';
|
||||
import { AnimationManager } from './classes/game/AnimationManager';
|
||||
import NotificationManager from './classes/game/NotificationManager';
|
||||
import GameUIConstants from './classes/GameUIConstants';
|
||||
import MessageBox from './classes/gui/MessageBox';
|
||||
import KeyboardManager from './classes/game/KeyboardManager';
|
||||
|
||||
(async () => {
|
||||
const app = new PIXI.Application();
|
||||
@ -47,6 +49,7 @@ import GameUIConstants from './classes/GameUIConstants';
|
||||
resize();
|
||||
await Assets.LoadAssets();
|
||||
GameUIConstants.init();
|
||||
KeyboardManager.init();
|
||||
new GameMaster();
|
||||
Engine.AnimationManager = new AnimationManager();
|
||||
Engine.NotificationManager = new NotificationManager();
|
||||
|
@ -4,7 +4,7 @@ import { MissionDefinition } from '../classes/Definitions';
|
||||
import Creep from '../classes/game/Creep';
|
||||
import { Grid } from '../classes/game/Grid';
|
||||
import WaveManager from '../classes/game/WaveManager';
|
||||
import { WaveManagerEvents, CreepEvents, GemEvents } from '../classes/Events';
|
||||
import { WaveManagerEvents, CreepEvents, GemEvents, EndMissionDialogEvents } from '../classes/Events';
|
||||
import Sidebar from '../classes/gui/Sidebar';
|
||||
import Button, { ButtonTexture } from '../classes/gui/Button';
|
||||
import Scene from './Scene';
|
||||
@ -16,6 +16,7 @@ import GameUIConstants from '../classes/GameUIConstants';
|
||||
import Tooltip from '../classes/gui/Tooltip';
|
||||
import TowerPanel, { VisualGemSlot } from '../classes/gui/TowerPanel';
|
||||
import Gem from '../classes/game/Gem';
|
||||
import EndGameDialog from '../classes/gui/EndGameDialog';
|
||||
|
||||
enum RoundMode {
|
||||
Purchase = 0,
|
||||
@ -40,6 +41,7 @@ export class GameScene extends Scene {
|
||||
private playerWon: boolean = false;
|
||||
private destroyTicker: boolean = false;
|
||||
private offerGemsSprite: PIXI.NineSliceSprite;
|
||||
private endGameDialog: EndGameDialog;
|
||||
private dimGraphics: PIXI.Graphics = new PIXI.Graphics({
|
||||
x: 0,
|
||||
y: 0,
|
||||
@ -117,6 +119,9 @@ export class GameScene extends Scene {
|
||||
}
|
||||
this.sidebar.gemTab.TowerPanelSelectingGem(gem, index, tower);
|
||||
});
|
||||
this.events.on(EndMissionDialogEvents.MainMenu, this.onEndMissionDialogMainMenuClicked.bind(this));
|
||||
this.events.on(EndMissionDialogEvents.RetryMission, this.onEndMissionDialogRetryMissionClicked.bind(this));
|
||||
this.events.on(EndMissionDialogEvents.NextMission, this.onEndMissionDialogNextMissionClicked.bind(this));
|
||||
this.ticker = new PIXI.Ticker();
|
||||
this.ticker.maxFPS = 60;
|
||||
this.ticker.minFPS = 30;
|
||||
@ -130,6 +135,7 @@ export class GameScene extends Scene {
|
||||
});
|
||||
this.ticker.start();
|
||||
}
|
||||
|
||||
public update(elapsedMS) {
|
||||
if (this.isGameOver) {
|
||||
if (this.destroyTicker) {
|
||||
@ -242,12 +248,9 @@ export class GameScene extends Scene {
|
||||
}
|
||||
|
||||
private ShowScoreScreen(lost) {
|
||||
// TODO: show to player for real (see how this.OfferPlayerGems() does it)
|
||||
if (lost) {
|
||||
console.log('LOSE!');
|
||||
} else {
|
||||
console.log('WIN!');
|
||||
}
|
||||
const bounds = new PIXI.Rectangle(0, 0, Engine.app.canvas.width, Engine.app.canvas.height);
|
||||
this.endGameDialog = new EndGameDialog(bounds, lost);
|
||||
Engine.GameMaster.currentScene.stage.addChild(this.endGameDialog.container);
|
||||
}
|
||||
|
||||
public onCreepEscaped(creep: Creep) {
|
||||
@ -263,6 +266,14 @@ export class GameScene extends Scene {
|
||||
}
|
||||
}
|
||||
|
||||
private onEndMissionDialogMainMenuClicked() {
|
||||
this.ReturnToMain();
|
||||
}
|
||||
|
||||
private onEndMissionDialogRetryMissionClicked() {}
|
||||
|
||||
private onEndMissionDialogNextMissionClicked() {}
|
||||
|
||||
public destroy(): void {
|
||||
super.destroy();
|
||||
this.isGameOver = true;
|
||||
|
Loading…
x
Reference in New Issue
Block a user