avoid using magic numbers
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8e0fc77469
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1bb42c4bf7
@ -49,12 +49,9 @@ export class GameScene extends Scene {
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if (this.update) this.update(this.ticker.elapsedMS);
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});
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this.ticker.start();
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const SidebarRect = new PIXI.Rectangle(
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Engine.GridCellSize * Engine.GridColumns - 360,
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0,
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360,
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Engine.app.canvas.height
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);
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console.log(Engine.GridCellSize * (Engine.GridColumns + 5) - 360);
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console.log(Engine.app.canvas.width - 360);
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const SidebarRect = new PIXI.Rectangle(Engine.app.canvas.width - 360, 0, 360, Engine.app.canvas.height);
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const changeRoundButtonRect = new PIXI.Rectangle(50, Engine.app.canvas.height - 100, 310, 100);
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new Grid(this.mission.gameMap, this.missionIndex);
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new TowerManager();
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