avoid using magic numbers
This commit is contained in:
parent
8e0fc77469
commit
1bb42c4bf7
@ -49,12 +49,9 @@ export class GameScene extends Scene {
|
|||||||
if (this.update) this.update(this.ticker.elapsedMS);
|
if (this.update) this.update(this.ticker.elapsedMS);
|
||||||
});
|
});
|
||||||
this.ticker.start();
|
this.ticker.start();
|
||||||
const SidebarRect = new PIXI.Rectangle(
|
console.log(Engine.GridCellSize * (Engine.GridColumns + 5) - 360);
|
||||||
Engine.GridCellSize * Engine.GridColumns - 360,
|
console.log(Engine.app.canvas.width - 360);
|
||||||
0,
|
const SidebarRect = new PIXI.Rectangle(Engine.app.canvas.width - 360, 0, 360, Engine.app.canvas.height);
|
||||||
360,
|
|
||||||
Engine.app.canvas.height
|
|
||||||
);
|
|
||||||
const changeRoundButtonRect = new PIXI.Rectangle(50, Engine.app.canvas.height - 100, 310, 100);
|
const changeRoundButtonRect = new PIXI.Rectangle(50, Engine.app.canvas.height - 100, 310, 100);
|
||||||
new Grid(this.mission.gameMap, this.missionIndex);
|
new Grid(this.mission.gameMap, this.missionIndex);
|
||||||
new TowerManager();
|
new TowerManager();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user