remove old source + make deployment workflow

This commit is contained in:
koneko 2025-01-07 22:07:59 +01:00
parent 5cb7dbba09
commit 2f12f98bba
23 changed files with 34 additions and 1161 deletions

33
.github/workflow/build.yml vendored Normal file
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name: Build and Deploy
on:
push:
branches:
- main
jobs:
build-and-deploy:
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v3
- name: Set up Node.js
uses: actions/setup-node@v3
with:
node-version: '23.3.0' # Specify the Node.js version
# Step 3: Install dependencies and build
- name: Install Dependencies and Build
run: |
npm install
npm run build # Adjust to your build command
# Step 4: Deploy to GitHub Pages
- name: Deploy to GitHub Pages
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./dist # Replace with your build output directory
publish_branch: deployed # Deploy to the `gh-pages` branch

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import * as PIXI from 'pixi.js';
import { CreepStatsDefinition, MissionDefinition, TowerDefinition } from './Definitions';
export default class Assets {
public static async LoadAssets() {
console.log('Loading Texture Assets');
Assets.ButtonTexture = await PIXI.Assets.load({
src: '/assets/gui/button_02.png',
});
Assets.SidebarTexture = await PIXI.Assets.load({
src: '/assets/gui/frame.png',
});
Assets.Frame2Texture = await PIXI.Assets.load({
src: '/assets/gui/frame_02.png',
});
Assets.HealthTexture = await PIXI.Assets.load({
src: '/assets/gui/heart.png',
});
Assets.GoldTexture = await PIXI.Assets.load({
src: '/assets/gui/star.png',
});
Assets.BasicCreepTexture = await PIXI.Assets.load({
src: '/assets/creeps/basic.jpg',
});
await this.LoadMissions();
await this.LoadTowers();
await this.LoadCreepStats();
}
public static async LoadCreepStats() {
const res = await fetch('/assets/CreepStats.json');
const stats = await res.json();
this.CreepStats = stats;
}
private static async LoadMissions() {
Assets.Missions = [await this.LoadMission('/assets/missions/mission_01.json')];
}
private static async LoadTowers() {
const res = await fetch('/assets/Towers.json');
const towers = await res.json();
Assets.Towers = towers;
}
private static async LoadMission(missionUrl: string) {
const res = await fetch(missionUrl);
const mission = await res.json();
await this.LoadBackground(mission.mapImage.url);
return mission;
}
private static async LoadBackground(backgroundUrl: string) {
let index = this.MissionBackgrounds.length - 1;
if (index == -1) index = 0;
this.MissionBackgrounds[index] = await PIXI.Assets.load({
src: backgroundUrl,
});
}
public static BasicCreepTexture: PIXI.Texture;
public static ButtonTexture: PIXI.Texture;
public static SidebarTexture: PIXI.Texture;
public static Frame2Texture: PIXI.Texture;
public static HealthTexture: PIXI.Texture;
public static GoldTexture: PIXI.Texture;
public static MissionBackgrounds: PIXI.Texture[] = [];
public static Missions: MissionDefinition[];
public static Towers: TowerDefinition[];
public static CreepStats: CreepStatsDefinition[];
public static DebuggingEnabled: boolean = true;
}

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import GameObject from './GameObject';
import Assets from './Assets';
import * as PIXI from 'pixi.js';
export default class Button extends GameObject {
private caption: string;
private color: PIXI.Color;
private buttonTexture: PIXI.Texture;
private enabled: boolean = true;
setCaption(caption: string) {
this.caption = caption;
this.draw();
}
setEnabled(enabled: boolean) {
this.enabled = enabled;
}
constructor(
caption: string,
color: PIXI.Color,
enabled: boolean = true,
bounds?: PIXI.Rectangle
) {
super(bounds);
this.caption = caption;
this.color = color;
this.container.interactive = true;
this.buttonTexture = Assets.ButtonTexture;
this.enabled = enabled;
this.draw();
}
protected draw() {
this.container.removeChildren();
// const button = new PIXI.Graphics();
// button.rect(0, 0, this.bounds.width, this.bounds.height);
// button.fill(this.color);
//console.log(this.buttonTexture);
const button = new PIXI.NineSliceSprite({
texture: this.buttonTexture,
leftWidth: 100,
topHeight: 100,
rightWidth: 100,
bottomHeight: 100,
});
button.x = 0;
button.y = 0;
button.width = this.bounds.width;
button.height = this.bounds.height;
this.container.addChild(button);
const text = new PIXI.Text({
text: this.caption,
style: new PIXI.TextStyle({
fill: 0xffffff,
fontSize: 24,
}),
});
this.container.addChild(text);
text.anchor.set(0.5, 0.5);
text.x = this.bounds.width / 2;
text.y = this.bounds.height / 2;
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
this.container.on('click', () => {
if (!this.enabled) return;
this.events.emit('click');
});
}
}

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export type MissionDefinition = {
name: string;
description: string;
mapImage: MapImageDefinition;
gameMap: GameMapDefinition;
rounds: MissionRoundDefinition[];
};
export type MapImageDefinition = {
url: string;
width: number;
height: number;
};
export type GameMapDefinition = {
rows: number;
columns: number;
cells: TerrainType[][];
paths: PathDefinition[];
};
export type MissionRoundDefinition = {
waves: WaveDefinition[];
offeredGems: GemType[];
};
export type WaveDefinition = {
firstCreepSpawnTick: number;
spawnIntervalTicks: number;
creeps: CreepType[];
};
export type CreepStatsDefinition = {
health: number;
speed: number;
special: Function;
resistance: CreepResistancesDefinition;
};
export type CreepResistancesDefinition = {
physical: number;
divine: number;
fire: number;
ice: number;
frostfire: number;
};
export type TowerDefinition = {
name: string;
stats: TowerStatsDefinition;
};
export type TowerStatsDefinition = {
damage: number;
cooldown: number;
gemSlotsAmount: number;
cost: number;
range: number;
};
export type PathDefinition = [[row: number, column: number]];
export enum CreepType {
Basic = 0,
Fast = 1,
}
export enum TerrainType {
Restricted = 0,
Buildable = 1,
Path = 9,
}
export enum GemType {
Fire = 0,
Yeti = 1,
Titalium = 2,
Soulforge = 3,
}
export enum TowerType {
Shooting = 0,
Circle = 1,
}

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import MainMenu from '../scenes/MainMenu';
import MissionMenuSelect from '../scenes/MissionSelectMenu';
import GameScene from '../scenes/GameScene';
import GameObject from './GameObject';
import * as PIXI from 'pixi.js';
import SceneBase from '../scenes/SceneBase';
import Assets from './Assets';
export default class Game extends GameObject {
private _currentScene: SceneBase | null = null;
constructor(bounds: PIXI.Rectangle) {
super(bounds);
let params = new URLSearchParams(location.href);
if (params.entries().next().value[1] == 'game') {
this.setScene(new GameScene(Assets.Missions[0], 0, this.bounds));
} else this.onMainMenu();
}
private onMainMenu() {
const mainScene = new MainMenu(this.bounds);
mainScene.events.on('newGame', this.onNewGame);
mainScene.events.on('settings', this.onSettings);
this.setScene(mainScene);
}
private setScene(scene: SceneBase) {
if (this._currentScene) {
this.container.removeChild(this._currentScene.container);
this._currentScene.destroy();
}
this._currentScene = scene;
console.log('Setting scene', this._currentScene.constructor);
this.container.addChild(scene.container);
}
private onNewGame = () => {
console.log('New Game');
const missionSelectScene = new MissionMenuSelect(this.bounds);
missionSelectScene.events.on('mission', (mission) => {
console.log('Mission selected', mission);
this.setScene(new GameScene(mission, Assets.Missions.indexOf(mission), this.bounds));
});
missionSelectScene.events.on('back', () => {
this.onMainMenu();
});
this.setScene(missionSelectScene);
};
private onSettings = () => {
console.log('Settings');
};
protected triggerBoundsChanged(): void {
if (this._currentScene) {
this._currentScene.setBounds(0, 0, this.bounds.width, this.bounds.height);
}
}
protected draw() {
// Nothing to draw, scene is drawing itself.
}
}

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import * as PIXI from 'pixi.js';
export default abstract class GameObject {
protected _container: PIXI.Container;
protected bounds: PIXI.Rectangle;
private _events: PIXI.EventEmitter = new PIXI.EventEmitter();
public setBounds(bounds: PIXI.Rectangle): void;
public setBounds(x: number, y: number, width: number, height: number): void;
public setBounds(boundsOrX: PIXI.Rectangle | number, y?: number, width?: number, height?: number) {
if (boundsOrX instanceof PIXI.Rectangle) {
this.bounds = boundsOrX;
} else {
this.bounds = new PIXI.Rectangle(boundsOrX, y, width, height);
}
this.triggerBoundsChanged(); // GameObject implements this.
}
public destroy() {
this._events.removeAllListeners();
if (this._container.parent) this._container.parent.removeChild(this._container);
this._container.destroy();
}
public get container(): PIXI.Container {
return this._container;
}
public get events(): PIXI.EventEmitter {
return this._events;
}
public getBounds(): PIXI.Rectangle {
return this.bounds;
}
protected triggerBoundsChanged() {
this.draw();
}
protected abstract draw(): void;
constructor(bounds?: PIXI.Rectangle) {
this.bounds = bounds ?? new PIXI.Rectangle(0, 0, 0, 0);
this._container = new PIXI.Container();
}
}

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import GameObject from './GameObject';
import Assets from './Assets';
import * as PIXI from 'pixi.js';
export class Child extends GameObject {
protected draw() {}
}
export class ScrollingFrame extends GameObject {
private canScroll: boolean = false;
private children: Child[];
constructor(children: Child[], bounds?: PIXI.Rectangle) {
super(bounds);
this.children = children;
this.container.interactive = true;
document.addEventListener('wheel', (e) => this.scrollWheel(e));
this.draw();
}
private scrollWheel(e) {
let scrollBy = e.deltaY;
console.log(this.canScroll);
console.log(scrollBy);
}
protected draw() {
this.container.removeChildren();
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
this.container.on('mouseentercapture', () => {
console.log('A');
this.canScroll = true;
});
this.container.on('mouseleavecapture', () => {
console.log('B');
this.canScroll = false;
});
}
public destroy() {
super.destroy();
document.removeEventListener('wheel', this.scrollWheel);
}
}

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import Assets from '../base/Assets';
import { CreepStatsDefinition, CreepType, PathDefinition } from '../base/Definitions';
import GameObject from '../base/GameObject';
import * as PIXI from 'pixi.js';
import GameScene from '../scenes/GameScene';
export enum CreepEvents {
Died = 'died',
TakenDamage = 'takenDamage',
Escaped = 'escaped',
Moved = 'moved',
}
export default class Creep extends GameObject {
public creepType: CreepType;
private path: PathDefinition;
private stats: CreepStatsDefinition;
private pathIndex: number = 0;
private speed: number;
private gameScene: GameScene;
public health: number;
public escaped: boolean = false;
public died: boolean = false;
public x: number; // X and Y are local to the grid, not canvas
public y: number;
constructor(creepType: CreepType, path: PathDefinition, gameScene: GameScene, bounds?: PIXI.Rectangle) {
super(bounds);
this.gameScene = gameScene;
this.creepType = creepType;
this.stats = Assets.CreepStats[this.creepType];
this.speed = this.stats.speed;
this.health = this.stats.health;
this.path = path;
this.x = path[0][1] + 0.5; // centered
this.y = path[0][0] + 0.5;
this.gameScene.grid.container.addChild(this.container);
}
private gridUnitsToPixels(gridUnits) {
return this.gameScene.grid.gridUnitsToPixels(gridUnits);
}
public update(elapsedMS: number) {
if (this.pathIndex + 1 == this.path.length) {
if (this.escaped) return;
this.events.emit(CreepEvents.Escaped, this);
this.escaped = true;
return;
}
const currentCell = this.path[this.pathIndex];
const targetCell = this.path[this.pathIndex + 1];
const targetX = targetCell[1] + 0.5;
const targetY = targetCell[0] + 0.5;
const directionX = targetCell[1] - currentCell[1];
const directionY = targetCell[0] - currentCell[0];
let deltaX = this.speed * elapsedMS * directionX;
let deltaY = this.speed * elapsedMS * directionY;
let increaseIndex = false;
if (deltaX > 0 && this.x + deltaX > targetX) {
// limit to center of target cell
deltaX = targetX - this.x;
increaseIndex = true;
}
if (deltaX < 0 && this.x + deltaX < targetX) {
// limit to center of target cell
deltaX = targetX - this.x;
increaseIndex = true;
}
if (deltaY > 0 && this.y + deltaY > targetY) {
// limit to center of target cell
deltaY = targetY - this.y;
increaseIndex = true;
}
if (deltaY < 0 && this.y + deltaY < targetY) {
// limit to center of target cell
deltaY = targetY - this.y;
increaseIndex = true;
}
this.x += deltaX;
this.y += deltaY;
if (increaseIndex) this.pathIndex++;
this.setBounds(
new PIXI.Rectangle(
this.gridUnitsToPixels(this.x),
this.gridUnitsToPixels(this.y),
this.gridUnitsToPixels(0.5),
this.gridUnitsToPixels(0.6)
)
);
}
public takeDamage(amount: number) {
this.health -= amount;
if (this.health < 0 && !this.died) {
this.died = true;
this.events.emit(CreepEvents.Died, this);
}
}
public override destroy() {
super.destroy();
this.draw = null;
this.container.removeChildren();
}
protected draw() {
this.container.removeChildren();
const sprite = new PIXI.Sprite(Assets.BasicCreepTexture);
sprite.x = 0;
sprite.y = 0;
sprite.anchor.set(0.5, 0.5);
sprite.width = this.bounds.width;
sprite.height = this.bounds.height;
this.container.addChild(sprite);
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
}

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import * as PIXI from 'pixi.js';
import GameObject from '../base/GameObject';
import { GameMapDefinition, TerrainType } from '../base/Definitions';
import Creep, { CreepEvents } from './Creep';
import GameScene from '../scenes/GameScene';
import Assets from '../base/Assets';
export class Cell extends GameObject {
public type: TerrainType;
public row: number;
public column: number;
public isPath: boolean = false;
private grid: Grid;
constructor(type: TerrainType, row: number, column: number, isPath: boolean, grid: Grid, bounds?: PIXI.Rectangle) {
super(bounds);
this.type = type;
this.row = row;
this.column = column;
this.isPath = isPath;
this.grid = grid;
this.draw();
}
protected draw() {
this.container.removeChildren();
let g = new PIXI.Graphics();
g.rect(0, 0, this.bounds.width, this.bounds.height);
switch (this.type) {
case TerrainType.Restricted:
g.fill(0xff0000);
break;
case TerrainType.Path:
g.fill(0xff00ff);
break;
case TerrainType.Buildable:
g.stroke(0x00ff00);
break;
}
this.container.addChild(g);
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
if (!Assets.DebuggingEnabled) return;
const text = new PIXI.Text({
text: `${this.row}|${this.column}`,
style: new PIXI.TextStyle({
fill: 0xffffff,
dropShadow: true,
fontSize: 16,
}),
});
this.container.addChild(text);
text.anchor.set(0.5, 0.5);
text.x = this.bounds.width / 2;
text.y = this.bounds.height / 2;
if (this.isPath) text.text += 'P';
}
}
export class Grid extends GameObject {
private gameMap: GameMapDefinition;
private cells: Cell[] = [];
private gameScene: GameScene;
public creeps: Creep[] = [];
constructor(map: GameMapDefinition, gameScene: GameScene, bounds?: PIXI.Rectangle) {
super(bounds);
this.gameMap = map;
this.gameScene = gameScene;
console.log(this.gameMap.paths);
for (let y = 0; y < this.gameMap.columns; y++) {
for (let x = 0; x < this.gameMap.rows; x++) {
let type;
try {
type = this.gameMap.cells[x][y];
} catch (e) {
type = 1;
}
const isPath = this.gameMap.paths.some((path) => path.some((p) => p[0] === x && p[1] === y));
if (isPath) type = TerrainType.Path;
let cell = new Cell(type, x, y, isPath, this);
this.cells.push(cell);
}
}
console.log(this.cells);
this.draw();
}
public addCreep(creep: Creep) {
this.creeps.push(creep);
creep.events.on(CreepEvents.Died, (diedCreep) => {
this.onCreepDiedOrEscaped(diedCreep);
});
creep.events.on(CreepEvents.Escaped, (escapedCreep) => {
this.onCreepDiedOrEscaped(escapedCreep);
});
}
private onCreepDiedOrEscaped(creep: Creep) {
this.creeps.splice(this.creeps.indexOf(creep), 1);
creep.destroy();
}
protected draw() {
console.log('Drawing Grid', this.bounds);
this.container.removeChildren();
let background = new PIXI.Sprite(Assets.MissionBackgrounds[this.gameScene.missionIndex]);
background.x = 0;
background.y = 0;
background.width = this.bounds.width;
background.height = this.bounds.height;
this.container.addChild(background);
for (let cell of this.cells) {
cell.setBounds(
parseFloat(this.gridUnitsToPixels(cell.column).toFixed(2)),
parseFloat(this.gridUnitsToPixels(cell.row).toFixed(2)),
this.gridUnitsToPixels(1),
this.gridUnitsToPixels(1)
);
this.container.addChild(cell.container);
}
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
private getPixelScalingFactor() {
const pixelScaleX = this.container.width / this.gameMap.columns;
const pixelScaleY = this.container.height / this.gameMap.rows;
return pixelScaleX < pixelScaleY ? pixelScaleX : pixelScaleY;
}
public gridUnitsToPixels(amount: number): number {
return amount * this.getPixelScalingFactor();
}
public pixelsToGridUnits(pixels: number): number {
return pixels / this.getPixelScalingFactor();
}
}

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import Assets from '../base/Assets';
import GameObject from '../base/GameObject';
import * as PIXI from 'pixi.js';
export default class MissionStats extends GameObject {
private hp: number = 100;
private gold: number = 0;
public getHP() {
return this.hp;
}
public setHP(hp: number) {
this.hp = hp;
this.draw();
}
public takeDamage(damage: number) {
this.hp -= damage;
this.draw();
}
public setGold(gold: number) {
this.gold = gold;
this.draw();
}
constructor(initialHP: number, initialGold: number, bounds?: PIXI.Rectangle) {
super(bounds);
this.hp = initialHP;
this.gold = initialGold;
this.draw();
}
protected draw() {
this.container.removeChildren();
const sprite = new PIXI.NineSliceSprite({
texture: Assets.SidebarTexture,
leftWidth: 100,
topHeight: 100,
rightWidth: 100,
bottomHeight: 100,
});
sprite.width = this.bounds.width + 200;
sprite.height = this.bounds.height + 5;
sprite.x = sprite.x - 100;
sprite.y = sprite.y - 5;
const healthText = new PIXI.Text({
text: `HP: ${this.hp}`,
style: new PIXI.TextStyle({
fill: 'white',
fontSize: 24,
fontWeight: 'bold',
dropShadow: true,
}),
});
healthText.x = 400;
const goldText = new PIXI.Text({
text: `Gold: ${this.gold}`,
style: new PIXI.TextStyle({
fill: 'white',
fontSize: 24,
fontWeight: 'bold',
dropShadow: true,
}),
});
goldText.x = 400;
goldText.y = 30;
const healthSprite = new PIXI.Sprite(Assets.HealthTexture);
healthSprite.x = 365;
healthSprite.width = 30;
healthSprite.height = 26;
healthSprite.y = 1;
const goldSprite = new PIXI.Sprite(Assets.GoldTexture);
goldSprite.x = 365;
goldSprite.width = 30;
goldSprite.height = 26;
goldSprite.y = 30;
this.container.addChild(sprite);
this.container.addChild(healthText);
this.container.addChild(goldText);
this.container.addChild(healthSprite);
this.container.addChild(goldSprite);
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
}

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import * as PIXI from 'pixi.js';
import GameObject from '../base/GameObject';
import GameScene from '../scenes/GameScene';
import Assets from '../base/Assets';
export default class Sidebar extends GameObject {
private gameScene: GameScene;
constructor(gameScene: GameScene, bounds?: PIXI.Rectangle) {
super(bounds);
this.gameScene = gameScene;
}
protected draw() {
this.container.removeChildren();
const sprite = new PIXI.NineSliceSprite({
texture: Assets.SidebarTexture,
leftWidth: 100,
topHeight: 100,
rightWidth: 100,
bottomHeight: 100,
});
sprite.width = this.bounds.width;
sprite.height = this.bounds.height;
this.container.addChild(sprite);
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
}

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import * as PIXI from 'pixi.js';
import GameObject from '../base/GameObject';
import GameScene from '../scenes/GameScene';
import Assets from '../base/Assets';
import { ScrollingFrame } from '../base/ScrollingFrame';
export default class TowerPicker extends GameObject {
private gameScene: GameScene;
private scrollingFrame: ScrollingFrame;
constructor(gameScene: GameScene, bounds?: PIXI.Rectangle) {
super(bounds);
this.gameScene = gameScene;
this.scrollingFrame = new ScrollingFrame(null, this.bounds);
}
protected draw() {
this.container.removeChildren();
const sprite = new PIXI.NineSliceSprite({
texture: Assets.Frame2Texture,
leftWidth: 100,
topHeight: 100,
rightWidth: 100,
bottomHeight: 100,
});
this.scrollingFrame.setBounds(this.bounds);
this.container.addChild(this.scrollingFrame.container);
sprite.width = this.bounds.width;
sprite.height = this.bounds.height;
this.container.addChild(sprite);
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
}

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import { CreepType, MissionRoundDefinition, PathDefinition } from '../base/Definitions';
import * as PIXI from 'pixi.js';
import Creep, { CreepEvents } from './Creep';
import GameScene from '../scenes/GameScene';
export enum WaveManagerEvents {
CreepSpawned = 'creepSpawned',
Finished = 'finished',
}
type CreepInstance = {
creep: Creep;
tickToSpawnAt: number;
spawned: boolean;
};
export default class WaveManager {
// Doesn't need to extend GameObject since it does not render
// public currentRound: number = 0;
private creeps: CreepInstance[] = [];
private rounds: MissionRoundDefinition[];
private paths: PathDefinition[];
private ticks: number = 0;
private started: boolean = false;
private gameScene: GameScene;
public finished: boolean = false;
public events = new PIXI.EventEmitter();
constructor(rounds: MissionRoundDefinition[], paths: PathDefinition[], gameScene) {
this.rounds = rounds;
this.paths = paths;
this.gameScene = gameScene;
}
public start(roundIndex) {
this.started = true;
this.ticks = 0;
this.creeps = [];
this.finished = false;
let tickToSpawnAt = 0;
this.rounds[roundIndex].waves.forEach((wave) => {
tickToSpawnAt += wave.firstCreepSpawnTick;
wave.creeps.forEach((creep) => {
const creepObj = new Creep(creep, this.paths[0], this.gameScene);
const creepInstance = {
creep: creepObj,
tickToSpawnAt,
spawned: false,
};
tickToSpawnAt += wave.spawnIntervalTicks;
this.creeps.push(creepInstance);
});
});
console.log(this.creeps);
}
public end() {
this.started = false;
}
public update(elapsedMS: number): void {
if (this.started == false) return;
this.ticks += elapsedMS;
this.creeps.forEach((creep) => {
if (!creep.spawned && creep.tickToSpawnAt <= this.ticks) {
creep.spawned = true;
this.events.emit(WaveManagerEvents.CreepSpawned, creep.creep);
console.log('Wave manager creep spawned, ', creep, this.ticks);
if (!this.finished && this.creeps.every((creep) => creep.spawned)) {
this.finished = true;
console.log('wave maanger finisehd');
this.events.emit(WaveManagerEvents.Finished);
}
} else if (creep.spawned) {
creep.creep.update(elapsedMS);
}
});
}
}

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@ -1,23 +0,0 @@
import * as PIXI from "pixi.js";
import Game from "./base/Game";
import Assets from "./base/Assets";
(async () => {
const app = new PIXI.Application();
await app.init({
width: 640,
height: 360,
resizeTo: document.body,
backgroundColor: "white",
sharedTicker: true,
preference: "webgl",
});
document.body.appendChild(app.canvas);
await Assets.LoadAssets();
const game = new Game(app.screen);
app.stage.addChild(game.container);
window.addEventListener("resize", () => {
app.renderer.resize(window.innerWidth, window.innerHeight);
game.setBounds(0, 0, app.screen.width, app.screen.height);
});
})();

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@ -1,155 +0,0 @@
import Button from '../base/Button';
import { MissionDefinition } from '../base/Definitions';
import Creep, { CreepEvents } from '../components/Creep';
import { Grid } from '../components/Grid';
import MissionStats from '../components/MissionStats';
import Sidebar from '../components/Sidebar';
import TowerPicker from '../components/TowerPicker';
import WaveManager, { WaveManagerEvents } from '../components/WaveManager';
import SceneBase from './SceneBase';
import * as PIXI from 'pixi.js';
enum RoundMode {
Purchase = 0,
Combat = 1,
}
export default class GameScene extends SceneBase {
public grid: Grid;
private ticker: PIXI.Ticker;
private stats: MissionStats;
private waveManager: WaveManager;
private sidebar: Sidebar;
private towerPicker: TowerPicker;
private roundMode = RoundMode.Purchase;
private changeRoundButton: Button;
private currentRound: number = 0;
public missionIndex: number;
private gridWidth: number;
private gridHeight: number;
constructor(mission: MissionDefinition, missionIndex: number, bounds: PIXI.Rectangle) {
super(bounds);
this.waveManager = new WaveManager(mission.rounds, mission.gameMap.paths, this);
this.waveManager.events.on(WaveManagerEvents.CreepSpawned, (creep: Creep) => {
this.grid.addCreep(creep);
creep.events.on(CreepEvents.Escaped, () => {
this.onCreepEscaped(creep);
});
});
this.stats = new MissionStats(100, 200);
this.grid = new Grid(mission.gameMap, this);
this.sidebar = new Sidebar(this);
this.towerPicker = new TowerPicker(this);
this.gridWidth = mission.mapImage.width;
this.gridHeight = mission.mapImage.height;
this.ticker = new PIXI.Ticker();
this.ticker.maxFPS = 60;
this.ticker.minFPS = 30;
this.ticker.add(() => this.update(this.ticker.elapsedMS)); // bruh
this.ticker.start();
this.missionIndex = missionIndex;
this.changeRoundButton = new Button('Start', new PIXI.Color('white'), true);
this.changeRoundButton.events.on('click', () => {
console.log('clicked');
this.changeRoundButton.setEnabled(false);
this.changeRoundButton.setCaption('[X]');
this.setRoundMode(RoundMode.Combat);
});
this.draw();
}
public destroy() {
super.destroy();
this.ticker.stop();
this.ticker.destroy();
}
public update(elapsedMS: number) {
if (this.checkGameOver()) return;
this.waveManager.update(elapsedMS);
this.grid.creeps.forEach((creep) => creep.update(elapsedMS));
this.checkToEndCombat();
}
private setRoundMode(roundMode: RoundMode) {
this.roundMode = roundMode;
if (this.roundMode == RoundMode.Combat) {
this.waveManager.start(this.currentRound);
} else {
this.waveManager.end();
}
}
private checkToEndCombat() {
let isFinished = false; // todo: implement
if (!this.waveManager.finished) {
isFinished = false;
}
if (isFinished) {
this.currentRound++;
this.setRoundMode(RoundMode.Purchase);
}
}
private checkGameOver() {
if (this.stats.getHP() <= 0) {
// TODO: end game
return true;
}
return false;
}
private onCreepEscaped(creep: Creep) {
this.stats.takeDamage(creep.health);
}
protected draw() {
console.log('Drawing Game Scene ', this.bounds);
this.container.removeChildren();
const g = new PIXI.Graphics();
g.rect(0, 0, this.bounds.width, this.bounds.height);
g.fill(0x000033);
this.container.addChild(g);
this.stats.setBounds(this.getStatusBounds());
this.grid.setBounds(this.getGridBounds());
this.sidebar.setBounds(this.getSidebarBounds());
this.towerPicker.setBounds(this.getTowerPickerBounds());
this.changeRoundButton.setBounds(this.getChangeRoundButtonBounds());
this.container.addChild(this.sidebar.container);
this.container.addChild(this.stats.container);
this.container.addChild(this.towerPicker.container);
this.container.addChild(this.grid.container);
this.container.addChild(this.changeRoundButton.container);
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
private getSidebarBounds(): PIXI.Rectangle {
return new PIXI.Rectangle(this.bounds.width - 350, 0, 350, this.bounds.height);
}
private getTowerPickerBounds(): PIXI.Rectangle {
return new PIXI.Rectangle(this.bounds.width - 350, 100, 350, this.bounds.height - 250);
}
private getStatusBounds(): PIXI.Rectangle {
// Top / Center
return new PIXI.Rectangle(0, 0, this.bounds.width, 100);
}
private getGridBounds(): PIXI.Rectangle {
// Center / Center
return new PIXI.Rectangle(
this.bounds.width / 2 - this.gridWidth / 2,
this.bounds.height / 2 - this.gridHeight / 2,
this.gridWidth,
this.gridHeight
);
}
private getChangeRoundButtonBounds(): PIXI.Rectangle {
// Center / Center
let width = 350;
let height = 150;
return new PIXI.Rectangle(this.bounds.width - width, this.bounds.height - height, width, height);
}
}

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@ -1,46 +0,0 @@
import Button from '../base/Button';
import SceneBase from './SceneBase';
import * as PIXI from 'pixi.js';
export default class MainMenu extends SceneBase {
private _newGameButton: Button;
private _settingsButton: Button;
constructor(bounds?: PIXI.Rectangle) {
super(bounds);
this._newGameButton = new Button('New Game', new PIXI.Color('blue'));
this._newGameButton.events.on('click', () => {
this.events.emit('newGame');
});
this._settingsButton = new Button('Settings', new PIXI.Color('gray'));
this._settingsButton.events.on('click', () => {
this.events.emit('settings');
});
this.draw();
}
protected draw() {
console.log('Creating main menu scene', this.bounds);
this.container.removeChildren();
const g = new PIXI.Graphics();
g.rect(0, 0, this.bounds.width, this.bounds.height);
g.fill(0x000000);
this.container.addChild(g);
this._newGameButton.setBounds(
this.bounds.width / 2 - 300 / 2,
this.bounds.height / 2 - 80,
300,
60
);
this._settingsButton.setBounds(
this.bounds.width / 2 - 300 / 2,
this.bounds.height / 2 + 20,
300,
60
);
this.container.addChild(this._newGameButton.container);
this.container.addChild(this._settingsButton.container);
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
}

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@ -1,48 +0,0 @@
import Assets from '../base/Assets';
import Button from '../base/Button';
import { MissionDefinition } from '../base/Definitions';
import SceneBase from './SceneBase';
import * as PIXI from 'pixi.js';
export default class MissionMenuSelect extends SceneBase {
private _buttons: Button[] = [];
constructor(bounds: PIXI.Rectangle) {
super(bounds);
for (const mission of Assets.Missions) {
this.addMission(mission);
}
this.addButton('Back', () => {
this.events.emit('back');
});
this.draw();
}
protected draw() {
this.container.removeChildren();
const g = new PIXI.Graphics();
g.rect(0, 0, this.bounds.width, this.bounds.height);
g.fill(0x000000);
this.container.addChild(g);
let y = 50;
for (const button of this._buttons) {
button.setBounds(this.bounds.width / 2 - 300 / 2, y, 300, 60);
y += 80;
this.container.addChild(button.container);
}
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
private addMission(mission: MissionDefinition) {
this.addButton(mission.name, () => {
this.events.emit('mission', mission);
});
}
private addButton(caption: string, onClick: () => void) {
const button = new Button(caption, new PIXI.Color('white'));
button.events.on('click', onClick);
this._buttons.push(button);
}
}

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@ -1,7 +0,0 @@
import * as PIXI from 'pixi.js';
import GameObject from '../base/GameObject';
export default abstract class SceneBase extends GameObject {
constructor(bounds: PIXI.Rectangle) {
super(bounds);
}
}

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@ -1,20 +0,0 @@
import Button from '../base/Button';
import SceneBase from './SceneBase';
import * as PIXI from 'pixi.js';
export default class SettingsMenu extends SceneBase {
constructor(bounds: PIXI.Rectangle) {
super(bounds);
this.draw();
}
protected draw() {
this.container.removeChildren();
const g = new PIXI.Graphics();
g.rect(0, 0, this.bounds.width, this.bounds.height);
g.fill(0x000000);
this.container.x = this.bounds.x;
this.container.y = this.bounds.y;
}
}

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@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="32" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path fill="#007ACC" d="M0 128v128h256V0H0z"></path><path fill="#FFF" d="m56.612 128.85l-.081 10.483h33.32v94.68h23.568v-94.68h33.321v-10.28c0-5.69-.122-10.444-.284-10.566c-.122-.162-20.4-.244-44.983-.203l-44.74.122l-.121 10.443Zm149.955-10.742c6.501 1.625 11.459 4.51 16.01 9.224c2.357 2.52 5.851 7.111 6.136 8.208c.08.325-11.053 7.802-17.798 11.988c-.244.162-1.22-.894-2.317-2.52c-3.291-4.795-6.745-6.867-12.028-7.233c-7.76-.528-12.759 3.535-12.718 10.321c0 1.992.284 3.17 1.097 4.795c1.707 3.536 4.876 5.649 14.832 9.956c18.326 7.883 26.168 13.084 31.045 20.48c5.445 8.249 6.664 21.415 2.966 31.208c-4.063 10.646-14.14 17.879-28.323 20.276c-4.388.772-14.79.65-19.504-.203c-10.28-1.828-20.033-6.908-26.047-13.572c-2.357-2.6-6.949-9.387-6.664-9.874c.122-.163 1.178-.813 2.356-1.504c1.138-.65 5.446-3.129 9.509-5.485l7.355-4.267l1.544 2.276c2.154 3.29 6.867 7.801 9.712 9.305c8.167 4.307 19.383 3.698 24.909-1.26c2.357-2.153 3.332-4.388 3.332-7.68c0-2.966-.366-4.266-1.91-6.501c-1.99-2.845-6.054-5.242-17.595-10.24c-13.206-5.69-18.895-9.224-24.096-14.832c-3.007-3.25-5.852-8.452-7.03-12.8c-.975-3.617-1.22-12.678-.447-16.335c2.723-12.76 12.353-21.659 26.25-24.3c4.51-.853 14.994-.528 19.424.569Z"></path></svg>

Before

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1
bsrc/vite-env.d.ts vendored
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/// <reference types="vite/client" />

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@ -18,6 +18,6 @@
"allowJs": true, "allowJs": true,
"checkJs": false "checkJs": false
}, },
"include": ["bsrc/**/*"], "include": ["src/**/*"],
"exclude": ["node_modules", "build"] "exclude": ["node_modules", "build"]
} }