implemented trapper tower
This commit is contained in:
parent
a632da412c
commit
32beb97557
@ -2,7 +2,7 @@ Generated by: `find ./src -name '*.ts' | xargs wc -l`
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92 ./src/main.ts
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92 ./src/main.ts
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1 ./src/vite-env.d.ts
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1 ./src/vite-env.d.ts
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17 ./src/classes/GameUIConstants.ts
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17 ./src/classes/GameUIConstants.ts
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145 ./src/classes/gui/TowerTab.ts
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217 ./src/classes/gui/TowerTab.ts
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375 ./src/classes/gui/TowerPanel.ts
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375 ./src/classes/gui/TowerPanel.ts
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52 ./src/classes/gui/TextInput.ts
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52 ./src/classes/gui/TextInput.ts
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211 ./src/classes/gui/ModalDialog.ts
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211 ./src/classes/gui/ModalDialog.ts
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@ -15,29 +15,30 @@ Generated by: `find ./src -name '*.ts' | xargs wc -l`
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59 ./src/classes/gui/GamePausedDialog.ts
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59 ./src/classes/gui/GamePausedDialog.ts
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36 ./src/classes/gui/MessageBox.ts
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36 ./src/classes/gui/MessageBox.ts
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205 ./src/classes/gui/Tooltip.ts
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205 ./src/classes/gui/Tooltip.ts
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126 ./src/classes/Definitions.ts
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133 ./src/classes/Definitions.ts
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77 ./src/classes/game/WaveManager.ts
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77 ./src/classes/game/WaveManager.ts
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260 ./src/classes/game/Grid.ts
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264 ./src/classes/game/Grid.ts
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51 ./src/classes/game/Gem.ts
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51 ./src/classes/game/Gem.ts
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114 ./src/classes/game/TowerBehaviours.ts
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324 ./src/classes/game/TowerBehaviours.ts
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154 ./src/classes/game/Tower.ts
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192 ./src/classes/game/Tower.ts
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180 ./src/classes/game/MissionStats.ts
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180 ./src/classes/game/MissionStats.ts
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100 ./src/classes/game/AnimationManager.ts
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100 ./src/classes/game/AnimationManager.ts
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177 ./src/classes/game/Creep.ts
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239 ./src/classes/game/Creep.ts
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47 ./src/classes/game/KeyboardManager.ts
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47 ./src/classes/game/KeyboardManager.ts
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104 ./src/classes/game/Projectile.ts
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251 ./src/classes/game/Projectile.ts
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86 ./src/classes/game/NotificationManager.ts
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86 ./src/classes/game/NotificationManager.ts
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130 ./src/classes/game/TowerManager.ts
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40 ./src/classes/game/DebrisManager.ts
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135 ./src/classes/game/TowerManager.ts
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71 ./src/classes/game/HighScoreManager.ts
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71 ./src/classes/game/HighScoreManager.ts
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76 ./src/classes/GuiObject.ts
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76 ./src/classes/GuiObject.ts
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203 ./src/classes/Assets.ts
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209 ./src/classes/Assets.ts
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52 ./src/classes/GameObject.ts
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52 ./src/classes/GameObject.ts
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68 ./src/classes/Bastion.ts
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71 ./src/classes/Bastion.ts
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30 ./src/classes/Events.ts
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31 ./src/classes/Events.ts
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37 ./src/scenes/Scene.ts
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37 ./src/scenes/Scene.ts
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17 ./src/scenes/Settings.ts
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17 ./src/scenes/Settings.ts
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67 ./src/scenes/HowToPlay.ts
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67 ./src/scenes/HowToPlay.ts
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59 ./src/scenes/Main.ts
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59 ./src/scenes/Main.ts
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353 ./src/scenes/Game.ts
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352 ./src/scenes/Game.ts
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27 ./src/scenes/MissionPicker.ts
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27 ./src/scenes/MissionPicker.ts
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`4536 total`
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`5130 total`
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@ -120,7 +120,7 @@
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"texture": null,
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"texture": null,
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"projectile": "stone",
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"projectile": "stone",
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"projectileTextures": [],
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"projectileTextures": [],
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"projectileTexturesArrayLength": 2,
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"projectileTexturesArrayLength": 1,
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"description": "If you feel a little circular.",
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"description": "If you feel a little circular.",
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"stats": {
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"stats": {
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"damage": 2,
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"damage": 2,
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@ -128,8 +128,8 @@
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"gemSlotsAmount": 3,
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"gemSlotsAmount": 3,
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"cost": 125,
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"cost": 125,
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"range": 2.5,
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"range": 2.5,
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"timeToLive": 12,
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"timeToLive": 400,
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"pierce": 30
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"pierce": 2
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}
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}
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},
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},
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{
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{
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 7.7 KiB |
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Before Width: | Height: | Size: 1.3 KiB |
@ -204,6 +204,17 @@ export class Grid extends GameObject {
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if (d < range + Engine.GridCellSize / 2) return true;
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if (d < range + Engine.GridCellSize / 2) return true;
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else return false;
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else return false;
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}
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}
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public GetPathCellsInRange(row, col, range) {
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let result = [];
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this.cells.forEach((cell) => {
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if (cell.isPath) {
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if (this.IsCellInRangeOfOtherCell(row, col, range, cell)) {
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result.push(cell);
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}
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}
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});
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return result;
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}
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public toggleGrid(force?: 'hide' | 'show') {
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public toggleGrid(force?: 'hide' | 'show') {
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this.cells.forEach((cell) => {
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this.cells.forEach((cell) => {
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if (force) {
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if (force) {
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@ -6,6 +6,7 @@ import { CreepEvents } from '../Events';
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import { distance, Tower } from './Tower';
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import { distance, Tower } from './Tower';
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import { CreepResistancesDefinition } from '../Definitions';
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import { CreepResistancesDefinition } from '../Definitions';
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import GameAssets from '../Assets';
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import GameAssets from '../Assets';
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import { RoundMode } from '../../scenes/Game';
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export function calculateAngleToPoint(x, y, targetX, targetY) {
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export function calculateAngleToPoint(x, y, targetX, targetY) {
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const dx = targetX - x;
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const dx = targetX - x;
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@ -156,6 +157,60 @@ export class RailProjectile extends Projectile {
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}
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}
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}
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}
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export class TrapProjectile extends Projectile {
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public visuals: PIXI.Sprite[] = [];
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public counter: number = 0;
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private goalX: number;
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private goalY: number;
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constructor(
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x,
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y,
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textures,
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angle,
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goalX,
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goalY,
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damage,
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tint,
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timeToLive,
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pierce,
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gemResistanceModifications: CreepResistancesDefinition
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) {
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super(x, y, textures, angle, damage, tint, timeToLive, pierce, gemResistanceModifications);
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this.sprite.scale = 0.5;
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this.goalX = goalX;
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this.goalY = goalY;
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}
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public destroy(): void {
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super.destroy();
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this.visuals.forEach((visual) => visual.destroy());
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this.visuals = [];
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}
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public update(elapsedMS) {
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if (this.deleteMe) return;
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if (this.x > 1720 || this.x < 0 || this.y > 2000 || this.y < 0 || this.pierce <= 0 || this.timeToLive <= 0)
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return this.destroy();
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if (distance(this.x, this.y, this.goalX, this.goalY) < 25) {
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this.timeToLive -= Engine.GameScene.gameSpeedMultiplier;
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Engine.Grid.creeps.forEach((creep) => {
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if (this.pierce <= 0) return;
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if (creep && creep.container && this.checkCollision(creep)) {
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this.collidedCreepIDs.push(creep);
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this.pierce--;
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this.onCollide(creep, this);
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return;
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}
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});
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} else {
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this.x += Math.cos(this.angle) * this.speed * elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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this.y += Math.sin(this.angle) * this.speed * elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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this.container.x = this.x;
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this.container.y = this.y;
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}
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}
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}
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export class VisualLightning extends GameObject {
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export class VisualLightning extends GameObject {
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public deleteMe: boolean = false;
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public deleteMe: boolean = false;
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private c: Creep;
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private c: Creep;
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@ -1,9 +1,10 @@
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import { RoundMode } from '../../scenes/Game';
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import GameAssets from '../Assets';
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import GameAssets from '../Assets';
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import { Engine } from '../Bastion';
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import { Engine } from '../Bastion';
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import { TowerType } from '../Definitions';
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import { TowerType } from '../Definitions';
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import { CreepEvents } from '../Events';
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import { CreepEvents } from '../Events';
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import Creep, { CreepEffects } from './Creep';
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import Creep, { CreepEffects } from './Creep';
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import Projectile, { calculateAngleToPoint, VisualLightning } from './Projectile';
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import Projectile, { calculateAngleToPoint, TrapProjectile, VisualLightning } from './Projectile';
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import { distance, Tower } from './Tower';
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import { distance, Tower } from './Tower';
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import * as PIXI from 'pixi.js';
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import * as PIXI from 'pixi.js';
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@ -78,10 +79,10 @@ export function computeGemImprovements(tower: Tower) {
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if (tower.parent.isBuffedBy.length > 0 && tower.definition.name != GameAssets.Towers[TowerType.Buff].name) {
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if (tower.parent.isBuffedBy.length > 0 && tower.definition.name != GameAssets.Towers[TowerType.Buff].name) {
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let buffedBy = tower.parent.isBuffedBy[0];
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let buffedBy = tower.parent.isBuffedBy[0];
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tower.computedDamageToDeal += Number((buffedBy.computedDamageToDeal / 2).toFixed(1));
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tower.computedDamageToDeal += Number((buffedBy.computedDamageToDeal / 2).toFixed(1));
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tower.computedCooldown -= (buffedBy.computedCooldown * 100) / 5 / 100;
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tower.computedCooldown -= Number((buffedBy.computedCooldown / 5).toFixed(1));
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tower.computedRange += Number((buffedBy.computedRange / 10).toFixed(1));
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tower.computedRange += Number((buffedBy.computedRange / 10).toFixed(1));
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tower.computedTimeToLive += (buffedBy.computedTimeToLive * 100) / 5 / 100;
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tower.computedTimeToLive += Number((buffedBy.computedTimeToLive / 5).toFixed(1));
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tower.computedPierce += (buffedBy.computedPierce * 100) / 4 / 100;
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tower.computedPierce += Number((buffedBy.computedPierce / 4).toFixed(1));
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tower.totalGemResistanceModifications.physical +=
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tower.totalGemResistanceModifications.physical +=
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(buffedBy.totalGemResistanceModifications.physical * 100) / 2 / 100;
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(buffedBy.totalGemResistanceModifications.physical * 100) / 2 / 100;
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@ -99,10 +100,10 @@ export function BasicTowerBehaviour(tower: Tower, elapsedMS: number) {
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projectileCheck(tower, elapsedMS);
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projectileCheck(tower, elapsedMS);
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if (tower.millisecondsUntilNextShot > 0)
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if (tower.millisecondsUntilNextShot > 0)
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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let creepsInRange = tower.GetCreepsInRange();
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else {
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if (creepsInRange.length > 0) {
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let creepsInRange = tower.GetCreepsInRange();
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let focus = creepsInRange[0];
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if (creepsInRange.length > 0) {
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if (tower.millisecondsUntilNextShot <= 0) {
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let focus = creepsInRange[0];
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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@ -116,9 +117,9 @@ export function CircleTowerBehaviour(tower: Tower, elapsedMS: number) {
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projectileCheck(tower, elapsedMS);
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projectileCheck(tower, elapsedMS);
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if (tower.millisecondsUntilNextShot > 0)
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if (tower.millisecondsUntilNextShot > 0)
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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let creepsInRange = tower.GetCreepsInRange();
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else {
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if (creepsInRange.length > 0) {
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let creepsInRange = tower.GetCreepsInRange();
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if (tower.millisecondsUntilNextShot <= 0) {
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if (creepsInRange.length > 0) {
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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@ -140,12 +141,11 @@ export function ElectricTowerBehaviour(tower: Tower, elapsedMS: number) {
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if (tower.millisecondsUntilNextShot > 0)
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if (tower.millisecondsUntilNextShot > 0)
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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else {
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let creepsInRange = tower.GetCreepsInRange();
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let creepsInRange = tower.GetCreepsInRange();
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if (creepsInRange.length > 0) {
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let focus = creepsInRange[0];
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if (creepsInRange.length > 0) {
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let focus = creepsInRange[0];
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if (tower.millisecondsUntilNextShot <= 0) {
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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@ -212,16 +212,22 @@ export function StrongTowerBehaviour(tower: Tower, elapsedMS: number) {
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if (tower.millisecondsUntilNextShot > 0)
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if (tower.millisecondsUntilNextShot > 0)
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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let creepsInRange = tower.GetCreepsInRange();
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else {
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if (creepsInRange.length > 0) {
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let creepsInRange = tower.GetCreepsInRange();
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let focus = creepsInRange[0];
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if (creepsInRange.length > 0) {
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if (tower.millisecondsUntilNextShot <= 0) {
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let focus = creepsInRange[0];
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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let proj = tower.Shoot(calculateAngleToPoint(x, y, focus.x, focus.y));
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let proj = tower.Shoot(calculateAngleToPoint(x, y, focus.x, focus.y));
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proj.onCollide = (creep: Creep, proj: Projectile) => {
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proj.onCollide = (creep: Creep, proj: Projectile) => {
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Engine.GameScene.events.emit(CreepEvents.GiveEffect, creep.id, CreepEffects.MovingBackwards, 500);
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Engine.GameScene.events.emit(CreepEvents.GiveEffect, creep.id, CreepEffects.MovingBackwards, 750);
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Engine.GameScene.events.emit(
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CreepEvents.TakenDamage,
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creep.id,
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proj.damage / 2,
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proj.gemResistanceModifications
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);
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};
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};
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}
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}
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}
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}
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@ -233,10 +239,10 @@ export function RailTowerBehaviour(tower: Tower, elapsedMS: number) {
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if (tower.millisecondsUntilNextShot > 0)
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if (tower.millisecondsUntilNextShot > 0)
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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let creepsInRange = tower.GetCreepsInRange();
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else {
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if (creepsInRange.length > 0) {
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let creepsInRange = tower.GetCreepsInRange();
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let focus = creepsInRange[0];
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if (creepsInRange.length > 0) {
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if (tower.millisecondsUntilNextShot <= 0) {
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let focus = creepsInRange[0];
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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tower.millisecondsUntilNextShot = tower.computedCooldown;
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@ -252,6 +258,42 @@ export function TrapperTowerBehaviour(tower: Tower, elapsedMS: number) {
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if (tower.millisecondsUntilNextShot > 0)
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if (tower.millisecondsUntilNextShot > 0)
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
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else {
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if (Engine.GameScene.roundMode != RoundMode.Combat) return;
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let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
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let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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let cells = Engine.Grid.GetPathCellsInRange(tower.row, tower.column, tower.computedRange);
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if (cells.length > 0) {
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let idx = Math.floor(Math.random() * cells.length);
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let cell = cells[idx];
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||||||
|
let cellx = cell.column * Engine.GridCellSize + Engine.GridCellSize / 2;
|
||||||
|
let celly = cell.row * Engine.GridCellSize + Engine.GridCellSize / 2;
|
||||||
|
let combinedTint = new PIXI.Color('white');
|
||||||
|
if (tower.slottedGems.length > 0) {
|
||||||
|
let color = new PIXI.Color(tower.slottedGems[0].definition.color);
|
||||||
|
for (let i = 1; i < tower.slottedGems.length; i++) {
|
||||||
|
const element = tower.slottedGems[i];
|
||||||
|
color.multiply(element.definition.color);
|
||||||
|
}
|
||||||
|
combinedTint = color;
|
||||||
|
}
|
||||||
|
let proj = new TrapProjectile(
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
tower.definition.projectileTextures,
|
||||||
|
calculateAngleToPoint(x, y, cellx, celly),
|
||||||
|
cellx,
|
||||||
|
celly,
|
||||||
|
tower.computedDamageToDeal,
|
||||||
|
combinedTint,
|
||||||
|
tower.computedTimeToLive,
|
||||||
|
tower.computedPierce,
|
||||||
|
tower.totalGemResistanceModifications
|
||||||
|
);
|
||||||
|
tower.projectiles.push(proj);
|
||||||
|
tower.millisecondsUntilNextShot = tower.computedCooldown;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function DebuffTowerBehaviour(tower: Tower, elapsedMS: number) {
|
export function DebuffTowerBehaviour(tower: Tower, elapsedMS: number) {
|
||||||
@ -270,6 +312,12 @@ export function DebuffTowerBehaviour(tower: Tower, elapsedMS: number) {
|
|||||||
let proj = tower.Shoot(calculateAngleToPoint(x, y, focus.x, focus.y));
|
let proj = tower.Shoot(calculateAngleToPoint(x, y, focus.x, focus.y));
|
||||||
proj.onCollide = (creep: Creep, proj: Projectile) => {
|
proj.onCollide = (creep: Creep, proj: Projectile) => {
|
||||||
Engine.GameScene.events.emit(CreepEvents.GiveEffect, creep.id, CreepEffects.DebuffTowerDebuff, 5000);
|
Engine.GameScene.events.emit(CreepEvents.GiveEffect, creep.id, CreepEffects.DebuffTowerDebuff, 5000);
|
||||||
|
Engine.GameScene.events.emit(
|
||||||
|
CreepEvents.TakenDamage,
|
||||||
|
creep.id,
|
||||||
|
proj.damage / 1.5,
|
||||||
|
proj.gemResistanceModifications
|
||||||
|
);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ import EndGameDialog from '../classes/gui/EndGameDialog';
|
|||||||
import HighScoreDialog, { HighScoreDialogButtons } from '../classes/gui/HighScoreDialog';
|
import HighScoreDialog, { HighScoreDialogButtons } from '../classes/gui/HighScoreDialog';
|
||||||
import GamePausedDialog from '../classes/gui/GamePausedDialog';
|
import GamePausedDialog from '../classes/gui/GamePausedDialog';
|
||||||
|
|
||||||
enum RoundMode {
|
export enum RoundMode {
|
||||||
Purchase = 0,
|
Purchase = 0,
|
||||||
Combat = 1,
|
Combat = 1,
|
||||||
Misc = 2,
|
Misc = 2,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user