implemented trapper tower

This commit is contained in:
koneko 2025-02-22 15:12:17 +01:00
parent a632da412c
commit 32beb97557
8 changed files with 157 additions and 42 deletions

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@ -2,7 +2,7 @@ Generated by: `find ./src -name '*.ts' | xargs wc -l`
92 ./src/main.ts
1 ./src/vite-env.d.ts
17 ./src/classes/GameUIConstants.ts
145 ./src/classes/gui/TowerTab.ts
217 ./src/classes/gui/TowerTab.ts
375 ./src/classes/gui/TowerPanel.ts
52 ./src/classes/gui/TextInput.ts
211 ./src/classes/gui/ModalDialog.ts
@ -15,29 +15,30 @@ Generated by: `find ./src -name '*.ts' | xargs wc -l`
59 ./src/classes/gui/GamePausedDialog.ts
36 ./src/classes/gui/MessageBox.ts
205 ./src/classes/gui/Tooltip.ts
126 ./src/classes/Definitions.ts
133 ./src/classes/Definitions.ts
77 ./src/classes/game/WaveManager.ts
260 ./src/classes/game/Grid.ts
264 ./src/classes/game/Grid.ts
51 ./src/classes/game/Gem.ts
114 ./src/classes/game/TowerBehaviours.ts
154 ./src/classes/game/Tower.ts
324 ./src/classes/game/TowerBehaviours.ts
192 ./src/classes/game/Tower.ts
180 ./src/classes/game/MissionStats.ts
100 ./src/classes/game/AnimationManager.ts
177 ./src/classes/game/Creep.ts
239 ./src/classes/game/Creep.ts
47 ./src/classes/game/KeyboardManager.ts
104 ./src/classes/game/Projectile.ts
251 ./src/classes/game/Projectile.ts
86 ./src/classes/game/NotificationManager.ts
130 ./src/classes/game/TowerManager.ts
40 ./src/classes/game/DebrisManager.ts
135 ./src/classes/game/TowerManager.ts
71 ./src/classes/game/HighScoreManager.ts
76 ./src/classes/GuiObject.ts
203 ./src/classes/Assets.ts
209 ./src/classes/Assets.ts
52 ./src/classes/GameObject.ts
68 ./src/classes/Bastion.ts
30 ./src/classes/Events.ts
71 ./src/classes/Bastion.ts
31 ./src/classes/Events.ts
37 ./src/scenes/Scene.ts
17 ./src/scenes/Settings.ts
67 ./src/scenes/HowToPlay.ts
59 ./src/scenes/Main.ts
353 ./src/scenes/Game.ts
352 ./src/scenes/Game.ts
27 ./src/scenes/MissionPicker.ts
`4536 total`
`5130 total`

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@ -120,7 +120,7 @@
"texture": null,
"projectile": "stone",
"projectileTextures": [],
"projectileTexturesArrayLength": 2,
"projectileTexturesArrayLength": 1,
"description": "If you feel a little circular.",
"stats": {
"damage": 2,
@ -128,8 +128,8 @@
"gemSlotsAmount": 3,
"cost": 125,
"range": 2.5,
"timeToLive": 12,
"pierce": 30
"timeToLive": 400,
"pierce": 2
}
},
{

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@ -204,6 +204,17 @@ export class Grid extends GameObject {
if (d < range + Engine.GridCellSize / 2) return true;
else return false;
}
public GetPathCellsInRange(row, col, range) {
let result = [];
this.cells.forEach((cell) => {
if (cell.isPath) {
if (this.IsCellInRangeOfOtherCell(row, col, range, cell)) {
result.push(cell);
}
}
});
return result;
}
public toggleGrid(force?: 'hide' | 'show') {
this.cells.forEach((cell) => {
if (force) {

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@ -6,6 +6,7 @@ import { CreepEvents } from '../Events';
import { distance, Tower } from './Tower';
import { CreepResistancesDefinition } from '../Definitions';
import GameAssets from '../Assets';
import { RoundMode } from '../../scenes/Game';
export function calculateAngleToPoint(x, y, targetX, targetY) {
const dx = targetX - x;
@ -156,6 +157,60 @@ export class RailProjectile extends Projectile {
}
}
export class TrapProjectile extends Projectile {
public visuals: PIXI.Sprite[] = [];
public counter: number = 0;
private goalX: number;
private goalY: number;
constructor(
x,
y,
textures,
angle,
goalX,
goalY,
damage,
tint,
timeToLive,
pierce,
gemResistanceModifications: CreepResistancesDefinition
) {
super(x, y, textures, angle, damage, tint, timeToLive, pierce, gemResistanceModifications);
this.sprite.scale = 0.5;
this.goalX = goalX;
this.goalY = goalY;
}
public destroy(): void {
super.destroy();
this.visuals.forEach((visual) => visual.destroy());
this.visuals = [];
}
public update(elapsedMS) {
if (this.deleteMe) return;
if (this.x > 1720 || this.x < 0 || this.y > 2000 || this.y < 0 || this.pierce <= 0 || this.timeToLive <= 0)
return this.destroy();
if (distance(this.x, this.y, this.goalX, this.goalY) < 25) {
this.timeToLive -= Engine.GameScene.gameSpeedMultiplier;
Engine.Grid.creeps.forEach((creep) => {
if (this.pierce <= 0) return;
if (creep && creep.container && this.checkCollision(creep)) {
this.collidedCreepIDs.push(creep);
this.pierce--;
this.onCollide(creep, this);
return;
}
});
} else {
this.x += Math.cos(this.angle) * this.speed * elapsedMS * Engine.GameScene.gameSpeedMultiplier;
this.y += Math.sin(this.angle) * this.speed * elapsedMS * Engine.GameScene.gameSpeedMultiplier;
this.container.x = this.x;
this.container.y = this.y;
}
}
}
export class VisualLightning extends GameObject {
public deleteMe: boolean = false;
private c: Creep;

View File

@ -1,9 +1,10 @@
import { RoundMode } from '../../scenes/Game';
import GameAssets from '../Assets';
import { Engine } from '../Bastion';
import { TowerType } from '../Definitions';
import { CreepEvents } from '../Events';
import Creep, { CreepEffects } from './Creep';
import Projectile, { calculateAngleToPoint, VisualLightning } from './Projectile';
import Projectile, { calculateAngleToPoint, TrapProjectile, VisualLightning } from './Projectile';
import { distance, Tower } from './Tower';
import * as PIXI from 'pixi.js';
@ -78,10 +79,10 @@ export function computeGemImprovements(tower: Tower) {
if (tower.parent.isBuffedBy.length > 0 && tower.definition.name != GameAssets.Towers[TowerType.Buff].name) {
let buffedBy = tower.parent.isBuffedBy[0];
tower.computedDamageToDeal += Number((buffedBy.computedDamageToDeal / 2).toFixed(1));
tower.computedCooldown -= (buffedBy.computedCooldown * 100) / 5 / 100;
tower.computedCooldown -= Number((buffedBy.computedCooldown / 5).toFixed(1));
tower.computedRange += Number((buffedBy.computedRange / 10).toFixed(1));
tower.computedTimeToLive += (buffedBy.computedTimeToLive * 100) / 5 / 100;
tower.computedPierce += (buffedBy.computedPierce * 100) / 4 / 100;
tower.computedTimeToLive += Number((buffedBy.computedTimeToLive / 5).toFixed(1));
tower.computedPierce += Number((buffedBy.computedPierce / 4).toFixed(1));
tower.totalGemResistanceModifications.physical +=
(buffedBy.totalGemResistanceModifications.physical * 100) / 2 / 100;
@ -99,10 +100,10 @@ export function BasicTowerBehaviour(tower: Tower, elapsedMS: number) {
projectileCheck(tower, elapsedMS);
if (tower.millisecondsUntilNextShot > 0)
tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
else {
let creepsInRange = tower.GetCreepsInRange();
if (creepsInRange.length > 0) {
let focus = creepsInRange[0];
if (tower.millisecondsUntilNextShot <= 0) {
let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
tower.millisecondsUntilNextShot = tower.computedCooldown;
@ -116,9 +117,9 @@ export function CircleTowerBehaviour(tower: Tower, elapsedMS: number) {
projectileCheck(tower, elapsedMS);
if (tower.millisecondsUntilNextShot > 0)
tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
else {
let creepsInRange = tower.GetCreepsInRange();
if (creepsInRange.length > 0) {
if (tower.millisecondsUntilNextShot <= 0) {
tower.millisecondsUntilNextShot = tower.computedCooldown;
let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
@ -140,12 +141,11 @@ export function ElectricTowerBehaviour(tower: Tower, elapsedMS: number) {
if (tower.millisecondsUntilNextShot > 0)
tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
else {
let creepsInRange = tower.GetCreepsInRange();
if (creepsInRange.length > 0) {
let focus = creepsInRange[0];
if (tower.millisecondsUntilNextShot <= 0) {
let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
tower.millisecondsUntilNextShot = tower.computedCooldown;
@ -212,16 +212,22 @@ export function StrongTowerBehaviour(tower: Tower, elapsedMS: number) {
if (tower.millisecondsUntilNextShot > 0)
tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
else {
let creepsInRange = tower.GetCreepsInRange();
if (creepsInRange.length > 0) {
let focus = creepsInRange[0];
if (tower.millisecondsUntilNextShot <= 0) {
let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
tower.millisecondsUntilNextShot = tower.computedCooldown;
let proj = tower.Shoot(calculateAngleToPoint(x, y, focus.x, focus.y));
proj.onCollide = (creep: Creep, proj: Projectile) => {
Engine.GameScene.events.emit(CreepEvents.GiveEffect, creep.id, CreepEffects.MovingBackwards, 500);
Engine.GameScene.events.emit(CreepEvents.GiveEffect, creep.id, CreepEffects.MovingBackwards, 750);
Engine.GameScene.events.emit(
CreepEvents.TakenDamage,
creep.id,
proj.damage / 2,
proj.gemResistanceModifications
);
};
}
}
@ -233,10 +239,10 @@ export function RailTowerBehaviour(tower: Tower, elapsedMS: number) {
if (tower.millisecondsUntilNextShot > 0)
tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
else {
let creepsInRange = tower.GetCreepsInRange();
if (creepsInRange.length > 0) {
let focus = creepsInRange[0];
if (tower.millisecondsUntilNextShot <= 0) {
let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
tower.millisecondsUntilNextShot = tower.computedCooldown;
@ -252,6 +258,42 @@ export function TrapperTowerBehaviour(tower: Tower, elapsedMS: number) {
if (tower.millisecondsUntilNextShot > 0)
tower.millisecondsUntilNextShot -= elapsedMS * Engine.GameScene.gameSpeedMultiplier;
else {
if (Engine.GameScene.roundMode != RoundMode.Combat) return;
let x = tower.column * Engine.GridCellSize + Engine.GridCellSize / 2;
let y = tower.row * Engine.GridCellSize + Engine.GridCellSize / 2;
let cells = Engine.Grid.GetPathCellsInRange(tower.row, tower.column, tower.computedRange);
if (cells.length > 0) {
let idx = Math.floor(Math.random() * cells.length);
let cell = cells[idx];
let cellx = cell.column * Engine.GridCellSize + Engine.GridCellSize / 2;
let celly = cell.row * Engine.GridCellSize + Engine.GridCellSize / 2;
let combinedTint = new PIXI.Color('white');
if (tower.slottedGems.length > 0) {
let color = new PIXI.Color(tower.slottedGems[0].definition.color);
for (let i = 1; i < tower.slottedGems.length; i++) {
const element = tower.slottedGems[i];
color.multiply(element.definition.color);
}
combinedTint = color;
}
let proj = new TrapProjectile(
x,
y,
tower.definition.projectileTextures,
calculateAngleToPoint(x, y, cellx, celly),
cellx,
celly,
tower.computedDamageToDeal,
combinedTint,
tower.computedTimeToLive,
tower.computedPierce,
tower.totalGemResistanceModifications
);
tower.projectiles.push(proj);
tower.millisecondsUntilNextShot = tower.computedCooldown;
}
}
}
export function DebuffTowerBehaviour(tower: Tower, elapsedMS: number) {
@ -270,6 +312,12 @@ export function DebuffTowerBehaviour(tower: Tower, elapsedMS: number) {
let proj = tower.Shoot(calculateAngleToPoint(x, y, focus.x, focus.y));
proj.onCollide = (creep: Creep, proj: Projectile) => {
Engine.GameScene.events.emit(CreepEvents.GiveEffect, creep.id, CreepEffects.DebuffTowerDebuff, 5000);
Engine.GameScene.events.emit(
CreepEvents.TakenDamage,
creep.id,
proj.damage / 1.5,
proj.gemResistanceModifications
);
};
}
}

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@ -20,7 +20,7 @@ import EndGameDialog from '../classes/gui/EndGameDialog';
import HighScoreDialog, { HighScoreDialogButtons } from '../classes/gui/HighScoreDialog';
import GamePausedDialog from '../classes/gui/GamePausedDialog';
enum RoundMode {
export enum RoundMode {
Purchase = 0,
Combat = 1,
Misc = 2,