Add more assets for consideration
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public/assets/gui/frame_blue.png
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public/assets/gui/frame_c2_02.png
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public/assets/gui/frame_c3_01.png
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public/assets/gui/inventory.png
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public/assets/gui/m_frame.png
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public/assets/gui/note.png
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public/assets/gui/plank_14.png
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public/assets/gui/skull_01.png
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public/assets/gui/slot_02.PNG
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public/assets/gui/title.png
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public/assets/gui/title01.png
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@ -78,7 +78,7 @@ export class Tower extends GameObject {
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const towerY = this.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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const towerY = this.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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const radius = this.definition.stats.range * Engine.GridCellSize;
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const radius = this.definition.stats.range * Engine.GridCellSize;
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const d = distance(towerX, towerY, x, y);
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const d = distance(towerX, towerY, x, y);
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return d < radius + Engine.GridCellSize;
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return d < radius + (Engine.GridCellSize * 2) / 3;
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});
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});
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}
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}
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public Shoot(creep: Creep) {
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public Shoot(creep: Creep) {
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