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51
public/assets/missions/mission_01.json
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51
public/assets/missions/mission_01.json
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@ -0,0 +1,51 @@
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{
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"name": "Mission 1",
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"description": "This is the first mission",
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"gameMap": {
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"rows": 10,
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"columns": 10,
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"cells": [
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 1, 1, 1, 1, 1, 1, 0, 1],
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[1, 1, 1, 1, 1, 0, 0, 0, 1, 1],
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[1, 1, 1, 1, 1, 0, 0, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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],
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"paths": [
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[
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[0, 2],
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[1, 2],
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[2, 2],
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[3, 2],
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[4, 2],
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[5, 2],
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[6, 2],
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[7, 2],
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[8, 2],
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[9, 2]
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]
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],
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"waves": [
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{
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"firstCreepSpawnTick": 120,
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"spawnIntervalTicks": 60,
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"creeps": [0, 0, 0, 0, 0, 1, 1, 1, 0]
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},
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{
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"firstCreepSpawnTick": 480,
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"spawnIntervalTicks": 60,
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"creeps": [0, 0, 0, 0, 0, 1, 1, 1, 0]
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},
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{
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"firstCreepSpawnTick": 480,
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"spawnIntervalTicks": 60,
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"creeps": [0, 0, 0, 0, 0, 1, 1, 1, 0]
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}
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]
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}
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}
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@ -1,11 +1,29 @@
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import * as PIXI from "pixi.js";
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import * as PIXI from "pixi.js";
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import { MissionDefinition } from "./Definitions";
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export default class Assets {
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export default class Assets {
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public static async LoadAssets() {
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public static async LoadAssets() {
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console.log("Loading Texture Assets");
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Assets.ButtonTexture = await PIXI.Assets.load({
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Assets.ButtonTexture = await PIXI.Assets.load({
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src: "/assets/gui/button_02.png",
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src: "/assets/gui/button_02.png",
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});
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});
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console.log("Loading Missions");
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await this.LoadMissions();
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}
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private static async LoadMissions() {
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Assets.Missions = [
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await this.LoadMission("/assets/missions/mission_01.json"),
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];
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}
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private static async LoadMission(missionUrl: string) {
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const res = await fetch(missionUrl);
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const mission = await res.json();
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return mission;
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}
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}
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public static ButtonTexture: PIXI.Texture;
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public static ButtonTexture: PIXI.Texture;
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public static Missions: MissionDefinition[];
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}
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}
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@ -19,9 +19,9 @@ export default class Button extends GameObject {
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constructor(
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constructor(
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caption: string,
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caption: string,
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bounds: PIXI.Rectangle,
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color: PIXI.Color,
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color: PIXI.Color,
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enabled: boolean = true
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enabled: boolean = true,
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bounds?: PIXI.Rectangle
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) {
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) {
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super(bounds);
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super(bounds);
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this.caption = caption;
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this.caption = caption;
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@ -33,9 +33,6 @@ export default class Button extends GameObject {
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}
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}
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protected draw() {
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protected draw() {
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console.log(
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`Drawing button ${this.caption} at ${JSON.stringify(this.bounds)}`
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);
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this.container.removeChildren();
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this.container.removeChildren();
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// const button = new PIXI.Graphics();
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// const button = new PIXI.Graphics();
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// button.rect(0, 0, this.bounds.width, this.bounds.height);
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// button.rect(0, 0, this.bounds.width, this.bounds.height);
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43
src/base/Definitions.ts
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43
src/base/Definitions.ts
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export type MissionDefinition = {
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name: string;
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description: string;
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mapImageUrl: string;
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gameMap: GameMapDefinition;
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};
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export type GameMapDefinition = {
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rows: number;
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columns: number;
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cells: TerrainType[][];
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paths: PathDefinition[];
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};
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export type MissionRoundDefinition = {
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waves: WaveDefinition[];
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offeredGems: GemType[];
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};
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export type WaveDefinition = {
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firstCreepSpawnTick: number;
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spawnIntervalTicks: number;
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creeps: CreepType[];
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};
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export type PathDefinition = [row: number, column: number];
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export enum CreepType {
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Basic = 0,
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Fast = 1,
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}
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export enum TerrainType {
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Restricted = 0,
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Buildable = 1,
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}
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export enum GemType {
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Fire = 0,
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Yeti = 1,
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Titalium = 2,
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Soulforge = 3,
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}
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@ -35,7 +35,7 @@ export default class Game extends GameObject {
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const missionSelectScene = new MissionMenuSelect(this.bounds);
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const missionSelectScene = new MissionMenuSelect(this.bounds);
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missionSelectScene.events.on("mission", (mission) => {
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missionSelectScene.events.on("mission", (mission) => {
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console.log("Mission selected", mission);
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console.log("Mission selected", mission);
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this.setScene(new GameScene(this.bounds));
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this.setScene(new GameScene(mission, this.bounds));
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});
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});
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missionSelectScene.events.on("back", () => {
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missionSelectScene.events.on("back", () => {
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this.onMainMenu();
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this.onMainMenu();
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@ -6,8 +6,19 @@ export default abstract class GameObject {
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private _events: PIXI.EventEmitter = new PIXI.EventEmitter();
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private _events: PIXI.EventEmitter = new PIXI.EventEmitter();
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public setBounds(x: number, y: number, width: number, height: number) {
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public setBounds(bounds: PIXI.Rectangle): void;
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this.bounds = new PIXI.Rectangle(x, y, width, height);
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public setBounds(x: number, y: number, width: number, height: number): void;
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public setBounds(
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boundsOrX: PIXI.Rectangle | number,
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y?: number,
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width?: number,
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height?: number
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) {
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if (boundsOrX instanceof PIXI.Rectangle) {
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this.bounds = boundsOrX;
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} else {
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this.bounds = new PIXI.Rectangle(boundsOrX, y, width, height);
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}
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this.triggerBoundsChanged(); // GameObject implements this.
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this.triggerBoundsChanged(); // GameObject implements this.
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}
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}
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protected abstract draw(): void;
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protected abstract draw(): void;
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constructor(bounds: PIXI.Rectangle) {
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constructor(bounds?: PIXI.Rectangle) {
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this.bounds = bounds;
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this.bounds = bounds ?? new PIXI.Rectangle(0, 0, 0, 0);
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this._container = new PIXI.Container();
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this._container = new PIXI.Container();
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}
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}
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}
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}
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import * as PIXI from "pixi.js";
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import * as PIXI from "pixi.js";
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import GameObject from "../base/GameObject";
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import GameObject from "../base/GameObject";
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import { GameMapDefinition, TerrainType } from "../base/Definitions";
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export enum CellType {
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Path,
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NoBuild,
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Build,
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Undefined,
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}
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export class Cell extends GameObject {
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export class Cell extends GameObject {
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public type: CellType;
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public type: TerrainType;
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constructor(bounds: PIXI.Rectangle, type: CellType) {
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public row: number;
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public column: number;
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constructor(
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type: TerrainType,
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row: number,
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column: number,
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bounds?: PIXI.Rectangle
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) {
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super(bounds);
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super(bounds);
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this.type = type;
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this.type = type;
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this.row = row;
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this.column = column;
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this.draw();
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this.draw();
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}
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}
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let g = new PIXI.Graphics();
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let g = new PIXI.Graphics();
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g.rect(0, 0, this.bounds.width, this.bounds.height);
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g.rect(0, 0, this.bounds.width, this.bounds.height);
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switch (this.type) {
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switch (this.type) {
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case CellType.Path:
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case TerrainType.Restricted:
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g.fill(0x00ff00);
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break;
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case CellType.NoBuild:
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g.fill(0xff0000);
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g.fill(0xff0000);
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break;
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break;
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case CellType.Build:
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case TerrainType.Buildable:
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g.fill(0x0000ff);
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g.fill(0x00ff00);
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break;
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case CellType.Undefined:
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g.fill(0x000000);
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break;
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break;
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}
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}
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this.container.addChild(g);
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this.container.addChild(g);
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@ -41,35 +39,45 @@ export class Cell extends GameObject {
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}
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}
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export class Grid extends GameObject {
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export class Grid extends GameObject {
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public rows: number;
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private gameMap: GameMapDefinition;
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public columns: number;
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private cells: Cell[] = [];
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public cells: Array<Cell>;
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constructor(bounds: PIXI.Rectangle, rows, columns) {
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constructor(map: GameMapDefinition, bounds?: PIXI.Rectangle) {
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super(bounds);
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super(bounds);
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this.rows = rows;
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this.gameMap = map;
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this.columns = columns;
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for (let y = 0; y < this.gameMap.rows; y++) {
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < this.gameMap.columns; x++) {
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for (let x = 0; x < columns; x++) {
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let cell = new Cell(this.gameMap.cells[x][y], x, y);
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let cell = new Cell(
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new PIXI.Rectangle(
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x,
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y,
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this.gridUnitsToPixels(1),
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this.gridUnitsToPixels(1)
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),
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CellType.Undefined
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);
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this.cells.push(cell);
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this.cells.push(cell);
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}
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}
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}
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}
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console.log(this.cells);
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this.draw();
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}
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}
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protected draw() {}
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protected draw() {
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console.log("Drawing Grid", this.bounds);
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this.container.removeChildren();
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let g = new PIXI.Graphics();
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g.rect(0, 0, this.bounds.width, this.bounds.height);
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g.fill(0x00aa00);
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this.container.addChild(g);
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for (let cell of this.cells) {
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cell.setBounds(
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this.gridUnitsToPixels(cell.column),
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this.gridUnitsToPixels(cell.row),
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this.gridUnitsToPixels(1),
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this.gridUnitsToPixels(1)
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);
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this.container.addChild(cell.container);
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}
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this.container.x = this.bounds.x;
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this.container.y = this.bounds.y;
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}
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private getPixelScalingFactor() {
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private getPixelScalingFactor() {
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const pixelScaleX = this.container.width / this.columns;
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const pixelScaleX = this.container.width / this.gameMap.columns;
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const pixelScaleY = this.container.height / this.rows;
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const pixelScaleY = this.container.height / this.gameMap.rows;
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return pixelScaleX < pixelScaleY ? pixelScaleX : pixelScaleY;
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return pixelScaleX < pixelScaleY ? pixelScaleX : pixelScaleY;
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}
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}
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@ -2,10 +2,41 @@ import GameObject from "../base/GameObject";
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import * as PIXI from "pixi.js";
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import * as PIXI from "pixi.js";
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export default class MissionStats extends GameObject {
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export default class MissionStats extends GameObject {
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constructor(bounds: PIXI.Rectangle) {
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private hp: number = 100;
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super(bounds);
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private gold: number = 0;
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|
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public setHP(hp: number) {
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this.hp = hp;
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this.draw();
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this.draw();
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}
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}
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protected draw() {}
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public setGold(gold: number) {
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this.gold = gold;
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this.draw();
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||||||
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}
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constructor(initialHP: number, initialGold: number, bounds?: PIXI.Rectangle) {
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|
super(bounds);
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this.hp = initialHP;
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this.gold = initialGold;
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this.draw();
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}
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|
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||||||
|
protected draw() {
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|
this.container.removeChildren();
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const g = new PIXI.Graphics();
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g.rect(0, 0, this.bounds.width, this.bounds.height);
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g.fill(0x000000);
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this.container.addChild(g);
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const text = new PIXI.Text({
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text: `HP: ${this.hp}\nGold: ${this.gold}`,
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style: new PIXI.TextStyle({
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||||||
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fill: "white",
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fontSize: 24,
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}),
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});
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this.container.addChild(text);
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this.container.x = this.bounds.x;
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this.container.y = this.bounds.y;
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||||||
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}
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}
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}
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@ -1,32 +1,62 @@
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import Button from "../base/Button";
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import Button from "../base/Button";
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import { MissionDefinition } from "../base/Definitions";
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import { Grid } from "../components/Grid";
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import MissionStats from "../components/MissionStats";
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import SceneBase from "./SceneBase";
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import SceneBase from "./SceneBase";
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import * as PIXI from "pixi.js";
|
import * as PIXI from "pixi.js";
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|
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export default class GameScene extends SceneBase {
|
export default class GameScene extends SceneBase {
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private _ticker: PIXI.Ticker;
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private ticker: PIXI.Ticker;
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|
private stats: MissionStats;
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private grid: Grid;
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|
|
||||||
constructor(bounds: PIXI.Rectangle) {
|
constructor(mission: MissionDefinition, bounds: PIXI.Rectangle) {
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super(bounds);
|
super(bounds);
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this._ticker = new PIXI.Ticker();
|
this.ticker = new PIXI.Ticker();
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this._ticker = new PIXI.Ticker();
|
this.ticker = new PIXI.Ticker();
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this._ticker.maxFPS = 60;
|
this.ticker.maxFPS = 60;
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this._ticker.minFPS = 30;
|
this.ticker.minFPS = 30;
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this._ticker.add(this.update);
|
this.ticker.add(this.update);
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this._ticker.start();
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this.ticker.start();
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this.stats = new MissionStats(100, 200);
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this.grid = new Grid(mission.gameMap);
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this.draw();
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this.draw();
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}
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}
|
||||||
|
|
||||||
|
private getStatusBounds(): PIXI.Rectangle {
|
||||||
|
// Top / Center
|
||||||
|
return new PIXI.Rectangle(this.bounds.width / 2 - 200 / 2, 0, 200, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
private getGridBounds(): PIXI.Rectangle {
|
||||||
|
// Center / Center
|
||||||
|
return new PIXI.Rectangle(
|
||||||
|
this.bounds.width / 2 - 600 / 2,
|
||||||
|
this.bounds.height / 2 - 600 / 2,
|
||||||
|
600,
|
||||||
|
600
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
public destroy() {
|
public destroy() {
|
||||||
super.destroy();
|
super.destroy();
|
||||||
this._ticker.stop();
|
this.ticker.stop();
|
||||||
this._ticker.destroy();
|
this.ticker.destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
public update() {}
|
public update() {}
|
||||||
|
|
||||||
protected draw() {
|
protected draw() {
|
||||||
console.log("Creating Game Scene ", this.bounds);
|
console.log("Drawing Game Scene ", this.bounds);
|
||||||
this.container.removeChildren();
|
this.container.removeChildren();
|
||||||
|
const g = new PIXI.Graphics();
|
||||||
|
g.rect(0, 0, this.bounds.width, this.bounds.height);
|
||||||
|
g.fill(0x000033);
|
||||||
|
this.container.addChild(g);
|
||||||
|
this.stats.setBounds(this.getStatusBounds());
|
||||||
|
this.grid.setBounds(this.getGridBounds());
|
||||||
|
this.container.addChild(this.stats.container);
|
||||||
|
this.container.addChild(this.grid.container);
|
||||||
this.container.x = this.bounds.x;
|
this.container.x = this.bounds.x;
|
||||||
this.container.y = this.bounds.y;
|
this.container.y = this.bounds.y;
|
||||||
}
|
}
|
||||||
|
@ -6,8 +6,16 @@ export default class MainMenu extends SceneBase {
|
|||||||
private _newGameButton: Button;
|
private _newGameButton: Button;
|
||||||
private _settingsButton: Button;
|
private _settingsButton: Button;
|
||||||
|
|
||||||
constructor(bounds: PIXI.Rectangle) {
|
constructor(bounds?: PIXI.Rectangle) {
|
||||||
super(bounds);
|
super(bounds);
|
||||||
|
this._newGameButton = new Button("New Game", new PIXI.Color("blue"));
|
||||||
|
this._newGameButton.events.on("click", () => {
|
||||||
|
this.events.emit("newGame");
|
||||||
|
});
|
||||||
|
this._settingsButton = new Button("Settings", new PIXI.Color("gray"));
|
||||||
|
this._settingsButton.events.on("click", () => {
|
||||||
|
this.events.emit("settings");
|
||||||
|
});
|
||||||
this.draw();
|
this.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -18,34 +26,19 @@ export default class MainMenu extends SceneBase {
|
|||||||
g.rect(0, 0, this.bounds.width, this.bounds.height);
|
g.rect(0, 0, this.bounds.width, this.bounds.height);
|
||||||
g.fill(0x000000);
|
g.fill(0x000000);
|
||||||
this.container.addChild(g);
|
this.container.addChild(g);
|
||||||
this._newGameButton = new Button(
|
this._newGameButton.setBounds(
|
||||||
"New Game",
|
this.bounds.width / 2 - 300 / 2,
|
||||||
new PIXI.Rectangle(
|
this.bounds.height / 2 - 80,
|
||||||
this.bounds.width / 2 - 300 / 2,
|
300,
|
||||||
this.bounds.height / 2 - 80,
|
60
|
||||||
300,
|
);
|
||||||
60
|
this._settingsButton.setBounds(
|
||||||
),
|
this.bounds.width / 2 - 300 / 2,
|
||||||
new PIXI.Color("blue")
|
this.bounds.height / 2 + 20,
|
||||||
|
300,
|
||||||
|
60
|
||||||
);
|
);
|
||||||
this._newGameButton.events.on("click", () => {
|
|
||||||
this.events.emit("newGame");
|
|
||||||
});
|
|
||||||
this.container.addChild(this._newGameButton.container);
|
this.container.addChild(this._newGameButton.container);
|
||||||
|
|
||||||
this._settingsButton = new Button(
|
|
||||||
"Settings",
|
|
||||||
new PIXI.Rectangle(
|
|
||||||
this.bounds.width / 2 - 300 / 2,
|
|
||||||
this.bounds.height / 2 + 20,
|
|
||||||
300,
|
|
||||||
60
|
|
||||||
),
|
|
||||||
new PIXI.Color("gray")
|
|
||||||
);
|
|
||||||
this._settingsButton.events.on("click", () => {
|
|
||||||
this.events.emit("settings");
|
|
||||||
});
|
|
||||||
this.container.addChild(this._settingsButton.container);
|
this.container.addChild(this._settingsButton.container);
|
||||||
this.container.x = this.bounds.x;
|
this.container.x = this.bounds.x;
|
||||||
this.container.y = this.bounds.y;
|
this.container.y = this.bounds.y;
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
|
import Assets from "../base/Assets";
|
||||||
import Button from "../base/Button";
|
import Button from "../base/Button";
|
||||||
|
import { MissionDefinition } from "../base/Definitions";
|
||||||
import SceneBase from "./SceneBase";
|
import SceneBase from "./SceneBase";
|
||||||
import * as PIXI from "pixi.js";
|
import * as PIXI from "pixi.js";
|
||||||
|
|
||||||
@ -7,42 +9,40 @@ export default class MissionMenuSelect extends SceneBase {
|
|||||||
|
|
||||||
constructor(bounds: PIXI.Rectangle) {
|
constructor(bounds: PIXI.Rectangle) {
|
||||||
super(bounds);
|
super(bounds);
|
||||||
|
for (const mission of Assets.Missions) {
|
||||||
|
this.addMission(mission);
|
||||||
|
}
|
||||||
|
this.addButton("Back", () => {
|
||||||
|
this.events.emit("back");
|
||||||
|
});
|
||||||
this.draw();
|
this.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected draw() {
|
protected draw() {
|
||||||
this.container.removeChildren();
|
this.container.removeChildren();
|
||||||
this._buttons = [];
|
|
||||||
const g = new PIXI.Graphics();
|
const g = new PIXI.Graphics();
|
||||||
g.rect(0, 0, this.bounds.width, this.bounds.height);
|
g.rect(0, 0, this.bounds.width, this.bounds.height);
|
||||||
g.fill(0x000000);
|
g.fill(0x000000);
|
||||||
this.container.addChild(g);
|
this.container.addChild(g);
|
||||||
this.addMission("Mission 1");
|
let y = 50;
|
||||||
this.addMission("Mission 2");
|
for (const button of this._buttons) {
|
||||||
this.addMission("Mission 3");
|
button.setBounds(this.bounds.width / 2 - 300 / 2, y, 300, 60);
|
||||||
this.addMission("Mission 4");
|
y += 80;
|
||||||
this.addButton("Back", () => {
|
this.container.addChild(button.container);
|
||||||
this.events.emit("back");
|
}
|
||||||
});
|
|
||||||
this.container.x = this.bounds.x;
|
this.container.x = this.bounds.x;
|
||||||
this.container.y = this.bounds.y;
|
this.container.y = this.bounds.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
private addMission(mission: string) {
|
private addMission(mission: MissionDefinition) {
|
||||||
this.addButton(mission, () => {
|
this.addButton(mission.name, () => {
|
||||||
this.events.emit("mission", mission);
|
this.events.emit("mission", mission);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private addButton(caption: string, onClick: () => void) {
|
private addButton(caption: string, onClick: () => void) {
|
||||||
const yOffset = this._buttons.length * 80 + 100;
|
const button = new Button(caption, new PIXI.Color("white"));
|
||||||
const button = new Button(
|
|
||||||
caption,
|
|
||||||
new PIXI.Rectangle(100, yOffset, this.bounds.width - 200, 60),
|
|
||||||
new PIXI.Color("white")
|
|
||||||
);
|
|
||||||
button.events.on("click", onClick);
|
button.events.on("click", onClick);
|
||||||
this._buttons.push(button);
|
this._buttons.push(button);
|
||||||
this.container.addChild(button.container);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,9 +3,6 @@ import SceneBase from "./SceneBase";
|
|||||||
import * as PIXI from "pixi.js";
|
import * as PIXI from "pixi.js";
|
||||||
|
|
||||||
export default class SettingsMenu extends SceneBase {
|
export default class SettingsMenu extends SceneBase {
|
||||||
private _newGameButton: Button;
|
|
||||||
private _settingsButton: Button;
|
|
||||||
|
|
||||||
constructor(bounds: PIXI.Rectangle) {
|
constructor(bounds: PIXI.Rectangle) {
|
||||||
super(bounds);
|
super(bounds);
|
||||||
this.draw();
|
this.draw();
|
||||||
@ -16,36 +13,7 @@ export default class SettingsMenu extends SceneBase {
|
|||||||
const g = new PIXI.Graphics();
|
const g = new PIXI.Graphics();
|
||||||
g.rect(0, 0, this.bounds.width, this.bounds.height);
|
g.rect(0, 0, this.bounds.width, this.bounds.height);
|
||||||
g.fill(0x000000);
|
g.fill(0x000000);
|
||||||
this.container.addChild(g);
|
|
||||||
this._newGameButton = new Button(
|
|
||||||
"New Game",
|
|
||||||
new PIXI.Rectangle(
|
|
||||||
100,
|
|
||||||
this.bounds.height / 2 - 80,
|
|
||||||
this.bounds.width - 200,
|
|
||||||
60
|
|
||||||
),
|
|
||||||
new PIXI.Color("blue")
|
|
||||||
);
|
|
||||||
this._newGameButton.events.on("click", () => {
|
|
||||||
this.events.emit("newGame");
|
|
||||||
});
|
|
||||||
this.container.addChild(this._newGameButton.container);
|
|
||||||
|
|
||||||
this._settingsButton = new Button(
|
|
||||||
"Settings",
|
|
||||||
new PIXI.Rectangle(
|
|
||||||
100,
|
|
||||||
this.bounds.height / 2 + 20,
|
|
||||||
this.bounds.width - 200,
|
|
||||||
60
|
|
||||||
),
|
|
||||||
new PIXI.Color("gray")
|
|
||||||
);
|
|
||||||
this._settingsButton.events.on("click", () => {
|
|
||||||
this.events.emit("settings");
|
|
||||||
});
|
|
||||||
this.container.addChild(this._settingsButton.container);
|
|
||||||
this.container.x = this.bounds.x;
|
this.container.x = this.bounds.x;
|
||||||
this.container.y = this.bounds.y;
|
this.container.y = this.bounds.y;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user