add todos

This commit is contained in:
koneko 2025-01-12 01:42:46 +01:00
parent 6875a9b0e8
commit 8e0fc77469
2 changed files with 35 additions and 2 deletions

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@ -2,4 +2,32 @@
List of things to implement following the "release" of the minimum viable product (simple browser tower defense game).
## WILL WRITE AFTER MVP IS DONE.
## Creeps
- [ ] Elemental resistances/attunement
- [ ] Proper animation via PNG sequence
- [ ] More variety in Creeps
- [ ] Health bar + statistics on hover over
- [ ] +/- on x or y axis to give creeps more variance when walking along path (maybe)
## Towers
- [ ] Extend projectile into seperate defintion + json file
- [ ] Make tower react with slotted gems
- [ ] Alter damage based on attunement from slotted gems
- [ ] Tower info on click (replace gem tab temporarily or something)
- [ ] Animate projectiles
- [ ] Better mouseover tracking when placing tower and showing radius
## Gems
- [ ] Create Gem definitions
- [ ] Make gems affect towers
## Other
- [ ] Create mission authoring tool
- [ ] Add sound effects
- [ ] Tutorial image/mission
- [ ] Pause menu
- [ ] Score screen when winning/losing map

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@ -49,7 +49,12 @@ export class GameScene extends Scene {
if (this.update) this.update(this.ticker.elapsedMS);
});
this.ticker.start();
const SidebarRect = new PIXI.Rectangle(Engine.GridCellSize * 30 - 360, 0, 360, Engine.app.canvas.height);
const SidebarRect = new PIXI.Rectangle(
Engine.GridCellSize * Engine.GridColumns - 360,
0,
360,
Engine.app.canvas.height
);
const changeRoundButtonRect = new PIXI.Rectangle(50, Engine.app.canvas.height - 100, 310, 100);
new Grid(this.mission.gameMap, this.missionIndex);
new TowerManager();