Add more gems, add basic functionality
BIN
public/assets/gems/Soulforge/1.png
Normal file
After Width: | Height: | Size: 8.0 KiB |
BIN
public/assets/gems/Soulforge/2.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
public/assets/gems/Titalium/1.png
Normal file
After Width: | Height: | Size: 9.9 KiB |
BIN
public/assets/gems/Titalium/2.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
public/assets/gems/Titalium/3.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
public/assets/gems/Yeti/1.png
Normal file
After Width: | Height: | Size: 9.6 KiB |
BIN
public/assets/gems/Yeti/2.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
@ -39,5 +39,142 @@
|
||||
"frostfire": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Yeti Gem",
|
||||
"description": "Yeti gem description. Something something, write this while drunk or something.",
|
||||
"type": "Yeti",
|
||||
"totalLevels": 2,
|
||||
"textures": [],
|
||||
"cantCombineWith": [],
|
||||
"specialCombine": [],
|
||||
"genericImprovements": [
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0.5,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
},
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0.5,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
}
|
||||
],
|
||||
"gemResistanceModifications": [
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
},
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Titalium Gem",
|
||||
"description": "Titalium gem description. Something something zombie creeps working for you something something.",
|
||||
"type": "Titalium",
|
||||
"totalLevels": 3,
|
||||
"textures": [],
|
||||
"cantCombineWith": [],
|
||||
"specialCombine": [],
|
||||
"genericImprovements": [
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0.5,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
},
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
},
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
}
|
||||
],
|
||||
"gemResistanceModifications": [
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
},
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
},
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Soulforge Gem",
|
||||
"description": "Soulforge gem description, have to write later.",
|
||||
"type": "Soulforge",
|
||||
"totalLevels": 2,
|
||||
"textures": [],
|
||||
"cantCombineWith": [],
|
||||
"specialCombine": [],
|
||||
"genericImprovements": [
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0.5,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
},
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0.5,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
}
|
||||
],
|
||||
"gemResistanceModifications": [
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
},
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
|
@ -32,9 +32,9 @@ export class Engine {
|
||||
public static TestSuite() {
|
||||
Engine.NotificationManager.Notify('Loaded testing suite.', 'danger');
|
||||
Engine.TowerManager.ToggleChoosingTowerLocation('RESET');
|
||||
Engine.TowerManager.PlaceTower(GameAssets.Towers[1], 10, 15, GameAssets.Towers[0].behaviour, true);
|
||||
for (let i = 0; i < 16; i++) {
|
||||
this.GameScene.MissionStats.giveGem(new Gem(GemType.Fire), true);
|
||||
Engine.TowerManager.PlaceTower(GameAssets.Towers[1], 8, 10, GameAssets.Towers[0].behaviour, true);
|
||||
for (let i = 0; i < 29; i++) {
|
||||
this.GameScene.MissionStats.giveGem(new Gem(i % 4), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
import * as PIXI from 'pixi.js';
|
||||
import { GemType, GemDefinition } from '../Definitions';
|
||||
import { GemType, GemDefinition, GenericGemImprovement } from '../Definitions';
|
||||
import GameAssets from '../Assets';
|
||||
|
||||
let latestGemId = 0;
|
||||
@ -8,11 +8,35 @@ export default class Gem {
|
||||
public texture: PIXI.Texture;
|
||||
public level: number = 1;
|
||||
public definition: GemDefinition;
|
||||
public id;
|
||||
constructor(gemType: GemType) {
|
||||
public id: number | string;
|
||||
constructor(gemType: GemType, doNotIncrement?: boolean) {
|
||||
this.definition = GameAssets.Gems[gemType];
|
||||
this.texture = this.definition.textures[0];
|
||||
this.id = latestGemId + 1;
|
||||
latestGemId++;
|
||||
|
||||
if (!doNotIncrement) {
|
||||
this.id = latestGemId + 1;
|
||||
latestGemId++;
|
||||
} else this.id = '';
|
||||
}
|
||||
public currentGemImprovement() {
|
||||
let totalGemImprovement: GenericGemImprovement = {
|
||||
damageUp: 0,
|
||||
attackSpeedUp: 0,
|
||||
rangeUp: 0,
|
||||
timeToLiveUp: 0,
|
||||
pierceUp: 0,
|
||||
};
|
||||
for (let i = 0; i < this.level; i++) {
|
||||
const item = this.definition.genericImprovements[i];
|
||||
totalGemImprovement.damageUp += item.damageUp;
|
||||
totalGemImprovement.attackSpeedUp += item.attackSpeedUp;
|
||||
totalGemImprovement.rangeUp += item.rangeUp;
|
||||
totalGemImprovement.timeToLiveUp += item.timeToLiveUp;
|
||||
totalGemImprovement.pierceUp += item.pierceUp;
|
||||
}
|
||||
return totalGemImprovement;
|
||||
}
|
||||
public currentGemResistanceModifications() {
|
||||
return this.definition.gemResistanceModifications[this.level - 1];
|
||||
}
|
||||
}
|
||||
|
@ -47,11 +47,11 @@ export class Cell extends GameObject {
|
||||
else this.OpenSelectedTowerPanel();
|
||||
});
|
||||
this.clickDetector.on('pointerenter', (e) => {
|
||||
if (!Engine.Grid.gridInteractionEnabled) return;
|
||||
if (!Engine.Grid.gridInteractionEnabled || Engine.GameScene.towerPanel.isShown) return;
|
||||
Engine.GameScene.events.emit(GridEvents.CellMouseOver, this);
|
||||
});
|
||||
this.clickDetector.on('pointerleave', (e) => {
|
||||
if (!Engine.Grid.gridInteractionEnabled) return;
|
||||
if (!Engine.Grid.gridInteractionEnabled || Engine.GameScene.towerPanel.isShown) return;
|
||||
Engine.GameScene.events.emit(GridEvents.CellMouseLeave, this);
|
||||
Engine.Grid.rangePreview.clear();
|
||||
});
|
||||
|
@ -50,9 +50,9 @@ export default class MissionStats extends GameObject {
|
||||
}
|
||||
|
||||
public giveGem(gem: Gem, noNotify?) {
|
||||
if (this.inventory.length >= 48)
|
||||
if (this.inventory.length >= 32)
|
||||
return Engine.NotificationManager.Notify(
|
||||
"Can't hold more than 48 Gems. Extra Gem was thrown away.",
|
||||
"Can't hold more than 32 Gems. Extra Gem was thrown away.",
|
||||
'danger'
|
||||
);
|
||||
this.inventory.push(gem);
|
||||
|
@ -3,6 +3,7 @@ import GameObject from '../GameObject';
|
||||
import { Engine } from '../Bastion';
|
||||
import Creep from './Creep';
|
||||
import { CreepEvents } from '../Events';
|
||||
import { Tower } from './Tower';
|
||||
|
||||
export function calculateAngleToPoint(x, y, targetX, targetY) {
|
||||
const dx = targetX - x;
|
||||
@ -19,16 +20,19 @@ export default class Projectile extends GameObject {
|
||||
public speed: number;
|
||||
public damage: number;
|
||||
public timeToLive: number = 1;
|
||||
constructor(x, y, textures, angle, damage) {
|
||||
public parent: Tower;
|
||||
constructor(x, y, textures, angle, damage, tint, tower) {
|
||||
super();
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.parent = tower;
|
||||
this.damage = damage;
|
||||
this.sprite = new PIXI.AnimatedSprite({ textures: textures, scale: 0.25, rotation: angle });
|
||||
this.sprite.anchor.set(0.5, 0.5);
|
||||
this.sprite.play();
|
||||
this.container.x = this.x;
|
||||
this.container.y = this.y;
|
||||
this.sprite.tint = tint;
|
||||
this.container.addChild(this.sprite);
|
||||
Engine.GameMaster.currentScene.stage.addChild(this.container);
|
||||
|
||||
|
@ -7,6 +7,7 @@ import { TowerBehaviours } from './TowerManager';
|
||||
import Projectile, { calculateAngleToPoint } from './Projectile';
|
||||
import Creep from './Creep';
|
||||
import Gem from './Gem';
|
||||
import { BasicTowerBehaviour } from './TowerBehaviours';
|
||||
|
||||
export function distance(x1, y1, x2, y2) {
|
||||
return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
|
||||
@ -18,12 +19,13 @@ export class Tower extends GameObject {
|
||||
public definition: TowerDefinition;
|
||||
public slottedGems: Array<Gem> = [];
|
||||
public damageDealt: number = 0;
|
||||
private projectiles: Projectile[] = [];
|
||||
private behaviour: string;
|
||||
private sprite: PIXI.Sprite;
|
||||
private ticksUntilNextShot: number;
|
||||
private graphics: PIXI.Graphics = new PIXI.Graphics();
|
||||
private parent: Cell;
|
||||
public projectiles: Projectile[] = [];
|
||||
public behaviour: string;
|
||||
public sprite: PIXI.Sprite;
|
||||
public ticksUntilNextShot: number;
|
||||
public graphics: PIXI.Graphics = new PIXI.Graphics();
|
||||
public computedDamageToDeal: number;
|
||||
public parent: Cell;
|
||||
|
||||
constructor(row, column, texture, definition, behaviour) {
|
||||
super();
|
||||
@ -40,6 +42,7 @@ export class Tower extends GameObject {
|
||||
zIndex: 130,
|
||||
});
|
||||
this.container.addChild(this.sprite);
|
||||
this.computedDamageToDeal = this.definition.stats.damage;
|
||||
this.parent.container.addChild(this.container);
|
||||
this.container.interactiveChildren = true;
|
||||
this.parent.clickDetector.on('pointerenter', this.onParentCellEnter);
|
||||
@ -48,7 +51,11 @@ export class Tower extends GameObject {
|
||||
}
|
||||
|
||||
private onParentCellEnter = (e) => {
|
||||
if (!Engine.TowerManager.isPlacingTower && Engine.Grid.gridInteractionEnabled)
|
||||
if (
|
||||
!Engine.TowerManager.isPlacingTower &&
|
||||
Engine.Grid.gridInteractionEnabled &&
|
||||
!Engine.GameScene.towerPanel.isShown
|
||||
)
|
||||
this.parent.showRangePreview(false, this.definition.stats.range);
|
||||
};
|
||||
|
||||
@ -94,29 +101,16 @@ export class Tower extends GameObject {
|
||||
let x = this.column * Engine.GridCellSize + Engine.GridCellSize / 2;
|
||||
let y = this.row * Engine.GridCellSize + Engine.GridCellSize / 2;
|
||||
let angle = calculateAngleToPoint(x, y, creep.x, creep.y);
|
||||
let tint = 0xffffff;
|
||||
this.slottedGems.forEach((gem) => {
|
||||
if (gem.definition.type.toString() == 'Fire') tint = 0xff0000;
|
||||
});
|
||||
this.projectiles.push(
|
||||
new Projectile(x, y, this.definition.projectileTextures, angle, this.definition.stats.damage)
|
||||
new Projectile(x, y, this.definition.projectileTextures, angle, this.computedDamageToDeal, tint, this)
|
||||
);
|
||||
}
|
||||
public update(elapsedMS: any): void {
|
||||
this.projectiles.forEach((proj) => {
|
||||
if (proj.deleteMe) {
|
||||
this.damageDealt += this.definition.stats.damage;
|
||||
this.projectiles.splice(this.projectiles.indexOf(proj), 1);
|
||||
proj = null;
|
||||
} else proj.update(elapsedMS);
|
||||
});
|
||||
if (this.behaviour == TowerBehaviours.BasicTowerBehaviour) {
|
||||
if (this.ticksUntilNextShot > 0) this.ticksUntilNextShot--;
|
||||
let creepsInRange = this.GetCreepsInRange();
|
||||
if (creepsInRange.length > 0) {
|
||||
let focus = creepsInRange[0];
|
||||
if (this.ticksUntilNextShot == 0) {
|
||||
this.ticksUntilNextShot = this.definition.stats.cooldown;
|
||||
this.Shoot(focus);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.behaviour == TowerBehaviours.BasicTowerBehaviour) BasicTowerBehaviour(this, elapsedMS);
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
|
54
src/classes/game/TowerBehaviours.ts
Normal file
@ -0,0 +1,54 @@
|
||||
import { Tower } from './Tower';
|
||||
|
||||
/**
|
||||
* Checks the projectiles of the tower and updates or removes them based on their state.
|
||||
* If a projectile is marked for deletion, it is removed from the tower's projectiles array
|
||||
* and the tower's damage dealt is incremented.
|
||||
*
|
||||
* @param tower - The tower whose projectiles are being checked.
|
||||
* @param elapsedMS - The elapsed time in milliseconds since the last update.
|
||||
*/
|
||||
function projectileCheck(tower: Tower, elapsedMS: number) {
|
||||
tower.projectiles.forEach((proj) => {
|
||||
if (proj.deleteMe) {
|
||||
tower.damageDealt += tower.computedDamageToDeal;
|
||||
tower.projectiles.splice(tower.projectiles.indexOf(proj), 1);
|
||||
proj = null;
|
||||
} else proj.update(elapsedMS);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the total damage the tower can deal by summing its base damage and the damage
|
||||
* improvements from its slotted gems. Mutates passed tower.
|
||||
*
|
||||
* @param tower - The tower whose damage is being computed.
|
||||
*/
|
||||
export function computeGemImprovements(tower: Tower) {
|
||||
let gemDamage = 0;
|
||||
tower.slottedGems.forEach((gem) => {
|
||||
gemDamage += gem.currentGemImprovement().damageUp;
|
||||
});
|
||||
tower.computedDamageToDeal = tower.definition.stats.damage + gemDamage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the basic behavior of a tower, including computing damage, checking projectiles,
|
||||
* and handling shooting at creeps within range.
|
||||
*
|
||||
* @param tower - The tower whose behavior is being defined.
|
||||
* @param elapsedMS - The elapsed time in milliseconds since the last update.
|
||||
*/
|
||||
export function BasicTowerBehaviour(tower: Tower, elapsedMS: number) {
|
||||
if (tower.ticksUntilNextShot % 2 == 0) computeGemImprovements(tower);
|
||||
projectileCheck(tower, elapsedMS);
|
||||
if (tower.ticksUntilNextShot > 0) tower.ticksUntilNextShot--;
|
||||
let creepsInRange = tower.GetCreepsInRange();
|
||||
if (creepsInRange.length > 0) {
|
||||
let focus = creepsInRange[0];
|
||||
if (tower.ticksUntilNextShot == 0) {
|
||||
tower.ticksUntilNextShot = tower.definition.stats.cooldown;
|
||||
tower.Shoot(focus);
|
||||
}
|
||||
}
|
||||
}
|
@ -32,7 +32,7 @@ export default class GemTab extends GuiObject {
|
||||
this.gemTabSprite.x = 0;
|
||||
this.gemTabSprite.y = 0;
|
||||
this.gemTabSprite.width = this.bounds.width;
|
||||
this.gemTabSprite.height = this.bounds.height;
|
||||
this.gemTabSprite.height = this.bounds.height - 255;
|
||||
this.container.addChild(this.gemTabSprite);
|
||||
Engine.app.canvas.addEventListener('pointermove', () => {
|
||||
this.pointerMoveEvent();
|
||||
|
@ -7,6 +7,7 @@ import Button, { ButtonTexture } from './Button';
|
||||
import { Tower } from '../game/Tower';
|
||||
import Gem from '../game/Gem';
|
||||
import { GemEvents } from '../Events';
|
||||
import { computeGemImprovements } from '../game/TowerBehaviours';
|
||||
|
||||
export class VisualGemSlot extends GuiObject {
|
||||
public iconSprite: PIXI.Sprite;
|
||||
@ -89,6 +90,9 @@ export default class TowerPanel extends GuiObject {
|
||||
public showingTower: Tower = null;
|
||||
public isShown: boolean = false;
|
||||
public titleText: PIXI.Text;
|
||||
public damageText: PIXI.Text;
|
||||
public totalDamage: PIXI.Text;
|
||||
public attackSpeedText: PIXI.Text;
|
||||
|
||||
constructor(bounds: PIXI.Rectangle) {
|
||||
super(false);
|
||||
@ -139,6 +143,49 @@ export default class TowerPanel extends GuiObject {
|
||||
});
|
||||
this.titleText.anchor.set(0.5, 0);
|
||||
this.container.addChild(this.titleText);
|
||||
|
||||
this.damageText = new PIXI.Text({
|
||||
x: 10,
|
||||
y: 100,
|
||||
zIndex: 5,
|
||||
style: new PIXI.TextStyle({
|
||||
fill: 0xffa500, // orange color
|
||||
fontSize: 18,
|
||||
stroke: {
|
||||
color: 0x000000,
|
||||
width: 2,
|
||||
},
|
||||
}),
|
||||
});
|
||||
this.container.addChild(this.damageText);
|
||||
this.attackSpeedText = new PIXI.Text({
|
||||
x: 100,
|
||||
y: 100,
|
||||
zIndex: 5,
|
||||
style: new PIXI.TextStyle({
|
||||
fill: 0xffffff,
|
||||
fontSize: 18,
|
||||
stroke: {
|
||||
color: 0x000000,
|
||||
width: 2,
|
||||
},
|
||||
}),
|
||||
});
|
||||
this.container.addChild(this.attackSpeedText);
|
||||
this.totalDamage = new PIXI.Text({
|
||||
x: 10,
|
||||
y: 130,
|
||||
zIndex: 5,
|
||||
style: new PIXI.TextStyle({
|
||||
fill: 0xff0000,
|
||||
fontSize: 18,
|
||||
stroke: {
|
||||
color: 0x000000,
|
||||
width: 2,
|
||||
},
|
||||
}),
|
||||
});
|
||||
this.container.addChild(this.totalDamage);
|
||||
}
|
||||
private MakeSlots(tower: Tower) {
|
||||
this.vGems.forEach((vGem) => {
|
||||
@ -173,18 +220,24 @@ export default class TowerPanel extends GuiObject {
|
||||
}
|
||||
public Show(tower: Tower) {
|
||||
this.isShown = true;
|
||||
computeGemImprovements(tower);
|
||||
this.SetContent(tower);
|
||||
this.MakeSlots(tower);
|
||||
this.showingTower = tower;
|
||||
Engine.GameScene.sidebar.gemTab.selectingGemTowerObject = tower;
|
||||
if (tower.container.x < 900) {
|
||||
if (tower.container.parent.x < 900) {
|
||||
this.ShowRight();
|
||||
} else {
|
||||
this.ShowLeft();
|
||||
}
|
||||
tower.parent.showRangePreview(false, tower.definition.stats.range);
|
||||
}
|
||||
private SetContent(tower: Tower) {
|
||||
this.titleText.text = tower.definition.name;
|
||||
this.damageText.text = 'Deals ' + tower.computedDamageToDeal + ' damage';
|
||||
this.totalDamage.text = 'Damage dealt: ' + tower.damageDealt + ' damage';
|
||||
this.attackSpeedText.x = this.damageText.width + 10;
|
||||
this.attackSpeedText.text = ` every ${Math.floor(tower.definition.stats.cooldown / 60)}s`;
|
||||
}
|
||||
private ShowLeft() {
|
||||
this.towerPanel.x = -100;
|
||||
@ -202,5 +255,6 @@ export default class TowerPanel extends GuiObject {
|
||||
this.isShown = false;
|
||||
this.container.alpha = 0;
|
||||
this.container.x = GameUIConstants.SidebarRect.x + 10;
|
||||
Engine.Grid.rangePreview.clear();
|
||||
}
|
||||
}
|
||||
|
@ -213,7 +213,7 @@ export class GameScene extends Scene {
|
||||
// offerText.x -= offerText.width;
|
||||
Engine.GameMaster.currentScene.stage.addChildAt(offerText, 0);
|
||||
gemsToOffer.forEach((gType, index) => {
|
||||
let _Gem = new Gem(gType);
|
||||
let _Gem = new Gem(gType, true);
|
||||
let vGem = new VisualGemSlot(0, Engine.app.stage, _Gem);
|
||||
this.visualGems.push(vGem);
|
||||
vGem.container.x = this.offerGemsSprite.x - 15 + 69 * (index + 1);
|
||||
@ -228,7 +228,7 @@ export class GameScene extends Scene {
|
||||
vGem.onClick = () => {
|
||||
Engine.GameScene.tooltip.Hide();
|
||||
offerText.destroy();
|
||||
this.PlayerPickedGem(_Gem);
|
||||
this.PlayerPickedGem(new Gem(gType));
|
||||
};
|
||||
});
|
||||
}
|
||||
@ -238,6 +238,7 @@ export class GameScene extends Scene {
|
||||
this.visualGems.forEach((item) => item.destroy());
|
||||
Engine.Grid.gridInteractionEnabled = true;
|
||||
this.MissionStats.giveGem(gem);
|
||||
this.setRoundMode(RoundMode.Purchase);
|
||||
}
|
||||
|
||||
private ShowScoreScreen(lost) {
|
||||
|