add more visual feedback to slotting gems
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public/assets/gui/frame_05.png
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public/assets/gui/frame_05.png
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After Width: | Height: | Size: 9.0 KiB |
@ -7,6 +7,7 @@ export default class GameAssets {
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public static Frame02Texture: PIXI.Texture;
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public static Frame03Texture: PIXI.Texture;
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public static Frame04Texture: PIXI.Texture;
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public static Frame05Texture: PIXI.Texture;
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public static FrameInventory: PIXI.Texture;
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public static FrameBackground: PIXI.Texture;
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public static FrameTowerTab: PIXI.Texture;
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@ -86,6 +87,7 @@ export default class GameAssets {
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this.Load('./assets/gui/frame_02.png').then((texture) => (this.Frame02Texture = texture)),
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this.Load('./assets/gui/frame_03.png').then((texture) => (this.Frame03Texture = texture)),
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this.Load('./assets/gui/frame_04.png').then((texture) => (this.Frame04Texture = texture)),
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this.Load('./assets/gui/frame_05.png').then((texture) => (this.Frame05Texture = texture)),
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this.Load('./assets/gui/frame_inv.png').then((texture) => (this.FrameInventory = texture)),
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this.Load('./assets/gui/background_01.png').then((texture) => (this.FrameBackground = texture)),
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this.Load('./assets/gui/background_02.png').then((texture) => (this.FrameTowerTab = texture)),
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@ -9,6 +9,8 @@ import { GameScene } from '../scenes/Game';
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import { AnimationManager } from './game/AnimationManager';
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import NotificationManager from './game/NotificationManager';
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import Gem from './game/Gem';
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import GameAssets from './Assets';
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import { GemType } from './Definitions';
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export class Engine {
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public static app: PIXI.Application;
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@ -27,9 +29,12 @@ export class Engine {
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public static MouseX: number = 0;
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public static MouseY: number = 0;
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public static gemTest() {
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for (let i = 0; i < 2; i++) {
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this.GameScene.MissionStats.giveGem(new Gem(0));
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public static TestSuite() {
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Engine.NotificationManager.Notify('Loaded testing suite.', 'danger');
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Engine.TowerManager.ToggleChoosingTowerLocation('RESET');
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Engine.TowerManager.PlaceTower(GameAssets.Towers[1], 10, 15, GameAssets.Towers[0].behaviour, true);
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for (let i = 0; i < 16; i++) {
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this.GameScene.MissionStats.giveGem(new Gem(GemType.Fire), true);
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}
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}
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}
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@ -8,7 +8,7 @@ export default class Gem {
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public texture: PIXI.Texture;
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public level: number = 1;
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public definition: GemDefinition;
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private id;
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public id;
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constructor(gemType: GemType) {
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this.definition = GameAssets.Gems[gemType];
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this.texture = this.definition.textures[0];
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@ -55,7 +55,7 @@ export default class NotificationManager extends GameObject {
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this.bb.x = Engine.app.canvas.width / 2;
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this.bb.y = 40;
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this.copyBBToContainer();
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this.container.zIndex = 100;
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this.container.zIndex = 200;
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Engine.app.stage.addChild(this.container);
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}
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public Notify(text, type: NotificationType) {
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@ -74,7 +74,7 @@ export default class NotificationManager extends GameObject {
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if (this.ticks >= notif.ticksToFadeAway && !notif.animating) {
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notif.animating = true;
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Engine.AnimationManager.Animate(
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new FadeInOut('out', 240, notif.textObj, () => {
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new FadeInOut('out', 300, notif.textObj, () => {
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notif.destroy();
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})
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);
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@ -64,8 +64,15 @@ export class Tower extends GameObject {
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public UnslotGem(index) {
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const gem = this.slottedGems.splice(index, 1)[0];
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Engine.GameScene.MissionStats.giveGem(gem, true);
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for (let i = index; i < this.slottedGems.length - 1; i++) {
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if (this.slottedGems[i] == null) {
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this.slottedGems[i] = this.slottedGems[i + 1];
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this.slottedGems[i + 1] = null;
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}
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}
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this.slottedGems = this.slottedGems.filter((gem) => gem != null);
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Engine.NotificationManager.Notify(
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`Gem Lv. ${gem.level} ${gem.definition.name} unslotted from ${this.name} and placed back in your inventory.`,
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`Lv. ${gem.level} ${gem.definition.name} unslotted and placed back in your inventory.`,
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'info'
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);
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}
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@ -111,7 +118,7 @@ export class Tower extends GameObject {
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}
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}
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override destroy(): void {
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public destroy(): void {
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super.destroy();
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this.parent.clickDetector.off('pointerenter', this.onParentCellEnter);
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this.parent.clickDetector.off('pointerleave', this.onParentCellLeave);
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@ -88,7 +88,7 @@ export default class TowerManager {
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return returnTower;
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}
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public PlaceTower(definition: TowerDefinition, row, column, behaviour: string, ignoreCost?) {
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const sprite = this.selectedTower.texture;
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const sprite = definition.texture;
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if (!Engine.GameScene.MissionStats.hasEnoughGold(definition.stats.cost) && !ignoreCost)
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return Engine.NotificationManager.Notify('Not enough gold.', 'warn');
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if (
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@ -96,7 +96,7 @@ export default class TowerManager {
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Engine.Grid.getCellByRowAndCol(row, column).type != TerrainType.Path &&
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Engine.Grid.getCellByRowAndCol(row, column).type != TerrainType.Restricted
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) {
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Engine.GameScene.MissionStats.spendGold(definition.stats.cost);
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if (!ignoreCost) Engine.GameScene.MissionStats.spendGold(definition.stats.cost);
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let tower = new Tower(row, column, sprite, definition, behaviour);
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this.towers.push(tower);
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this.ToggleChoosingTowerLocation('RESET');
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@ -37,12 +37,12 @@ export default class GemTab extends GuiObject {
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this.RebuildInventoryVisual();
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});
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}
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// TODO: add more visual clarity
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public TowerPanelSelectingGem(gem: Gem, index: number, tower: Tower) {
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console.log(this);
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if (this.isSelectingGem) {
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this.isSelectingGem = false;
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this.selectingGemSlotIndex = -1;
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} else {
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console.log('TOWER PANEL SELECTING GEM ' + index);
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if (index < 0) console.error('TOWER PANEL SELECTING GEM INDEX IS LESS THAN 0, ', index);
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// index = Engine.GameScene.towerPanel.vGems.indexOf(gem);
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if (!this.isSelectingGem) {
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this.isSelectingGem = true;
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if (gem == null) {
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// Want to select gem to slot in, already checked if player has a Gem.
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@ -58,6 +58,13 @@ export default class GemTab extends GuiObject {
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this.RebuildInventoryVisual();
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Engine.GameScene.towerPanel.Hide();
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Engine.GameScene.towerPanel.Show(tower);
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this.isSelectingGem = false;
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this.selectingGemSlotIndex = -1;
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this.selectingGemTowerObject = null;
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}
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} else {
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if (gem == null) {
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this.isSelectingGem = false;
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this.selectingGemSlotIndex = -1;
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this.selectingGemTowerObject = null;
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}
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@ -69,8 +76,8 @@ export default class GemTab extends GuiObject {
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Engine.GameScene.MissionStats.getInventory().forEach((gem, index) => {
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let vGem = new VisualGemSlot(0, this.container, gem);
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let vGemYCoord = 5;
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let vGemXCoord = (index % 4) * 64 + 20;
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let vGemYCoord = 10;
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let vGemXCoord = (index % 4) * 70 + 10;
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let vGemYIdx = index;
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while (true) {
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if (vGemYIdx <= 3) break;
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@ -11,17 +11,17 @@ import { GemEvents } from '../Events';
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export class VisualGemSlot extends GuiObject {
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public iconSprite: PIXI.Sprite;
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private background: PIXI.Sprite;
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private gem: Gem;
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private i: number = 0;
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private frame: PIXI.Sprite;
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public i: number = 0;
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constructor(index: number, parent: PIXI.Container, gem: Gem | null) {
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super(true);
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let gtexture;
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this.i = index;
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this.container.x = 10;
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this.container.y = index * Engine.GridCellSize + 300;
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this.container.y = index * (Engine.GridCellSize + 6) + 300;
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this.background = new PIXI.Sprite({
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texture: GameAssets.FrameInventory,
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texture: GameAssets.Frame01Texture,
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});
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this.gem = gem;
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if (gem == null) {
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gtexture = GameAssets.PlusIconTexture;
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} else {
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@ -45,18 +45,47 @@ export class VisualGemSlot extends GuiObject {
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this.iconSprite.width = Engine.GridCellSize - 8;
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this.iconSprite.height = Engine.GridCellSize - 8;
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}
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this.frame = new PIXI.Sprite({
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texture: GameAssets.Frame05Texture,
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width: 64,
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height: 64,
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});
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this.container.addChild(this.background);
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this.container.addChild(this.iconSprite);
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this.container.addChild(this.frame);
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if (Engine.latestCommit == 'DEVELOPMENT') {
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let txt = gem ? gem.id : '';
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let dbgText = new PIXI.Text({
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text: txt,
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zIndex: 11,
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style: {
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fill: 'white',
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stroke: {
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color: 0x000000,
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width: 5,
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},
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},
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});
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this.container.addChild(dbgText);
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}
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parent.addChild(this.container);
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}
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public onClick(e: PIXI.FederatedPointerEvent): void {}
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public setTint(color) {
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this.frame.tint = color;
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}
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public resetTint() {
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this.frame.tint = 0xffffff;
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}
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}
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export default class TowerPanel extends GuiObject {
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private bounds: PIXI.Rectangle;
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private towerPanel: PIXI.NineSliceSprite;
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private closeBtn: Button;
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private vGems: VisualGemSlot[] = [];
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public vGems: VisualGemSlot[] = [];
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public isShown: boolean = false;
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public titleText: PIXI.Text;
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@ -119,10 +148,11 @@ export default class TowerPanel extends GuiObject {
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let amount = tower.definition.stats.gemSlotsAmount;
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// amount = 6;
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for (let i = 0; i < amount; i++) {
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console.log('BUILDING TOWER PANEL ' + i);
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let gem = tower.slottedGems[i];
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console.log(gem);
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if (!gem) gem = null;
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const vGem = new VisualGemSlot(i, this.container, gem);
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vGem.resetTint();
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this.vGems.push(vGem);
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vGem.container.onpointermove = () => {
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if (!gem) return;
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@ -134,8 +164,10 @@ export default class TowerPanel extends GuiObject {
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};
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vGem.onClick = () => {
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Engine.GameScene.tooltip.Hide();
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console.log('MAKESLOTS ', gem);
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Engine.GameScene.events.emit(GemEvents.TowerPanelSelectGem, gem, i, tower);
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console.warn('EMITTING TOWER PANEL SELECT GEM', gem, vGem.i, i, tower);
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Engine.GameScene.events.emit(GemEvents.TowerPanelSelectGem, gem, vGem.i, tower);
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if (!gem && Engine.GameScene.sidebar.gemTab.isSelectingGem) vGem.setTint(0x00ffff);
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else vGem.resetTint();
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};
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}
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}
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@ -67,4 +67,5 @@ import GameUIConstants from './classes/GameUIConstants';
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window.onbeforeunload = () => {
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return 'You are about to leave.';
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};
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else Engine.TestSuite();
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})();
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@ -114,15 +114,17 @@ export class GameScene extends Scene {
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'You require atleast 1 Gem in your inventory to slot it in a Gem slot.',
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'warn'
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);
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console.log(gem);
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this.sidebar.gemTab.TowerPanelSelectingGem(gem, index, tower);
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} else {
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this.sidebar.gemTab.TowerPanelSelectingGem(gem, -1, tower);
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}
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this.sidebar.gemTab.TowerPanelSelectingGem(gem, index, tower);
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});
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this.ticker = new PIXI.Ticker();
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this.ticker.maxFPS = 60;
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this.ticker.minFPS = 30;
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// fix tooltip behaving weirdly for some reason
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this.tooltip.SetContentTower(0, 0, 0, 0);
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this.tooltip.Show(Engine.MouseX, Engine.MouseY);
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this.tooltip.Hide();
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this.ticker.add(() => {
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if (this.update) this.update(this.ticker.elapsedMS);
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});
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