attempts
This commit is contained in:
parent
21f5f7d5b3
commit
af81a95a54
@ -2,5 +2,6 @@
|
||||
"trailingComma": "es5",
|
||||
"tabWidth": 4,
|
||||
"semi": true,
|
||||
"singleQuote": true
|
||||
"singleQuote": true,
|
||||
"printWidth": 120
|
||||
}
|
||||
|
BIN
public/assets/creeps/basic.jpg
Normal file
BIN
public/assets/creeps/basic.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 29 KiB |
@ -49,18 +49,18 @@
|
||||
{
|
||||
"waves": [
|
||||
{
|
||||
"firstCreepSpawnTick": 120,
|
||||
"spawnIntervalTicks": 60,
|
||||
"firstCreepSpawnTick": 2000,
|
||||
"spawnIntervalTicks": 1000,
|
||||
"creeps": [0, 0, 0, 0, 0, 1, 1, 1, 0]
|
||||
},
|
||||
{
|
||||
"firstCreepSpawnTick": 480,
|
||||
"spawnIntervalTicks": 60,
|
||||
"firstCreepSpawnTick": 2000,
|
||||
"spawnIntervalTicks": 1000,
|
||||
"creeps": [0, 0, 0, 0, 0, 1, 1, 1, 0]
|
||||
},
|
||||
{
|
||||
"firstCreepSpawnTick": 480,
|
||||
"spawnIntervalTicks": 60,
|
||||
"firstCreepSpawnTick": 2000,
|
||||
"spawnIntervalTicks": 1000,
|
||||
"creeps": [0, 0, 0, 0, 0, 1, 1, 1, 0]
|
||||
}
|
||||
],
|
||||
|
@ -7,14 +7,15 @@ export default class Assets {
|
||||
Assets.ButtonTexture = await PIXI.Assets.load({
|
||||
src: '/assets/gui/button_02.png',
|
||||
});
|
||||
Assets.BasicCreepTexture = await PIXI.Assets.load({
|
||||
src: '/assets/creeps/basic.jpg',
|
||||
});
|
||||
console.log('Loading Missions');
|
||||
await this.LoadMissions();
|
||||
}
|
||||
|
||||
private static async LoadMissions() {
|
||||
Assets.Missions = [
|
||||
await this.LoadMission('/assets/missions/mission_01.json'),
|
||||
];
|
||||
Assets.Missions = [await this.LoadMission('/assets/missions/mission_01.json')];
|
||||
}
|
||||
|
||||
private static async LoadMission(missionUrl: string) {
|
||||
@ -24,6 +25,7 @@ export default class Assets {
|
||||
}
|
||||
|
||||
public static ButtonTexture: PIXI.Texture;
|
||||
public static BasicCreepTexture: PIXI.Texture;
|
||||
|
||||
public static Missions: MissionDefinition[];
|
||||
}
|
||||
|
@ -8,12 +8,7 @@ export default abstract class GameObject {
|
||||
|
||||
public setBounds(bounds: PIXI.Rectangle): void;
|
||||
public setBounds(x: number, y: number, width: number, height: number): void;
|
||||
public setBounds(
|
||||
boundsOrX: PIXI.Rectangle | number,
|
||||
y?: number,
|
||||
width?: number,
|
||||
height?: number
|
||||
) {
|
||||
public setBounds(boundsOrX: PIXI.Rectangle | number, y?: number, width?: number, height?: number) {
|
||||
if (boundsOrX instanceof PIXI.Rectangle) {
|
||||
this.bounds = boundsOrX;
|
||||
} else {
|
||||
@ -24,8 +19,7 @@ export default abstract class GameObject {
|
||||
|
||||
public destroy() {
|
||||
this._events.removeAllListeners();
|
||||
if (this._container.parent)
|
||||
this._container.parent.removeChild(this._container);
|
||||
if (this._container.parent) this._container.parent.removeChild(this._container);
|
||||
this._container.destroy();
|
||||
}
|
||||
|
||||
@ -37,6 +31,10 @@ export default abstract class GameObject {
|
||||
return this._events;
|
||||
}
|
||||
|
||||
public getBounds(): PIXI.Rectangle {
|
||||
return this.bounds;
|
||||
}
|
||||
|
||||
protected triggerBoundsChanged() {
|
||||
this.draw();
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
import Assets from '../base/Assets';
|
||||
import { CreepType, PathDefinition } from '../base/Definitions';
|
||||
import GameObject from '../base/GameObject';
|
||||
import * as PIXI from 'pixi.js';
|
||||
@ -34,27 +35,70 @@ export function CreepStats(ctype: CreepType): object {
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export enum CreepEvents {
|
||||
Died = 'died',
|
||||
TakenDamage = 'takenDamage',
|
||||
Escaped = 'escaped',
|
||||
Moved = 'moved',
|
||||
}
|
||||
|
||||
export default class Creep extends GameObject {
|
||||
public creepType: CreepType;
|
||||
private path: PathDefinition;
|
||||
private pathIndex: number = 0;
|
||||
private health: number;
|
||||
private x: number; // X and Y are local to the grid, not canvas
|
||||
private y: number;
|
||||
constructor(
|
||||
creepType: CreepType,
|
||||
path: PathDefinition,
|
||||
bounds?: PIXI.Rectangle
|
||||
) {
|
||||
private speed: number = 0.5;
|
||||
public x: number; // X and Y are local to the grid, not canvas
|
||||
public y: number;
|
||||
constructor(creepType: CreepType, path: PathDefinition, bounds?: PIXI.Rectangle) {
|
||||
super(bounds);
|
||||
this.creepType = creepType;
|
||||
this.path = path;
|
||||
this.x = path[0][0] + 0.5; // centered
|
||||
this.y = path[0][1] + 0.5;
|
||||
}
|
||||
public update(elapsedMS: number) {
|
||||
if (this.pathIndex + 1 == this.path.length) {
|
||||
this.events.emit(CreepEvents.Escaped, this);
|
||||
return;
|
||||
}
|
||||
const currentCell = this.path[this.pathIndex];
|
||||
const targetCell = this.path[this.pathIndex + 1];
|
||||
const directionX = targetCell[1] - currentCell[1];
|
||||
const directionY = targetCell[0] - currentCell[0];
|
||||
let deltaX = this.speed * elapsedMS * directionX;
|
||||
let deltaY = this.speed * elapsedMS * directionY;
|
||||
if (this.x + deltaX > targetCell[1] + 0.5) {
|
||||
// limit to center of target cell
|
||||
deltaX = targetCell[1] + 0.5 - this.x;
|
||||
this.pathIndex++;
|
||||
}
|
||||
if (this.y + deltaY > targetCell[0] + 0.5) {
|
||||
// limit to center of target cell
|
||||
deltaY = targetCell[0] + 0.5 - this.y;
|
||||
this.pathIndex++;
|
||||
}
|
||||
this.x += deltaX;
|
||||
this.y += deltaY;
|
||||
console.log('creep moved', deltaX, deltaY);
|
||||
this.events.emit(CreepEvents.Moved, this);
|
||||
}
|
||||
|
||||
public takeDamage(amount: number) {
|
||||
this.health -= amount;
|
||||
if (this.health < 0) {
|
||||
this.events.emit(CreepEvents.Died, this);
|
||||
}
|
||||
}
|
||||
public update() {}
|
||||
|
||||
protected draw() {
|
||||
this.container.removeChildren();
|
||||
|
||||
const sprite = new PIXI.Sprite(Assets.BasicCreepTexture);
|
||||
sprite.x = 0;
|
||||
sprite.y = 0;
|
||||
sprite.width = this.bounds.width;
|
||||
sprite.height = this.bounds.height;
|
||||
this.container.x = this.bounds.x;
|
||||
this.container.y = this.bounds.y;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
import * as PIXI from 'pixi.js';
|
||||
import GameObject from '../base/GameObject';
|
||||
import { GameMapDefinition, TerrainType } from '../base/Definitions';
|
||||
import Creep, { CreepEvents } from './Creep';
|
||||
|
||||
export class Cell extends GameObject {
|
||||
public type: TerrainType;
|
||||
@ -8,13 +9,7 @@ export class Cell extends GameObject {
|
||||
public column: number;
|
||||
public isPath: boolean = false;
|
||||
|
||||
constructor(
|
||||
type: TerrainType,
|
||||
row: number,
|
||||
column: number,
|
||||
isPath: boolean,
|
||||
bounds?: PIXI.Rectangle
|
||||
) {
|
||||
constructor(type: TerrainType, row: number, column: number, isPath: boolean, bounds?: PIXI.Rectangle) {
|
||||
super(bounds);
|
||||
this.type = type;
|
||||
this.row = row;
|
||||
@ -44,6 +39,7 @@ export class Cell extends GameObject {
|
||||
export class Grid extends GameObject {
|
||||
private gameMap: GameMapDefinition;
|
||||
private cells: Cell[] = [];
|
||||
private creeps: Creep[] = [];
|
||||
|
||||
constructor(map: GameMapDefinition, bounds?: PIXI.Rectangle) {
|
||||
super(bounds);
|
||||
@ -52,9 +48,7 @@ export class Grid extends GameObject {
|
||||
for (let y = 0; y < this.gameMap.rows; y++) {
|
||||
for (let x = 0; x < this.gameMap.columns; x++) {
|
||||
let type = this.gameMap.cells[x][y];
|
||||
const isPath = this.gameMap.paths.some((path) =>
|
||||
path.some((p) => p[0] === x && p[1] === y)
|
||||
);
|
||||
const isPath = this.gameMap.paths.some((path) => path.some((p) => p[0] === x && p[1] === y));
|
||||
if (isPath) type = TerrainType.Restricted;
|
||||
let cell = new Cell(type, x, y, isPath);
|
||||
this.cells.push(cell);
|
||||
@ -63,7 +57,33 @@ export class Grid extends GameObject {
|
||||
console.log(this.cells);
|
||||
this.draw();
|
||||
}
|
||||
|
||||
public addCreep(creep: Creep) {
|
||||
this.creeps.push(creep);
|
||||
creep.events.on(CreepEvents.Moved, (movedCreep) => {
|
||||
this.onCreepMoved(movedCreep);
|
||||
});
|
||||
creep.events.on(CreepEvents.Died, (diedCreep) => {
|
||||
this.onCreepDiedOrEscaped(diedCreep);
|
||||
});
|
||||
creep.events.on(CreepEvents.Escaped, (escapedCreep) => {
|
||||
this.onCreepDiedOrEscaped(escapedCreep);
|
||||
});
|
||||
this.draw();
|
||||
}
|
||||
private onCreepMoved(movedCreep: Creep) {
|
||||
movedCreep.setBounds(
|
||||
new PIXI.Rectangle(
|
||||
this.gridUnitsToPixels(movedCreep.x),
|
||||
this.gridUnitsToPixels(movedCreep.y),
|
||||
this.gridUnitsToPixels(0.3),
|
||||
this.gridUnitsToPixels(0.3)
|
||||
)
|
||||
);
|
||||
}
|
||||
private onCreepDiedOrEscaped(creep: Creep) {
|
||||
this.creeps.splice(this.creeps.indexOf(creep), 1);
|
||||
this.draw();
|
||||
}
|
||||
protected draw() {
|
||||
console.log('Drawing Grid', this.bounds);
|
||||
this.container.removeChildren();
|
||||
@ -80,6 +100,16 @@ export class Grid extends GameObject {
|
||||
);
|
||||
this.container.addChild(cell.container);
|
||||
}
|
||||
for (const creep of this.creeps) {
|
||||
creep.setBounds(
|
||||
this.gridUnitsToPixels(creep.x),
|
||||
this.gridUnitsToPixels(creep.y),
|
||||
this.gridUnitsToPixels(0.3),
|
||||
this.gridUnitsToPixels(0.3)
|
||||
);
|
||||
// console.log(creep.getBounds());
|
||||
this.container.addChild(creep.container);
|
||||
}
|
||||
this.container.x = this.bounds.x;
|
||||
this.container.y = this.bounds.y;
|
||||
}
|
||||
|
@ -5,6 +5,10 @@ export default class MissionStats extends GameObject {
|
||||
private hp: number = 100;
|
||||
private gold: number = 0;
|
||||
|
||||
public getHP() {
|
||||
return this.hp;
|
||||
}
|
||||
|
||||
public setHP(hp: number) {
|
||||
this.hp = hp;
|
||||
this.draw();
|
||||
@ -15,11 +19,7 @@ export default class MissionStats extends GameObject {
|
||||
this.draw();
|
||||
}
|
||||
|
||||
constructor(
|
||||
initialHP: number,
|
||||
initialGold: number,
|
||||
bounds?: PIXI.Rectangle
|
||||
) {
|
||||
constructor(initialHP: number, initialGold: number, bounds?: PIXI.Rectangle) {
|
||||
super(bounds);
|
||||
this.hp = initialHP;
|
||||
this.gold = initialGold;
|
||||
|
@ -1,36 +1,72 @@
|
||||
import {
|
||||
CreepType,
|
||||
MissionRoundDefinition,
|
||||
PathDefinition,
|
||||
} from '../base/Definitions';
|
||||
import Creep from './Creep';
|
||||
import { CreepType, MissionRoundDefinition, PathDefinition } from '../base/Definitions';
|
||||
import * as PIXI from 'pixi.js';
|
||||
import Creep, { CreepEvents } from './Creep';
|
||||
|
||||
export enum WaveManagerEvents {
|
||||
CreepSpawned = 'creepSpawned',
|
||||
Finished = 'finished',
|
||||
}
|
||||
|
||||
type CreepInstance = {
|
||||
creep: Creep;
|
||||
tickToSpawnAt: number;
|
||||
spawned: boolean;
|
||||
};
|
||||
|
||||
export default class WaveManager {
|
||||
// Doesn't need to extend GameObject since it does not render
|
||||
private currentWave: number;
|
||||
private creeps: Creep[] = [];
|
||||
// public currentRound: number = 0;
|
||||
private creeps: CreepInstance[] = [];
|
||||
private rounds: MissionRoundDefinition[];
|
||||
private paths: PathDefinition[];
|
||||
private spawnIntervalTicks: number;
|
||||
private firstCreepSpawnTick: number;
|
||||
public ticks: number = 0;
|
||||
private ticks: number = 0;
|
||||
private started: boolean = false;
|
||||
public finished: boolean = false;
|
||||
public events = new PIXI.EventEmitter();
|
||||
constructor(rounds: MissionRoundDefinition[], paths: PathDefinition[]) {
|
||||
this.rounds = rounds;
|
||||
this.paths = paths;
|
||||
}
|
||||
private updateCreeps() {
|
||||
public start(roundIndex) {
|
||||
this.started = true;
|
||||
this.ticks = 0;
|
||||
this.creeps = [];
|
||||
this.finished = false;
|
||||
let tickToSpawnAt = 0;
|
||||
this.rounds[roundIndex].waves.forEach((wave) => {
|
||||
tickToSpawnAt += wave.firstCreepSpawnTick;
|
||||
wave.creeps.forEach((creep) => {
|
||||
const creepObj = new Creep(creep, this.paths[0]);
|
||||
const creepInstance = {
|
||||
creep: creepObj,
|
||||
tickToSpawnAt,
|
||||
spawned: false,
|
||||
};
|
||||
tickToSpawnAt += wave.spawnIntervalTicks;
|
||||
this.creeps.push(creepInstance);
|
||||
});
|
||||
});
|
||||
console.log(this.creeps);
|
||||
}
|
||||
public end() {
|
||||
this.started = false;
|
||||
}
|
||||
public update(elapsedMS: number): void {
|
||||
if (this.started == false) return;
|
||||
this.ticks += elapsedMS;
|
||||
this.creeps.forEach((creep) => {
|
||||
creep.update();
|
||||
// TODO: updating here is fine, change to make spawning emit an event
|
||||
// which GameScene will catch and send to Grid who will draw the creep
|
||||
// based on the coordinates that the creep calculates.
|
||||
if (!creep.spawned && creep.tickToSpawnAt <= this.ticks) {
|
||||
creep.spawned = true;
|
||||
this.events.emit(WaveManagerEvents.CreepSpawned, creep.creep);
|
||||
console.log('Wave manager creep spawned, ', creep, this.ticks);
|
||||
if (!this.finished && this.creeps.every((creep) => creep.spawned)) {
|
||||
this.finished = true;
|
||||
console.log('wave maanger finisehd');
|
||||
this.events.emit(WaveManagerEvents.Finished);
|
||||
}
|
||||
} else if (creep.spawned) {
|
||||
creep.creep.update(elapsedMS);
|
||||
}
|
||||
});
|
||||
}
|
||||
public update(fps): void {
|
||||
if (this.creeps.length != 0) this.updateCreeps();
|
||||
this.ticks++;
|
||||
if (this.ticks == 200) {
|
||||
this.creeps.push(new Creep(CreepType.Basic, this.paths[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,56 +1,87 @@
|
||||
import Button from '../base/Button';
|
||||
import { MissionDefinition } from '../base/Definitions';
|
||||
import Creep from '../components/Creep';
|
||||
import { Grid } from '../components/Grid';
|
||||
import MissionStats from '../components/MissionStats';
|
||||
import WaveManager from '../components/WaveManager';
|
||||
import WaveManager, { WaveManagerEvents } from '../components/WaveManager';
|
||||
import SceneBase from './SceneBase';
|
||||
import * as PIXI from 'pixi.js';
|
||||
|
||||
enum RoundMode {
|
||||
Purchase = 0,
|
||||
Combat = 1,
|
||||
}
|
||||
|
||||
export default class GameScene extends SceneBase {
|
||||
private ticker: PIXI.Ticker;
|
||||
private stats: MissionStats;
|
||||
private grid: Grid;
|
||||
public waveManager: WaveManager;
|
||||
private waveManager: WaveManager;
|
||||
private roundMode = RoundMode.Purchase;
|
||||
private changeRoundButton: Button;
|
||||
private currentRound: number = 0;
|
||||
|
||||
constructor(mission: MissionDefinition, bounds: PIXI.Rectangle) {
|
||||
super(bounds);
|
||||
this.waveManager = new WaveManager(
|
||||
mission.rounds,
|
||||
mission.gameMap.paths
|
||||
);
|
||||
this.waveManager = new WaveManager(mission.rounds, mission.gameMap.paths);
|
||||
this.waveManager.events.on(WaveManagerEvents.CreepSpawned, (creep: Creep) => {
|
||||
this.grid.addCreep(creep);
|
||||
});
|
||||
this.stats = new MissionStats(100, 200);
|
||||
this.grid = new Grid(mission.gameMap);
|
||||
this.ticker = new PIXI.Ticker();
|
||||
this.ticker.maxFPS = 60;
|
||||
this.ticker.minFPS = 30;
|
||||
this.ticker.add(() => this.update(this.ticker.FPS)); // bruh
|
||||
this.ticker.add(() => this.update(this.ticker.elapsedMS)); // bruh
|
||||
this.ticker.start();
|
||||
this.changeRoundButton = new Button('Start', new PIXI.Color('white'), true);
|
||||
this.changeRoundButton.events.on('click', () => {
|
||||
console.log('clicked');
|
||||
this.changeRoundButton.setEnabled(false);
|
||||
this.changeRoundButton.setCaption('[X]');
|
||||
this.setRoundMode(RoundMode.Combat);
|
||||
});
|
||||
this.draw();
|
||||
}
|
||||
|
||||
private getStatusBounds(): PIXI.Rectangle {
|
||||
// Top / Center
|
||||
return new PIXI.Rectangle(this.bounds.width / 2 - 200 / 2, 0, 200, 100);
|
||||
}
|
||||
|
||||
private getGridBounds(): PIXI.Rectangle {
|
||||
// Center / Center
|
||||
return new PIXI.Rectangle(
|
||||
this.bounds.width / 2 - 600 / 2,
|
||||
this.bounds.height / 2 - 600 / 2,
|
||||
600,
|
||||
600
|
||||
);
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
super.destroy();
|
||||
this.ticker.stop();
|
||||
this.ticker.destroy();
|
||||
}
|
||||
|
||||
public update(fps) {
|
||||
this.waveManager.update(fps);
|
||||
public update(elapsedMS: number) {
|
||||
if (this.checkGameOver()) return;
|
||||
this.waveManager.update(elapsedMS);
|
||||
this.checkToEndCombat();
|
||||
}
|
||||
|
||||
private setRoundMode(roundMode: RoundMode) {
|
||||
this.roundMode = roundMode;
|
||||
if (this.roundMode == RoundMode.Combat) {
|
||||
this.waveManager.start(this.currentRound);
|
||||
} else {
|
||||
this.waveManager.end();
|
||||
}
|
||||
}
|
||||
|
||||
private checkToEndCombat() {
|
||||
let isFinished = false; // todo: implement
|
||||
if (!this.waveManager.finished) {
|
||||
isFinished = false;
|
||||
}
|
||||
if (isFinished) {
|
||||
this.currentRound++;
|
||||
this.setRoundMode(RoundMode.Purchase);
|
||||
}
|
||||
}
|
||||
|
||||
private checkGameOver() {
|
||||
if (this.stats.getHP() <= 0) {
|
||||
// TODO: end game
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected draw() {
|
||||
@ -62,9 +93,25 @@ export default class GameScene extends SceneBase {
|
||||
this.container.addChild(g);
|
||||
this.stats.setBounds(this.getStatusBounds());
|
||||
this.grid.setBounds(this.getGridBounds());
|
||||
this.changeRoundButton.setBounds(this.getChangeRoundButtonBounds());
|
||||
this.container.addChild(this.stats.container);
|
||||
this.container.addChild(this.grid.container);
|
||||
this.container.addChild(this.changeRoundButton.container);
|
||||
this.container.x = this.bounds.x;
|
||||
this.container.y = this.bounds.y;
|
||||
}
|
||||
|
||||
private getStatusBounds(): PIXI.Rectangle {
|
||||
// Top / Center
|
||||
return new PIXI.Rectangle(this.bounds.width / 2 - 200 / 2, 0, 200, 100);
|
||||
}
|
||||
|
||||
private getGridBounds(): PIXI.Rectangle {
|
||||
// Center / Center
|
||||
return new PIXI.Rectangle(this.bounds.width / 2 - 600 / 2, this.bounds.height / 2 - 600 / 2, 600, 600);
|
||||
}
|
||||
private getChangeRoundButtonBounds(): PIXI.Rectangle {
|
||||
// Center / Center
|
||||
return new PIXI.Rectangle(this.bounds.width - 300, this.bounds.height - 150, 300, 150);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user