add more gems, next is to add functionality to gems, also need to add way to upgrade gems
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public/assets/gems/Soulforge/1.png
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After Width: | Height: | Size: 8.0 KiB |
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public/assets/gems/Soulforge/2.png
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public/assets/gems/Titalium/1.png
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public/assets/gems/Titalium/2.png
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After Width: | Height: | Size: 7.1 KiB |
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public/assets/gems/Titalium/3.png
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public/assets/gems/Yeti/1.png
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After Width: | Height: | Size: 9.6 KiB |
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public/assets/gems/Yeti/2.png
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After Width: | Height: | Size: 7.3 KiB |
@ -39,5 +39,142 @@
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"frostfire": 0
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}
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]
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},
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{
|
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"name": "Yeti Gem",
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"description": "Yeti gem description. Something something, write this while drunk or something.",
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"type": "Yeti",
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"totalLevels": 2,
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"textures": [],
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"cantCombineWith": [],
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"specialCombine": [],
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||||
"genericImprovements": [
|
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{
|
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"damageUp": 2,
|
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"attackSpeedUp": 100,
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"rangeUp": 0.5,
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"timeToLiveUp": 0,
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"pierceUp": 1
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},
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{
|
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"damageUp": 2,
|
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"attackSpeedUp": 100,
|
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"rangeUp": 0.5,
|
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"timeToLiveUp": 0,
|
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"pierceUp": 1
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}
|
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],
|
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"gemResistanceModifications": [
|
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{
|
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"physical": 0,
|
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"divine": 0,
|
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"fire": 0,
|
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"ice": 0,
|
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"frostfire": 0
|
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},
|
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{
|
||||
"physical": 0,
|
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"divine": 0,
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"fire": 0,
|
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"ice": 0,
|
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"frostfire": 0
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}
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]
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},
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{
|
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"name": "Titalium Gem",
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"description": "Titalium gem description. Something something zombie creeps working for you something something.",
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"type": "Titalium",
|
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"totalLevels": 3,
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"textures": [],
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"cantCombineWith": [],
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"specialCombine": [],
|
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"genericImprovements": [
|
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{
|
||||
"damageUp": 2,
|
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"attackSpeedUp": 100,
|
||||
"rangeUp": 0.5,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
},
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
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"rangeUp": 0,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
},
|
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{
|
||||
"damageUp": 2,
|
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"attackSpeedUp": 100,
|
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"rangeUp": 0,
|
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"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
}
|
||||
],
|
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"gemResistanceModifications": [
|
||||
{
|
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"physical": 0,
|
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"divine": 0,
|
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"fire": 0,
|
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"ice": 0,
|
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"frostfire": 0
|
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},
|
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{
|
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"physical": 0,
|
||||
"divine": 0,
|
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"fire": 0,
|
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"ice": 0,
|
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"frostfire": 0
|
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},
|
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{
|
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"physical": 0,
|
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"divine": 0,
|
||||
"fire": 0,
|
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"ice": 0,
|
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"frostfire": 0
|
||||
}
|
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]
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},
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{
|
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"name": "Soulforge Gem",
|
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"description": "Soulforge gem description, have to write later.",
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"type": "Soulforge",
|
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"totalLevels": 2,
|
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"textures": [],
|
||||
"cantCombineWith": [],
|
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"specialCombine": [],
|
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"genericImprovements": [
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0.5,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
},
|
||||
{
|
||||
"damageUp": 2,
|
||||
"attackSpeedUp": 100,
|
||||
"rangeUp": 0.5,
|
||||
"timeToLiveUp": 0,
|
||||
"pierceUp": 1
|
||||
}
|
||||
],
|
||||
"gemResistanceModifications": [
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
},
|
||||
{
|
||||
"physical": 0,
|
||||
"divine": 0,
|
||||
"fire": 0,
|
||||
"ice": 0,
|
||||
"frostfire": 0
|
||||
}
|
||||
]
|
||||
}
|
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]
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@ -33,8 +33,8 @@ export class Engine {
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Engine.NotificationManager.Notify('Loaded testing suite.', 'danger');
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Engine.TowerManager.ToggleChoosingTowerLocation('RESET');
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Engine.TowerManager.PlaceTower(GameAssets.Towers[1], 8, 10, GameAssets.Towers[0].behaviour, true);
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for (let i = 0; i < 16; i++) {
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this.GameScene.MissionStats.giveGem(new Gem(GemType.Fire), true);
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for (let i = 0; i < 29; i++) {
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this.GameScene.MissionStats.giveGem(new Gem(i % 4), true);
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}
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}
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||||
}
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@ -8,12 +8,15 @@ export default class Gem {
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public texture: PIXI.Texture;
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public level: number = 1;
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public definition: GemDefinition;
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public id: number;
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constructor(gemType: GemType) {
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public id: number | string;
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constructor(gemType: GemType, doNotIncrement?: boolean) {
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this.definition = GameAssets.Gems[gemType];
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this.texture = this.definition.textures[0];
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if (!doNotIncrement) {
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this.id = latestGemId + 1;
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latestGemId++;
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} else this.id = '';
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}
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public currentGemImprovement() {
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let totalGemImprovement: GenericGemImprovement = {
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|
@ -50,9 +50,9 @@ export default class MissionStats extends GameObject {
|
||||
}
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||||
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public giveGem(gem: Gem, noNotify?) {
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if (this.inventory.length >= 48)
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if (this.inventory.length >= 32)
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return Engine.NotificationManager.Notify(
|
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"Can't hold more than 48 Gems. Extra Gem was thrown away.",
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"Can't hold more than 32 Gems. Extra Gem was thrown away.",
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'danger'
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||||
);
|
||||
this.inventory.push(gem);
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|
@ -24,7 +24,7 @@ function projectileCheck(tower: Tower, elapsedMS: number) {
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*
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||||
* @param tower - The tower whose damage is being computed.
|
||||
*/
|
||||
export function computeDamage(tower: Tower) {
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||||
export function computeGemImprovements(tower: Tower) {
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let gemDamage = 0;
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tower.slottedGems.forEach((gem) => {
|
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gemDamage += gem.currentGemImprovement().damageUp;
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@ -40,7 +40,7 @@ export function computeDamage(tower: Tower) {
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* @param elapsedMS - The elapsed time in milliseconds since the last update.
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||||
*/
|
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export function BasicTowerBehaviour(tower: Tower, elapsedMS: number) {
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computeDamage(tower);
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if (tower.ticksUntilNextShot % 2 == 0) computeGemImprovements(tower);
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projectileCheck(tower, elapsedMS);
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if (tower.ticksUntilNextShot > 0) tower.ticksUntilNextShot--;
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let creepsInRange = tower.GetCreepsInRange();
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@ -32,7 +32,7 @@ export default class GemTab extends GuiObject {
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this.gemTabSprite.x = 0;
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this.gemTabSprite.y = 0;
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this.gemTabSprite.width = this.bounds.width;
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this.gemTabSprite.height = this.bounds.height;
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this.gemTabSprite.height = this.bounds.height - 255;
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this.container.addChild(this.gemTabSprite);
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Engine.app.canvas.addEventListener('pointermove', () => {
|
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this.pointerMoveEvent();
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@ -7,7 +7,7 @@ import Button, { ButtonTexture } from './Button';
|
||||
import { Tower } from '../game/Tower';
|
||||
import Gem from '../game/Gem';
|
||||
import { GemEvents } from '../Events';
|
||||
import { computeDamage } from '../game/TowerBehaviours';
|
||||
import { computeGemImprovements } from '../game/TowerBehaviours';
|
||||
|
||||
export class VisualGemSlot extends GuiObject {
|
||||
public iconSprite: PIXI.Sprite;
|
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@ -220,7 +220,7 @@ export default class TowerPanel extends GuiObject {
|
||||
}
|
||||
public Show(tower: Tower) {
|
||||
this.isShown = true;
|
||||
computeDamage(tower);
|
||||
computeGemImprovements(tower);
|
||||
this.SetContent(tower);
|
||||
this.MakeSlots(tower);
|
||||
this.showingTower = tower;
|
||||
|
@ -213,7 +213,7 @@ export class GameScene extends Scene {
|
||||
// offerText.x -= offerText.width;
|
||||
Engine.GameMaster.currentScene.stage.addChildAt(offerText, 0);
|
||||
gemsToOffer.forEach((gType, index) => {
|
||||
let _Gem = new Gem(gType);
|
||||
let _Gem = new Gem(gType, true);
|
||||
let vGem = new VisualGemSlot(0, Engine.app.stage, _Gem);
|
||||
this.visualGems.push(vGem);
|
||||
vGem.container.x = this.offerGemsSprite.x - 15 + 69 * (index + 1);
|
||||
@ -228,7 +228,7 @@ export class GameScene extends Scene {
|
||||
vGem.onClick = () => {
|
||||
Engine.GameScene.tooltip.Hide();
|
||||
offerText.destroy();
|
||||
this.PlayerPickedGem(_Gem);
|
||||
this.PlayerPickedGem(new Gem(gType));
|
||||
};
|
||||
});
|
||||
}
|
||||
|