consolidate debugging
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@ -46,4 +46,5 @@ export default class Assets {
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public static MissionBackgrounds: PIXI.Texture[] = [];
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public static MissionBackgrounds: PIXI.Texture[] = [];
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public static Missions: MissionDefinition[];
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public static Missions: MissionDefinition[];
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public static CreepStats: CreepStats[];
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public static CreepStats: CreepStats[];
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public static DebuggingEnabled: boolean = true;
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}
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}
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@ -40,7 +40,7 @@ export class Cell extends GameObject {
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this.container.addChild(g);
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this.container.addChild(g);
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this.container.x = this.bounds.x;
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this.container.x = this.bounds.x;
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this.container.y = this.bounds.y;
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this.container.y = this.bounds.y;
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return; // comment to enable debugging
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if (!Assets.DebuggingEnabled) return;
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const text = new PIXI.Text({
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const text = new PIXI.Text({
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text: `${this.row}|${this.column}`,
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text: `${this.row}|${this.column}`,
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style: new PIXI.TextStyle({
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style: new PIXI.TextStyle({
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