changed creep to focus drawing itself rather than the grid rerendering fully every time something happens.
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32f615f5a9
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c2783c47d7
@ -1,6 +1,11 @@
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{
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"name": "Mission 1",
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"description": "This is the first mission",
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"mapImage": {
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"url": "/assets/maps/mission_01.png",
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"width": 1200,
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"height": 800
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},
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"gameMap": {
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"rows": 15,
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"columns": 20,
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@ -20,11 +25,6 @@
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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],
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"paths": [
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@ -41,7 +41,12 @@
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[7, 3],
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[7, 4],
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[8, 4],
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[9, 4]
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[9, 4],
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[10, 4],
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[11, 4],
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[12, 4],
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[13, 4],
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[14, 4]
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]
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]
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},
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@ -1,11 +1,17 @@
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export type MissionDefinition = {
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name: string;
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description: string;
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mapImageUrl: string;
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mapImage: MapImageDefinition;
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gameMap: GameMapDefinition;
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rounds: MissionRoundDefinition[];
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};
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export type MapImageDefinition = {
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url: string;
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width: number;
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height: number;
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};
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export type GameMapDefinition = {
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rows: number;
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columns: number;
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@ -2,6 +2,8 @@ import Assets from '../base/Assets';
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import { CreepType, PathDefinition } from '../base/Definitions';
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import GameObject from '../base/GameObject';
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import * as PIXI from 'pixi.js';
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import GameScene from '../scenes/GameScene';
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import { Grid } from './Grid';
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export function CreepStats(ctype: CreepType): object {
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switch (ctype) {
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@ -48,17 +50,20 @@ export default class Creep extends GameObject {
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private path: PathDefinition;
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private pathIndex: number = 0;
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private speed: number = 0.002;
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private gameScene: GameScene;
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public health: number = 2;
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public escaped: boolean = false;
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public died: boolean = false;
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public x: number; // X and Y are local to the grid, not canvas
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public y: number;
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constructor(creepType: CreepType, path: PathDefinition, bounds?: PIXI.Rectangle) {
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constructor(creepType: CreepType, path: PathDefinition, gameScene: GameScene, bounds?: PIXI.Rectangle) {
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super(bounds);
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this.creepType = creepType;
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this.path = path;
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this.gameScene = gameScene;
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this.x = path[0][1] + 0.5; // centered
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this.y = path[0][0] + 0.5;
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this.gameScene.grid.container.addChild(this.container);
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}
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public update(elapsedMS: number) {
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if (this.pathIndex + 1 == this.path.length) {
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@ -101,7 +106,14 @@ export default class Creep extends GameObject {
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this.x += deltaX;
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this.y += deltaY;
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if (increaseIndex) this.pathIndex++;
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this.events.emit(CreepEvents.Moved, this);
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this.setBounds(
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new PIXI.Rectangle(
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this.gameScene.grid.gridUnitsToPixels(this.x),
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this.gameScene.grid.gridUnitsToPixels(this.y),
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this.gameScene.grid.gridUnitsToPixels(0.5),
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this.gameScene.grid.gridUnitsToPixels(0.6)
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)
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);
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}
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public takeDamage(amount: number) {
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@ -112,6 +124,11 @@ export default class Creep extends GameObject {
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}
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}
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public override destroy() {
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super.destroy();
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this.draw = null;
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this.container.removeChildren();
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}
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protected draw() {
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this.container.removeChildren();
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const sprite = new PIXI.Sprite(Assets.BasicCreepTexture);
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@ -2,6 +2,7 @@ import * as PIXI from 'pixi.js';
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import GameObject from '../base/GameObject';
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import { GameMapDefinition, TerrainType } from '../base/Definitions';
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import Creep, { CreepEvents } from './Creep';
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import GameScene from '../scenes/GameScene';
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export class Cell extends GameObject {
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public type: TerrainType;
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@ -31,6 +32,18 @@ export class Cell extends GameObject {
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break;
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}
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this.container.addChild(g);
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const text = new PIXI.Text({
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text: `${this.row}|${this.column}`,
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style: new PIXI.TextStyle({
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fill: 0xffffff,
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dropShadow: true,
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fontSize: 16,
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}),
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});
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this.container.addChild(text);
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text.anchor.set(0.5, 0.5);
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text.x = this.bounds.width / 2;
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text.y = this.bounds.height / 2;
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this.container.x = this.bounds.x;
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this.container.y = this.bounds.y;
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}
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@ -39,15 +52,20 @@ export class Cell extends GameObject {
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export class Grid extends GameObject {
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private gameMap: GameMapDefinition;
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private cells: Cell[] = [];
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private creeps: Creep[] = [];
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public creeps: Creep[] = [];
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constructor(map: GameMapDefinition, bounds?: PIXI.Rectangle) {
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constructor(map: GameMapDefinition, gameScene: GameScene, bounds?: PIXI.Rectangle) {
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super(bounds);
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this.gameMap = map;
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console.log(this.gameMap.paths);
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for (let y = 0; y < this.gameMap.rows; y++) {
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for (let x = 0; x < this.gameMap.columns; x++) {
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let type = this.gameMap.cells[x][y];
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for (let y = 0; y < this.gameMap.columns; y++) {
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for (let x = 0; x < this.gameMap.rows; x++) {
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let type;
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try {
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type = this.gameMap.cells[x][y];
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} catch (e) {
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type = 1;
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}
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const isPath = this.gameMap.paths.some((path) => path.some((p) => p[0] === x && p[1] === y));
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if (isPath) type = TerrainType.Restricted;
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let cell = new Cell(type, x, y, isPath);
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@ -59,37 +77,23 @@ export class Grid extends GameObject {
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}
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public addCreep(creep: Creep) {
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this.creeps.push(creep);
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creep.events.on(CreepEvents.Moved, (movedCreep) => {
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this.onCreepMoved(movedCreep);
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});
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creep.events.on(CreepEvents.Died, (diedCreep) => {
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this.onCreepDiedOrEscaped(diedCreep);
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});
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creep.events.on(CreepEvents.Escaped, (escapedCreep) => {
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this.onCreepDiedOrEscaped(escapedCreep);
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});
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this.draw();
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}
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private onCreepMoved(movedCreep: Creep) {
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movedCreep.setBounds(
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new PIXI.Rectangle(
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this.gridUnitsToPixels(movedCreep.x),
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this.gridUnitsToPixels(movedCreep.y),
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this.gridUnitsToPixels(0.5),
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this.gridUnitsToPixels(0.6)
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)
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);
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}
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private onCreepDiedOrEscaped(creep: Creep) {
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this.creeps.splice(this.creeps.indexOf(creep), 1);
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this.draw();
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creep.destroy();
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}
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protected draw() {
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console.log('Drawing Grid', this.bounds);
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this.container.removeChildren();
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let g = new PIXI.Graphics();
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g.rect(0, 0, this.bounds.width, this.bounds.height);
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g.fill(0x00aa00);
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g.rect(0, 0, this.bounds.width, this.bounds.height + 100);
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g.fill(0x0000ff);
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this.container.addChild(g);
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for (let cell of this.cells) {
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cell.setBounds(
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@ -100,16 +104,6 @@ export class Grid extends GameObject {
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);
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this.container.addChild(cell.container);
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}
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for (const creep of this.creeps) {
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creep.setBounds(
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this.gridUnitsToPixels(creep.x),
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this.gridUnitsToPixels(creep.y),
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this.gridUnitsToPixels(0.5),
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this.gridUnitsToPixels(0.6)
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);
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// console.log(creep.getBounds());
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this.container.addChild(creep.container);
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}
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this.container.x = this.bounds.x;
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this.container.y = this.bounds.y;
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}
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0
src/components/Tower.ts
Normal file
0
src/components/Tower.ts
Normal file
@ -1,6 +1,7 @@
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import { CreepType, MissionRoundDefinition, PathDefinition } from '../base/Definitions';
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import * as PIXI from 'pixi.js';
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import Creep, { CreepEvents } from './Creep';
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import GameScene from '../scenes/GameScene';
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export enum WaveManagerEvents {
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CreepSpawned = 'creepSpawned',
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@ -21,11 +22,13 @@ export default class WaveManager {
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private paths: PathDefinition[];
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private ticks: number = 0;
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private started: boolean = false;
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private gameScene: GameScene;
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public finished: boolean = false;
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public events = new PIXI.EventEmitter();
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constructor(rounds: MissionRoundDefinition[], paths: PathDefinition[]) {
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constructor(rounds: MissionRoundDefinition[], paths: PathDefinition[], gameScene) {
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this.rounds = rounds;
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this.paths = paths;
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this.gameScene = gameScene;
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}
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public start(roundIndex) {
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this.started = true;
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@ -36,7 +39,7 @@ export default class WaveManager {
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this.rounds[roundIndex].waves.forEach((wave) => {
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tickToSpawnAt += wave.firstCreepSpawnTick;
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wave.creeps.forEach((creep) => {
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const creepObj = new Creep(creep, this.paths[0]);
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const creepObj = new Creep(creep, this.paths[0], this.gameScene);
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const creepInstance = {
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creep: creepObj,
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tickToSpawnAt,
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@ -13,17 +13,20 @@ enum RoundMode {
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}
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export default class GameScene extends SceneBase {
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public grid: Grid;
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private ticker: PIXI.Ticker;
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private stats: MissionStats;
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private grid: Grid;
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private waveManager: WaveManager;
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private roundMode = RoundMode.Purchase;
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private changeRoundButton: Button;
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private currentRound: number = 0;
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private gridWidth: number;
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private gridHeight: number;
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constructor(mission: MissionDefinition, bounds: PIXI.Rectangle) {
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super(bounds);
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this.waveManager = new WaveManager(mission.rounds, mission.gameMap.paths);
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this.waveManager = new WaveManager(mission.rounds, mission.gameMap.paths, this);
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this.waveManager.events.on(WaveManagerEvents.CreepSpawned, (creep: Creep) => {
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this.grid.addCreep(creep);
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creep.events.on(CreepEvents.Escaped, () => {
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@ -31,7 +34,9 @@ export default class GameScene extends SceneBase {
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});
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});
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this.stats = new MissionStats(100, 200);
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this.grid = new Grid(mission.gameMap);
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this.grid = new Grid(mission.gameMap, this);
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this.gridWidth = mission.mapImage.width;
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this.gridHeight = mission.mapImage.height;
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this.ticker = new PIXI.Ticker();
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this.ticker.maxFPS = 60;
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this.ticker.minFPS = 30;
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@ -56,6 +61,7 @@ export default class GameScene extends SceneBase {
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public update(elapsedMS: number) {
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if (this.checkGameOver()) return;
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this.waveManager.update(elapsedMS);
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this.grid.creeps.forEach((creep) => creep.update(elapsedMS));
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this.checkToEndCombat();
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}
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@ -115,10 +121,19 @@ export default class GameScene extends SceneBase {
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private getGridBounds(): PIXI.Rectangle {
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// Center / Center
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return new PIXI.Rectangle(this.bounds.width / 2 - 600 / 2, this.bounds.height / 2 - 600 / 2, 600, 600);
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let width = 600;
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let height = 600;
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return new PIXI.Rectangle(
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this.bounds.width / 2 - this.gridWidth / 2,
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this.bounds.height / 2 - this.gridHeight / 2,
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this.gridWidth,
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this.gridHeight
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);
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}
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private getChangeRoundButtonBounds(): PIXI.Rectangle {
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// Center / Center
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return new PIXI.Rectangle(this.bounds.width - 300, this.bounds.height - 150, 300, 150);
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let width = 300;
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let height = 150;
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return new PIXI.Rectangle(this.bounds.width - width, this.bounds.height - height, width, height);
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}
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}
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