add drag and drop to gems and number gems
This commit is contained in:
commit
c45d2af796
@ -10,6 +10,8 @@ export default abstract class GuiObject {
|
||||
|
||||
protected enabled: boolean = true;
|
||||
|
||||
public bb: PIXI.Rectangle = new PIXI.Rectangle();
|
||||
|
||||
public destroy() {
|
||||
this._events.removeAllListeners();
|
||||
if (this._container.parent) this._container.parent.removeChild(this._container);
|
||||
@ -36,6 +38,30 @@ export default abstract class GuiObject {
|
||||
this.enabled = enabled;
|
||||
}
|
||||
|
||||
public copyContainerToBB() {
|
||||
this.bb.x = this.container.x;
|
||||
this.bb.y = this.container.y;
|
||||
this.bb.width = this.container.width;
|
||||
this.bb.height = this.container.height;
|
||||
return this.bb;
|
||||
}
|
||||
|
||||
public copyBBToContainer() {
|
||||
this.container.x = this.bb.x;
|
||||
this.container.y = this.bb.y;
|
||||
this.container.width = this.bb.width;
|
||||
this.container.height = this.bb.height;
|
||||
return this.container;
|
||||
}
|
||||
|
||||
public copyPropertiesToObj(obj: PIXI.Container) {
|
||||
obj.x = this.bb.x;
|
||||
obj.y = this.bb.y;
|
||||
obj.width = this.bb.width;
|
||||
obj.height = this.bb.height;
|
||||
return obj;
|
||||
}
|
||||
|
||||
constructor(interactive?: boolean) {
|
||||
Engine.GameMaster._CreateGuiObject(this);
|
||||
if (!interactive) return;
|
||||
|
@ -8,7 +8,7 @@ import Projectile, { calculateAngleToPoint } from './Projectile';
|
||||
import Creep from './Creep';
|
||||
import Gem from './Gem';
|
||||
|
||||
function distance(x1, y1, x2, y2) {
|
||||
export function distance(x1, y1, x2, y2) {
|
||||
return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
|
||||
}
|
||||
|
||||
@ -70,6 +70,7 @@ export class Tower extends GameObject {
|
||||
this.slottedGems[i + 1] = null;
|
||||
}
|
||||
}
|
||||
Engine.GameScene.sidebar.gemTab.selectingGemTowerObject = this;
|
||||
this.slottedGems = this.slottedGems.filter((gem) => gem != null);
|
||||
Engine.NotificationManager.Notify(
|
||||
`Lv. ${gem.level} ${gem.definition.name} unslotted and placed back in your inventory.`,
|
||||
|
@ -5,7 +5,7 @@ import { Engine } from '../Bastion';
|
||||
import { StatsEvents } from '../Events';
|
||||
import Gem from '../game/Gem';
|
||||
import { VisualGemSlot } from './TowerPanel';
|
||||
import { Tower } from '../game/Tower';
|
||||
import { distance, Tower } from '../game/Tower';
|
||||
|
||||
export default class GemTab extends GuiObject {
|
||||
private bounds: PIXI.Rectangle;
|
||||
@ -14,6 +14,8 @@ export default class GemTab extends GuiObject {
|
||||
public isSelectingGem: boolean = false;
|
||||
public selectingGemSlotIndex: number = -1;
|
||||
public selectingGemTowerObject: Tower = null;
|
||||
public isDragAndDroppingGem: boolean = false;
|
||||
private dragAndDroppingGem: VisualGemSlot = null;
|
||||
|
||||
constructor(bounds: PIXI.Rectangle) {
|
||||
super(false);
|
||||
@ -32,6 +34,9 @@ export default class GemTab extends GuiObject {
|
||||
this.gemTabSprite.width = this.bounds.width;
|
||||
this.gemTabSprite.height = this.bounds.height;
|
||||
this.container.addChild(this.gemTabSprite);
|
||||
Engine.app.canvas.addEventListener('pointermove', () => {
|
||||
this.pointerMoveEvent();
|
||||
});
|
||||
|
||||
Engine.GameScene.events.on(StatsEvents.GemGivenEvent, () => {
|
||||
this.RebuildInventoryVisual();
|
||||
@ -70,12 +75,16 @@ export default class GemTab extends GuiObject {
|
||||
}
|
||||
}
|
||||
}
|
||||
public pointerMoveEvent() {
|
||||
if (!this.isDragAndDroppingGem || !Engine.GameScene.towerPanel.isShown || !this.dragAndDroppingGem) return;
|
||||
this.dragAndDroppingGem.container.x = Engine.MouseX - 32;
|
||||
this.dragAndDroppingGem.container.y = Engine.MouseY - 32;
|
||||
}
|
||||
public RebuildInventoryVisual() {
|
||||
this.vGems.forEach((vGem) => vGem.destroy());
|
||||
this.vGems = [];
|
||||
Engine.GameScene.MissionStats.getInventory().forEach((gem, index) => {
|
||||
let vGem = new VisualGemSlot(0, this.container, gem);
|
||||
|
||||
let vGemYCoord = 10;
|
||||
let vGemXCoord = (index % 4) * 70 + 10;
|
||||
let vGemYIdx = index;
|
||||
@ -87,22 +96,56 @@ export default class GemTab extends GuiObject {
|
||||
vGem.container.x = vGemXCoord;
|
||||
vGem.container.y = vGemYCoord;
|
||||
vGem.container.onpointermove = () => {
|
||||
if (gem == null) return;
|
||||
if (gem == null || this.isDragAndDroppingGem) return;
|
||||
Engine.GameScene.tooltip.SetContentGem(gem);
|
||||
Engine.GameScene.tooltip.Show(Engine.MouseX, Engine.MouseY);
|
||||
};
|
||||
vGem.container.onpointerleave = () => {
|
||||
Engine.GameScene.tooltip.Hide();
|
||||
};
|
||||
vGem.onClick = () => {
|
||||
vGem.container.onpointerdown = () => {
|
||||
Engine.GameScene.tooltip.Hide();
|
||||
if (this.isSelectingGem) {
|
||||
// already clicked on vGem slot in towerpanel
|
||||
this.isSelectingGem = false;
|
||||
let takenGem = Engine.GameScene.MissionStats.takeGem(gem);
|
||||
this.selectingGemTowerObject.SlotGem(takenGem, this.selectingGemSlotIndex);
|
||||
this.RebuildInventoryVisual();
|
||||
} else {
|
||||
if (!Engine.GameScene.towerPanel.isShown) return;
|
||||
// initialise drag and drop
|
||||
this.isDragAndDroppingGem = true;
|
||||
this.dragAndDroppingGem = vGem;
|
||||
vGem.container.removeFromParent();
|
||||
Engine.GameScene.stage.addChild(vGem.container);
|
||||
this.pointerMoveEvent();
|
||||
}
|
||||
};
|
||||
vGem.container.onpointerup = () => {
|
||||
if (this.isSelectingGem) return;
|
||||
let overlapping = null;
|
||||
Engine.GameScene.towerPanel.vGems.forEach((internVG) => {
|
||||
if (overlapping || !this.dragAndDroppingGem) return;
|
||||
let ddbb = this.dragAndDroppingGem.copyContainerToBB();
|
||||
let vb = internVG.copyContainerToBB();
|
||||
let x = Engine.GameScene.towerPanel.container.x + vb.x;
|
||||
let y = Engine.GameScene.towerPanel.container.y + vb.y;
|
||||
|
||||
let vgbb = new PIXI.Rectangle(x, y, vb.width, vb.height);
|
||||
console.log(ddbb, vgbb, ddbb.getBounds().intersects(vgbb));
|
||||
if (ddbb.getBounds().intersects(vgbb)) {
|
||||
if (internVG && internVG.gem == null) overlapping = internVG;
|
||||
}
|
||||
});
|
||||
if (overlapping) {
|
||||
let takenGem = Engine.GameScene.MissionStats.takeGem(gem);
|
||||
Engine.GameScene.towerPanel.showingTower.SlotGem(takenGem, overlapping.i);
|
||||
}
|
||||
// clean up
|
||||
this.isDragAndDroppingGem = false;
|
||||
this.dragAndDroppingGem = null;
|
||||
this.RebuildInventoryVisual();
|
||||
};
|
||||
this.vGems.push(vGem);
|
||||
});
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ export class VisualGemSlot extends GuiObject {
|
||||
private background: PIXI.Sprite;
|
||||
private frame: PIXI.Sprite;
|
||||
public i: number = 0;
|
||||
public gem: Gem = null;
|
||||
constructor(index: number, parent: PIXI.Container, gem: Gem | null) {
|
||||
super(true);
|
||||
let gtexture;
|
||||
@ -26,6 +27,7 @@ export class VisualGemSlot extends GuiObject {
|
||||
gtexture = GameAssets.PlusIconTexture;
|
||||
} else {
|
||||
gtexture = gem.texture;
|
||||
this.gem = gem;
|
||||
}
|
||||
this.iconSprite = new PIXI.Sprite({
|
||||
texture: gtexture,
|
||||
@ -54,7 +56,6 @@ export class VisualGemSlot extends GuiObject {
|
||||
this.container.addChild(this.background);
|
||||
this.container.addChild(this.iconSprite);
|
||||
this.container.addChild(this.frame);
|
||||
if (Engine.latestCommit == 'DEVELOPMENT') {
|
||||
let txt = gem ? gem.id : '';
|
||||
let dbgText = new PIXI.Text({
|
||||
text: txt,
|
||||
@ -68,7 +69,6 @@ export class VisualGemSlot extends GuiObject {
|
||||
},
|
||||
});
|
||||
this.container.addChild(dbgText);
|
||||
}
|
||||
parent.addChild(this.container);
|
||||
}
|
||||
|
||||
@ -86,6 +86,7 @@ export default class TowerPanel extends GuiObject {
|
||||
private towerPanel: PIXI.NineSliceSprite;
|
||||
private closeBtn: Button;
|
||||
public vGems: VisualGemSlot[] = [];
|
||||
public showingTower: Tower = null;
|
||||
public isShown: boolean = false;
|
||||
public titleText: PIXI.Text;
|
||||
|
||||
@ -104,7 +105,6 @@ export default class TowerPanel extends GuiObject {
|
||||
this.closeBtn = new Button(new PIXI.Rectangle(-20, -20, 60, 60), '', ButtonTexture.Button01, true);
|
||||
this.closeBtn.container.removeFromParent();
|
||||
// Added custom button logic to still keep all the regular events for the button, just have an icon instead of text.
|
||||
// TODO: maybe make this better? add like a seperate class for icon buttons or smth
|
||||
this.closeBtn.CustomButtonLogic = () => {
|
||||
this.closeBtn.buttonIcon = new PIXI.Sprite({
|
||||
texture: GameAssets.XIconTexture,
|
||||
@ -172,10 +172,11 @@ export default class TowerPanel extends GuiObject {
|
||||
}
|
||||
}
|
||||
public Show(tower: Tower) {
|
||||
let mouseX = Engine.MouseX;
|
||||
this.isShown = true;
|
||||
this.SetContent(tower);
|
||||
this.MakeSlots(tower);
|
||||
this.showingTower = tower;
|
||||
Engine.GameScene.sidebar.gemTab.selectingGemTowerObject = tower;
|
||||
if (tower.container.x < 900) {
|
||||
this.ShowRight();
|
||||
} else {
|
||||
|
Loading…
x
Reference in New Issue
Block a user