commit
c8d6ab651d
14
public/assets/CreepStats.json
Normal file
14
public/assets/CreepStats.json
Normal file
@ -0,0 +1,14 @@
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[
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{
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"health": 2,
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"speed": 0.0005,
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"special": null,
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"resistance": {
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"physical": 0,
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"divine": 0,
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"fire": 0,
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"ice": 0,
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"frostfire": 0
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}
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}
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]
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |
@ -1,6 +1,11 @@
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{
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"name": "Mission 1",
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"description": "This is the first mission",
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"mapImage": {
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"url": "/assets/maps/mission_01.png",
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"width": 1200,
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"height": 900
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},
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"gameMap": {
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"rows": 15,
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"columns": 20,
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@ -19,29 +24,36 @@
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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],
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"paths": [
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[
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[0, 3],
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[1, 3],
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[2, 3],
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[3, 3],
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[3, 2],
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[4, 2],
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[5, 2],
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[6, 2],
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[7, 2],
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[7, 3],
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[7, 4],
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[8, 4],
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[9, 4]
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[8, 0],
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[8, 1],
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[9, 2],
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[10, 2],
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[11, 2],
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[12, 3],
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[12, 4],
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[12, 5],
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[12, 6],
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[12, 7],
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[12, 8],
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[12, 9],
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[11, 10],
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[10, 10],
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[9, 10],
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[8, 11],
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[8, 12],
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[8, 13],
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[7, 14],
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[6, 14],
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[5, 14],
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[4, 14],
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[3, 14],
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[2, 14],
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[1, 14],
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[0, 15]
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]
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]
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},
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@ -1,5 +1,5 @@
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import * as PIXI from 'pixi.js';
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import { MissionDefinition } from './Definitions';
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import { CreepStats, MissionDefinition } from './Definitions';
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export default class Assets {
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public static async LoadAssets() {
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@ -12,6 +12,13 @@ export default class Assets {
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});
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console.log('Loading Missions');
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await this.LoadMissions();
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await this.LoadCreepStats();
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}
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public static async LoadCreepStats() {
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const res = await fetch('/assets/CreepStats.json');
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const stats = await res.json();
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this.CreepStats = stats;
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}
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private static async LoadMissions() {
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@ -21,11 +28,22 @@ export default class Assets {
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private static async LoadMission(missionUrl: string) {
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const res = await fetch(missionUrl);
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const mission = await res.json();
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await this.LoadBackground(mission.mapImage.url);
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return mission;
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}
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private static async LoadBackground(backgroundUrl: string) {
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let index = this.MissionBackgrounds.length - 1;
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if (index == -1) index = 0;
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this.MissionBackgrounds[index] = await PIXI.Assets.load({
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src: backgroundUrl,
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});
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}
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public static ButtonTexture: PIXI.Texture;
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public static BasicCreepTexture: PIXI.Texture;
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public static MissionBackgrounds: PIXI.Texture[] = [];
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public static Missions: MissionDefinition[];
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public static CreepStats: CreepStats[];
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}
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@ -1,11 +1,17 @@
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export type MissionDefinition = {
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name: string;
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description: string;
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mapImageUrl: string;
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mapImage: MapImageDefinition;
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gameMap: GameMapDefinition;
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rounds: MissionRoundDefinition[];
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};
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export type MapImageDefinition = {
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url: string;
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width: number;
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height: number;
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};
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export type GameMapDefinition = {
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rows: number;
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columns: number;
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@ -24,6 +30,21 @@ export type WaveDefinition = {
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creeps: CreepType[];
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};
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export type CreepStats = {
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health: number;
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speed: number;
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special: Function;
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resistance: CreepResistances;
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};
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export type CreepResistances = {
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physical: number;
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divine: number;
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fire: number;
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ice: number;
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frostfire: number;
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};
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export type PathDefinition = [[row: number, column: number]];
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export enum CreepType {
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@ -34,6 +55,7 @@ export enum CreepType {
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export enum TerrainType {
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Restricted = 0,
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Buildable = 1,
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Path = 9,
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}
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export enum GemType {
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@ -13,7 +13,7 @@ export default class Game extends GameObject {
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super(bounds);
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let params = new URLSearchParams(location.href);
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if (params.entries().next().value[1] == 'game') {
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this.setScene(new GameScene(Assets.Missions[0], this.bounds));
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this.setScene(new GameScene(Assets.Missions[0], 0, this.bounds));
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} else this.onMainMenu();
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}
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@ -39,7 +39,7 @@ export default class Game extends GameObject {
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const missionSelectScene = new MissionMenuSelect(this.bounds);
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missionSelectScene.events.on('mission', (mission) => {
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console.log('Mission selected', mission);
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this.setScene(new GameScene(mission, this.bounds));
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this.setScene(new GameScene(mission, Assets.Missions.indexOf(mission), this.bounds));
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});
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missionSelectScene.events.on('back', () => {
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this.onMainMenu();
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@ -53,12 +53,7 @@ export default class Game extends GameObject {
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protected triggerBoundsChanged(): void {
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if (this._currentScene) {
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this._currentScene.setBounds(
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0,
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0,
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this.bounds.width,
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this.bounds.height
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);
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this._currentScene.setBounds(0, 0, this.bounds.width, this.bounds.height);
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}
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}
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@ -1,40 +1,8 @@
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import Assets from '../base/Assets';
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import { CreepType, PathDefinition } from '../base/Definitions';
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import { CreepStats, CreepType, PathDefinition } from '../base/Definitions';
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import GameObject from '../base/GameObject';
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import * as PIXI from 'pixi.js';
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export function CreepStats(ctype: CreepType): object {
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switch (ctype) {
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case CreepType.Basic:
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return {
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health: 2,
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speed: 0.45,
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special: null,
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resistance: {
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physical: 0,
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divine: 0,
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fire: 0,
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ice: 0,
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frostfire: 0,
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},
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};
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case CreepType.Fast:
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throw new Error('Fast creep not defined.');
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default:
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return {
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health: null,
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speed: null,
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special: null,
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resistance: {
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physical: null,
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divine: null,
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fire: null,
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ice: null,
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frostfire: null,
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},
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};
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}
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}
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import GameScene from '../scenes/GameScene';
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export enum CreepEvents {
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Died = 'died',
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@ -46,19 +14,29 @@ export enum CreepEvents {
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export default class Creep extends GameObject {
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public creepType: CreepType;
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private path: PathDefinition;
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private stats: CreepStats;
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private pathIndex: number = 0;
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private speed: number = 0.002;
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public health: number = 2;
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private speed: number;
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private gameScene: GameScene;
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public health: number;
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public escaped: boolean = false;
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public died: boolean = false;
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public x: number; // X and Y are local to the grid, not canvas
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public y: number;
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constructor(creepType: CreepType, path: PathDefinition, bounds?: PIXI.Rectangle) {
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constructor(creepType: CreepType, path: PathDefinition, gameScene: GameScene, bounds?: PIXI.Rectangle) {
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super(bounds);
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this.gameScene = gameScene;
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this.creepType = creepType;
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this.stats = Assets.CreepStats[this.creepType];
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this.speed = this.stats.speed;
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this.health = this.stats.health;
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this.path = path;
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this.x = path[0][1] + 0.5; // centered
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this.y = path[0][0] + 0.5;
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this.gameScene.grid.container.addChild(this.container);
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}
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private gridUnitsToPixels(gridUnits) {
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return this.gameScene.grid.gridUnitsToPixels(gridUnits);
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}
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public update(elapsedMS: number) {
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if (this.pathIndex + 1 == this.path.length) {
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@ -101,7 +79,14 @@ export default class Creep extends GameObject {
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this.x += deltaX;
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this.y += deltaY;
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if (increaseIndex) this.pathIndex++;
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this.events.emit(CreepEvents.Moved, this);
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this.setBounds(
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new PIXI.Rectangle(
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this.gridUnitsToPixels(this.x),
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this.gridUnitsToPixels(this.y),
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this.gridUnitsToPixels(0.5),
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this.gridUnitsToPixels(0.6)
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)
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);
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}
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public takeDamage(amount: number) {
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@ -112,6 +97,11 @@ export default class Creep extends GameObject {
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}
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}
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public override destroy() {
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super.destroy();
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this.draw = null;
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this.container.removeChildren();
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}
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protected draw() {
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this.container.removeChildren();
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const sprite = new PIXI.Sprite(Assets.BasicCreepTexture);
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@ -2,19 +2,23 @@ import * as PIXI from 'pixi.js';
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import GameObject from '../base/GameObject';
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import { GameMapDefinition, TerrainType } from '../base/Definitions';
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import Creep, { CreepEvents } from './Creep';
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import GameScene from '../scenes/GameScene';
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import Assets from '../base/Assets';
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export class Cell extends GameObject {
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public type: TerrainType;
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public row: number;
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public column: number;
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public isPath: boolean = false;
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private grid: Grid;
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constructor(type: TerrainType, row: number, column: number, isPath: boolean, bounds?: PIXI.Rectangle) {
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constructor(type: TerrainType, row: number, column: number, isPath: boolean, grid: Grid, bounds?: PIXI.Rectangle) {
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super(bounds);
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this.type = type;
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this.row = row;
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this.column = column;
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this.isPath = isPath;
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this.grid = grid;
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this.draw();
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}
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@ -26,31 +30,55 @@ export class Cell extends GameObject {
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case TerrainType.Restricted:
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g.fill(0xff0000);
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break;
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case TerrainType.Path:
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g.fill(0xff00ff);
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break;
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case TerrainType.Buildable:
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g.fill(0x00ff00);
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g.stroke(0x00ff00);
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break;
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}
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this.container.addChild(g);
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this.container.x = this.bounds.x;
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this.container.y = this.bounds.y;
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return; // comment to enable debugging
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const text = new PIXI.Text({
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text: `${this.row}|${this.column}`,
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style: new PIXI.TextStyle({
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fill: 0xffffff,
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dropShadow: true,
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fontSize: 16,
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}),
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});
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this.container.addChild(text);
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text.anchor.set(0.5, 0.5);
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text.x = this.bounds.width / 2;
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text.y = this.bounds.height / 2;
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if (this.isPath) text.text += 'P';
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}
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}
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export class Grid extends GameObject {
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private gameMap: GameMapDefinition;
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private cells: Cell[] = [];
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private creeps: Creep[] = [];
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private gameScene: GameScene;
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public creeps: Creep[] = [];
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constructor(map: GameMapDefinition, bounds?: PIXI.Rectangle) {
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constructor(map: GameMapDefinition, gameScene: GameScene, bounds?: PIXI.Rectangle) {
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super(bounds);
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this.gameMap = map;
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this.gameScene = gameScene;
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console.log(this.gameMap.paths);
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for (let y = 0; y < this.gameMap.rows; y++) {
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for (let x = 0; x < this.gameMap.columns; x++) {
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let type = this.gameMap.cells[x][y];
|
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for (let y = 0; y < this.gameMap.columns; y++) {
|
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for (let x = 0; x < this.gameMap.rows; x++) {
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let type;
|
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try {
|
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type = this.gameMap.cells[x][y];
|
||||
} catch (e) {
|
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type = 1;
|
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}
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const isPath = this.gameMap.paths.some((path) => path.some((p) => p[0] === x && p[1] === y));
|
||||
if (isPath) type = TerrainType.Restricted;
|
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let cell = new Cell(type, x, y, isPath);
|
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if (isPath) type = TerrainType.Path;
|
||||
let cell = new Cell(type, x, y, isPath, this);
|
||||
this.cells.push(cell);
|
||||
}
|
||||
}
|
||||
@ -59,38 +87,30 @@ export class Grid extends GameObject {
|
||||
}
|
||||
public addCreep(creep: Creep) {
|
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this.creeps.push(creep);
|
||||
creep.events.on(CreepEvents.Moved, (movedCreep) => {
|
||||
this.onCreepMoved(movedCreep);
|
||||
});
|
||||
creep.events.on(CreepEvents.Died, (diedCreep) => {
|
||||
this.onCreepDiedOrEscaped(diedCreep);
|
||||
});
|
||||
creep.events.on(CreepEvents.Escaped, (escapedCreep) => {
|
||||
this.onCreepDiedOrEscaped(escapedCreep);
|
||||
});
|
||||
this.draw();
|
||||
}
|
||||
private onCreepMoved(movedCreep: Creep) {
|
||||
movedCreep.setBounds(
|
||||
new PIXI.Rectangle(
|
||||
this.gridUnitsToPixels(movedCreep.x),
|
||||
this.gridUnitsToPixels(movedCreep.y),
|
||||
this.gridUnitsToPixels(0.5),
|
||||
this.gridUnitsToPixels(0.6)
|
||||
)
|
||||
);
|
||||
}
|
||||
private onCreepDiedOrEscaped(creep: Creep) {
|
||||
this.creeps.splice(this.creeps.indexOf(creep), 1);
|
||||
this.draw();
|
||||
creep.destroy();
|
||||
}
|
||||
protected draw() {
|
||||
console.log('Drawing Grid', this.bounds);
|
||||
this.container.removeChildren();
|
||||
let g = new PIXI.Graphics();
|
||||
g.rect(0, 0, this.bounds.width, this.bounds.height);
|
||||
g.fill(0x00aa00);
|
||||
this.container.addChild(g);
|
||||
// let g = new PIXI.Graphics();
|
||||
// g.rect(0, 0, this.bounds.width, this.bounds.height + 100);
|
||||
// g.fill(0xffffff);
|
||||
// this.container.addChild(g);
|
||||
let background = new PIXI.Sprite(Assets.MissionBackgrounds[this.gameScene.missionIndex]);
|
||||
background.x = 0;
|
||||
background.y = 0;
|
||||
background.width = this.bounds.width;
|
||||
background.height = this.bounds.height;
|
||||
this.container.addChild(background);
|
||||
for (let cell of this.cells) {
|
||||
cell.setBounds(
|
||||
this.gridUnitsToPixels(cell.column),
|
||||
@ -100,16 +120,6 @@ export class Grid extends GameObject {
|
||||
);
|
||||
this.container.addChild(cell.container);
|
||||
}
|
||||
for (const creep of this.creeps) {
|
||||
creep.setBounds(
|
||||
this.gridUnitsToPixels(creep.x),
|
||||
this.gridUnitsToPixels(creep.y),
|
||||
this.gridUnitsToPixels(0.5),
|
||||
this.gridUnitsToPixels(0.6)
|
||||
);
|
||||
// console.log(creep.getBounds());
|
||||
this.container.addChild(creep.container);
|
||||
}
|
||||
this.container.x = this.bounds.x;
|
||||
this.container.y = this.bounds.y;
|
||||
}
|
||||
|
0
src/components/Tower.ts
Normal file
0
src/components/Tower.ts
Normal file
@ -1,6 +1,7 @@
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import { CreepType, MissionRoundDefinition, PathDefinition } from '../base/Definitions';
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import * as PIXI from 'pixi.js';
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import Creep, { CreepEvents } from './Creep';
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import GameScene from '../scenes/GameScene';
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export enum WaveManagerEvents {
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CreepSpawned = 'creepSpawned',
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@ -21,11 +22,13 @@ export default class WaveManager {
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private paths: PathDefinition[];
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private ticks: number = 0;
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private started: boolean = false;
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private gameScene: GameScene;
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public finished: boolean = false;
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public events = new PIXI.EventEmitter();
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constructor(rounds: MissionRoundDefinition[], paths: PathDefinition[]) {
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constructor(rounds: MissionRoundDefinition[], paths: PathDefinition[], gameScene) {
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this.rounds = rounds;
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this.paths = paths;
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this.gameScene = gameScene;
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}
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public start(roundIndex) {
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this.started = true;
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@ -36,7 +39,7 @@ export default class WaveManager {
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this.rounds[roundIndex].waves.forEach((wave) => {
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tickToSpawnAt += wave.firstCreepSpawnTick;
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wave.creeps.forEach((creep) => {
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const creepObj = new Creep(creep, this.paths[0]);
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const creepObj = new Creep(creep, this.paths[0], this.gameScene);
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const creepInstance = {
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creep: creepObj,
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tickToSpawnAt,
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@ -13,17 +13,21 @@ enum RoundMode {
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}
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export default class GameScene extends SceneBase {
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public grid: Grid;
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private ticker: PIXI.Ticker;
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private stats: MissionStats;
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private grid: Grid;
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private waveManager: WaveManager;
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private roundMode = RoundMode.Purchase;
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private changeRoundButton: Button;
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private currentRound: number = 0;
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public missionIndex: number;
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constructor(mission: MissionDefinition, bounds: PIXI.Rectangle) {
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private gridWidth: number;
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private gridHeight: number;
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constructor(mission: MissionDefinition, missionIndex: number, bounds: PIXI.Rectangle) {
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super(bounds);
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this.waveManager = new WaveManager(mission.rounds, mission.gameMap.paths);
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this.waveManager = new WaveManager(mission.rounds, mission.gameMap.paths, this);
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this.waveManager.events.on(WaveManagerEvents.CreepSpawned, (creep: Creep) => {
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this.grid.addCreep(creep);
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creep.events.on(CreepEvents.Escaped, () => {
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@ -31,12 +35,15 @@ export default class GameScene extends SceneBase {
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});
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});
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this.stats = new MissionStats(100, 200);
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this.grid = new Grid(mission.gameMap);
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this.grid = new Grid(mission.gameMap, this);
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this.gridWidth = mission.mapImage.width;
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this.gridHeight = mission.mapImage.height;
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this.ticker = new PIXI.Ticker();
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this.ticker.maxFPS = 60;
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this.ticker.minFPS = 30;
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this.ticker.add(() => this.update(this.ticker.elapsedMS)); // bruh
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this.ticker.start();
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this.missionIndex = missionIndex;
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this.changeRoundButton = new Button('Start', new PIXI.Color('white'), true);
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this.changeRoundButton.events.on('click', () => {
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console.log('clicked');
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@ -56,6 +63,7 @@ export default class GameScene extends SceneBase {
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public update(elapsedMS: number) {
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if (this.checkGameOver()) return;
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this.waveManager.update(elapsedMS);
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this.grid.creeps.forEach((creep) => creep.update(elapsedMS));
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this.checkToEndCombat();
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}
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@ -115,10 +123,19 @@ export default class GameScene extends SceneBase {
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||||
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||||
private getGridBounds(): PIXI.Rectangle {
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// Center / Center
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return new PIXI.Rectangle(this.bounds.width / 2 - 600 / 2, this.bounds.height / 2 - 600 / 2, 600, 600);
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let width = 600;
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let height = 600;
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return new PIXI.Rectangle(
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this.bounds.width / 2 - this.gridWidth / 2,
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this.bounds.height / 2 - this.gridHeight / 2,
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this.gridWidth,
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this.gridHeight
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);
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}
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private getChangeRoundButtonBounds(): PIXI.Rectangle {
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// Center / Center
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||||
return new PIXI.Rectangle(this.bounds.width - 300, this.bounds.height - 150, 300, 150);
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||||
let width = 300;
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||||
let height = 150;
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||||
return new PIXI.Rectangle(this.bounds.width - width, this.bounds.height - height, width, height);
|
||||
}
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||||
}
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||||
|
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Block a user