diff --git a/src/classes/game/Creep.ts b/src/classes/game/Creep.ts index 0934bab..c3a381f 100644 --- a/src/classes/game/Creep.ts +++ b/src/classes/game/Creep.ts @@ -224,14 +224,6 @@ export default class Creep extends GameObject { this.container.y = this.y; } - // public takeDamage(amount: number) { - // this.health -= amount; - // if (this.health < 0 && !this.died) { - // this.died = true; - // this.events.emit(CreepEvents.Died, this); - // } - // } - public destroy() { super.destroy(); this.container.removeChildren(); diff --git a/src/classes/game/Grid.ts b/src/classes/game/Grid.ts index b8ee63d..4a49683 100644 --- a/src/classes/game/Grid.ts +++ b/src/classes/game/Grid.ts @@ -146,7 +146,7 @@ export class Grid extends GameObject { Engine.GameMaster.currentScene.stage.addChild(this.container); - let background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]); + const background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]); this.container.addChild(background); for (let y = 0; y < this.gameMap.columns; y++) { diff --git a/src/classes/game/MissionStats.ts b/src/classes/game/MissionStats.ts index 7faf1f5..8f79d88 100644 --- a/src/classes/game/MissionStats.ts +++ b/src/classes/game/MissionStats.ts @@ -62,7 +62,7 @@ export default class MissionStats extends GameObject { this.inventory.push(gem); if (!noNotify) Engine.NotificationManager.Notify( - `Lv. ${gem.level} ${gem.definition.name}` + ' added to your inventory.', + `Lv. ${gem.level} ${gem.definition.name} added to your inventory.`, 'gemaward' ); Engine.GameScene.events.emit(StatsEvents.GemGivenEvent, gem); diff --git a/src/classes/game/Projectile.ts b/src/classes/game/Projectile.ts index 24cb619..f744372 100644 --- a/src/classes/game/Projectile.ts +++ b/src/classes/game/Projectile.ts @@ -6,7 +6,6 @@ import { CreepEvents } from '../Events'; import { distance, Tower } from './Tower'; import { CreepResistancesDefinition } from '../Definitions'; import GameAssets from '../Assets'; -import { RoundMode } from '../../scenes/Game'; export function calculateAngleToPoint(x, y, targetX, targetY) { const dx = targetX - x; @@ -47,6 +46,7 @@ export default class Projectile extends GameObject { this.gemResistanceModifications = gemResistanceModifications; this.sprite = new PIXI.AnimatedSprite({ textures: textures, scale: 0.25, rotation: angle }); this.sprite.anchor.set(0.5, 0.5); + // this.sprite.tint = tint; this.sprite.play(); this.container.x = this.x; this.container.y = this.y; @@ -71,7 +71,7 @@ export default class Projectile extends GameObject { Engine.Grid.creeps.forEach((creep) => { if (this.pierce <= 0) return; if (creep && creep.container && this.checkCollision(creep)) { - let exists = this.collidedCreepIDs.find((c) => creep.id == c.id); + const exists = this.collidedCreepIDs.find((c) => creep.id == c.id); if (!exists) { this.collidedCreepIDs.push(creep); this.pierce--; @@ -100,8 +100,8 @@ export default class Projectile extends GameObject { public checkCollision(creep: Creep) { //console.debug(creep); if (creep == null || creep.container == null || creep.container._position == null) return; - let mybb = this.copyContainerToBB(); - let otherbb = creep.copyContainerToBB(); + const mybb = this.copyContainerToBB(); + const otherbb = creep.copyContainerToBB(); return mybb.getBounds().intersects(otherbb.getBounds()); } } diff --git a/src/classes/gui/Tooltip.ts b/src/classes/gui/Tooltip.ts index ce49cc4..0419431 100644 --- a/src/classes/gui/Tooltip.ts +++ b/src/classes/gui/Tooltip.ts @@ -178,7 +178,7 @@ export default class Tooltip extends GuiObject { this.gemAmount.alpha = 0; this.gemDescriptionText.alpha = 1; - this.titleText.text = `Lv. ${gem.level} ` + gem.definition.name; + this.titleText.text = `Lv. ${gem.level} ${gem.definition.name}`; let costToLevelUp; if (!gem.isMaxLevel()) costToLevelUp = `Costs ${gem.definition.genericImprovements[gem.level].gemValueUp} gold to level up.`;