dont know what to say

This commit is contained in:
koneko 2025-02-10 20:05:40 +01:00
parent 00c378374f
commit e5f665a57b
5 changed files with 40 additions and 20 deletions

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@ -1,5 +1,5 @@
Generated by: `find ./src -name '*.ts' | xargs wc -l`
74 ./src/main.ts
92 ./src/main.ts
1 ./src/vite-env.d.ts
17 ./src/classes/GameUIConstants.ts
145 ./src/classes/gui/TowerTab.ts
@ -12,30 +12,32 @@ Generated by: `find ./src -name '*.ts' | xargs wc -l`
60 ./src/classes/gui/Gemsmith.ts
154 ./src/classes/gui/EndGameDialog.ts
220 ./src/classes/gui/GemTab.ts
59 ./src/classes/gui/GamePausedDialog.ts
36 ./src/classes/gui/MessageBox.ts
205 ./src/classes/gui/Tooltip.ts
126 ./src/classes/Definitions.ts
77 ./src/classes/game/WaveManager.ts
260 ./src/classes/game/Grid.ts
51 ./src/classes/game/Gem.ts
112 ./src/classes/game/TowerBehaviours.ts
152 ./src/classes/game/Tower.ts
114 ./src/classes/game/TowerBehaviours.ts
154 ./src/classes/game/Tower.ts
180 ./src/classes/game/MissionStats.ts
100 ./src/classes/game/AnimationManager.ts
177 ./src/classes/game/Creep.ts
47 ./src/classes/game/KeyboardManager.ts
98 ./src/classes/game/Projectile.ts
104 ./src/classes/game/Projectile.ts
86 ./src/classes/game/NotificationManager.ts
130 ./src/classes/game/TowerManager.ts
71 ./src/classes/game/HighScoreManager.ts
76 ./src/classes/GuiObject.ts
198 ./src/classes/Assets.ts
203 ./src/classes/Assets.ts
52 ./src/classes/GameObject.ts
70 ./src/classes/Bastion.ts
68 ./src/classes/Bastion.ts
30 ./src/classes/Events.ts
28 ./src/scenes/Scene.ts
37 ./src/scenes/Scene.ts
17 ./src/scenes/Settings.ts
67 ./src/scenes/HowToPlay.ts
84 ./src/scenes/Main.ts
333 ./src/scenes/Game.ts
31 ./src/scenes/MissionPicker.ts
`4429 total`
59 ./src/scenes/Main.ts
353 ./src/scenes/Game.ts
27 ./src/scenes/MissionPicker.ts
`4536 total`

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@ -1,5 +1,4 @@
import * as PIXI from 'pixi.js';
import GameObject from './GameObject';
import GuiObject from './GuiObject';
import Scene from '../scenes/Scene';
import { Grid } from './game/Grid';
@ -10,7 +9,6 @@ import { AnimationManager } from './game/AnimationManager';
import NotificationManager from './game/NotificationManager';
import Gem from './game/Gem';
import GameAssets from './Assets';
import { GemType } from './Definitions';
export class Engine {
public static app: PIXI.Application;
@ -33,10 +31,10 @@ export class Engine {
public static TestSuite() {
let params = new URLSearchParams(location.href);
if (params.entries().next().value[1] != 'game') return;
Engine.NotificationManager.Notify('Loaded testing suite.', 'danger');
let tower = GameAssets.Towers[0];
Engine.TowerManager.ToggleChoosingTowerLocation('RESET');
Engine.TowerManager.PlaceTower(GameAssets.Towers[0], 6, 10, GameAssets.Towers[0].behaviour, true);
Engine.TowerManager.PlaceTower(tower, 6, 10, tower.behaviour, true);
for (let i = 0; i < 29; i++) {
this.GameScene.MissionStats.giveGem(new Gem(i % 4), true);
}

View File

@ -36,6 +36,7 @@ export default class GamePausedDialog extends ModalDialogBase {
private onMainMenuClick(): void {
this.close();
this._unsubKeypress();
Engine.GameScene.UnpauseGame();
Engine.GameScene.destroy();
Engine.GameMaster.changeScene(new MissionPickerScene());
}
@ -44,6 +45,7 @@ export default class GamePausedDialog extends ModalDialogBase {
const missionName = Engine.GameScene.mission.name;
this.close();
this._unsubKeypress();
Engine.GameScene.UnpauseGame();
Engine.GameScene.destroy();
Engine.GameMaster.changeScene(new MissionPickerScene());
Engine.GameMaster.changeScene(new GameScene(missionName));

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@ -6,6 +6,7 @@ import { HowToPlay } from './HowToPlay';
import { MissionPickerScene } from './MissionPicker';
import Scene from './Scene';
import * as PIXI from 'pixi.js';
import { SettingsScene } from './Settings';
export class MainScene extends Scene {
public init() {
@ -35,7 +36,7 @@ export class MainScene extends Scene {
y: 0,
text: 'Latest commit: ' + Engine.latestCommit,
style: {
fill: 0x000000,
fill: 0xffffff,
fontSize: 10,
fontWeight: 'bold',
},
@ -46,10 +47,10 @@ export class MainScene extends Scene {
Engine.GameMaster.changeScene(new MissionPickerScene());
};
let b2 = new Button(SettingsButton.rect, SettingsButton.caption, SettingsButton.texture, true);
b2.onClick = (e) => {
Engine.NotificationManager.Notify('Not finished.', 'info');
};
// let b2 = new Button(SettingsButton.rect, SettingsButton.caption, SettingsButton.texture, true);
// b2.onClick = (e) => {
// Engine.GameMaster.changeScene(new SettingsScene());
// };
let b3 = new Button(TutorialButton.rect, TutorialButton.caption, TutorialButton.texture, true);
b3.onClick = (e) => {
Engine.GameMaster.changeScene(new HowToPlay());

17
src/scenes/Settings.ts Normal file
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@ -0,0 +1,17 @@
import Assets from '../classes/Assets';
import { Engine } from '../classes/Bastion';
import Button, { ButtonTexture } from '../classes/gui/Button';
import { GameScene } from './Game';
import { MainScene } from './Main';
import Scene from './Scene';
import * as PIXI from 'pixi.js';
export class SettingsScene extends Scene {
public init() {
this.addMainBackground();
const button = new Button(new PIXI.Rectangle(10, 10, 300, 60), 'Back to main', ButtonTexture.Button01);
button.onClick = (e) => {
Engine.GameMaster.changeScene(new MainScene());
};
}
}