programiranje

This commit is contained in:
koneko 2024-12-24 00:03:47 +01:00
parent 086c733bb3
commit f089b7ac79
17 changed files with 494 additions and 161 deletions

View File

@ -8,9 +8,6 @@
<title>Bastion App</title> <title>Bastion App</title>
</head> </head>
<body> <body>
<div id="game-container" style="background-color: black; width: 100%; height: 100%; overflow: hidden">
<canvas id="game-canvas"></canvas>
</div>
<script type="module" src="/src/main.ts"></script> <script type="module" src="/src/main.ts"></script>
</body> </body>
</html> </html>

View File

@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="20" height="20" tilewidth="64" tileheight="64" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="Tileset.tsx"/>
<layer id="1" name="Tile Layer 1" width="20" height="20">
<data encoding="csv">
15,15,15,15,15,15,15,16,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,16,15,15,15,
4,4,4,4,4,4,4,4,4,4,4,5,15,15,15,15,15,15,15,15,
32,32,32,32,32,32,32,32,32,32,7,19,15,15,15,15,15,15,15,16,
15,15,15,15,15,15,16,15,15,15,17,19,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,17,19,15,15,15,15,15,15,15,15,
15,16,15,15,15,15,15,15,15,15,17,19,15,15,16,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,17,20,4,4,4,4,4,5,15,15,
15,15,15,15,16,15,15,15,15,15,31,32,32,32,32,32,7,19,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,17,19,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,17,19,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,17,19,15,15,
15,16,15,15,3,4,4,4,4,4,4,4,4,4,4,4,21,19,15,15,
15,15,15,15,17,6,32,32,32,32,32,32,32,32,32,32,32,33,15,15,
15,15,15,15,17,19,16,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,17,19,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,17,19,15,15,15,15,15,15,15,16,15,15,15,15,15,15,
15,15,15,15,17,19,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,17,19,15,15,15,15,15,15,15,15,15,15,15,15,15,15
</data>
</layer>
</map>

48
public/Mission011 Normal file
View File

@ -0,0 +1,48 @@
{ "compressionlevel":-1,
"height":17,
"infinite":false,
"layers":[
{
"data":[15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 15, 15, 15, 15, 15, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 7, 18, 19, 15, 15, 15, 15, 15, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 17, 18, 6, 32, 32, 32, 32, 32, 32, 32, 32,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 3, 4, 4, 4, 4, 4, 4, 4, 4, 21, 18, 19, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 17, 18, 6, 32, 32, 32, 32, 32, 32, 32, 32, 33, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 17, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 17, 18, 20, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 21, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 31, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 33, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15],
"height":17,
"id":1,
"name":"Tile Layer 1",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":30,
"x":0,
"y":0
}],
"nextlayerid":2,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.11.0",
"tileheight":64,
"tilesets":[
{
"firstgid":1,
"source":"Tileset.tsx"
}],
"tilewidth":64,
"type":"map",
"version":"1.10",
"width":30
}

25
public/Mission011.tmx Normal file
View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="30" height="17" tilewidth="64" tileheight="64" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="Tileset.tsx"/>
<layer id="1" name="Tile Layer 1" width="30" height="17">
<data encoding="csv">
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
4,4,4,4,4,4,4,4,4,4,4,4,4,5,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
18,18,18,18,18,18,18,18,18,18,18,18,18,19,15,15,15,15,15,3,4,4,4,4,4,4,4,4,4,4,
32,32,32,32,32,32,32,32,32,32,32,7,18,19,15,15,15,15,15,17,18,18,18,18,18,18,18,18,18,18,
15,15,15,15,15,15,15,15,15,15,15,17,18,19,15,15,15,15,15,17,18,6,32,32,32,32,32,32,32,32,
15,15,15,15,15,15,15,15,15,15,15,17,18,19,15,15,15,15,15,17,18,19,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,17,18,19,15,15,15,15,15,17,18,19,15,15,15,15,15,15,15,15,
15,15,3,4,4,4,4,4,4,4,4,21,18,19,15,15,15,15,15,17,18,19,15,15,15,15,15,15,15,15,
15,15,17,18,18,18,18,18,18,18,18,18,18,19,15,15,15,15,15,17,18,19,15,15,15,15,15,15,15,15,
15,15,17,18,6,32,32,32,32,32,32,32,32,33,15,15,15,15,15,17,18,19,15,15,15,15,15,15,15,15,
15,15,17,18,19,15,15,15,15,15,15,15,15,15,15,15,15,15,15,17,18,19,15,15,15,15,15,15,15,15,
15,15,17,18,20,4,4,4,4,4,4,4,4,4,4,4,4,4,4,21,18,19,15,15,15,15,15,15,15,15,
15,15,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,15,15,15,15,15,15,15,15,
15,15,31,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,33,15,15,15,15,15,15,15,15,
15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15
</data>
</layer>
</map>

View File

@ -1,7 +1,7 @@
[ [
{ {
"health": 2, "health": 2,
"speed": 0.0005, "speed": 0.25,
"special": null, "special": null,
"resistance": { "resistance": {
"physical": 0, "physical": 0,

Binary file not shown.

Before

Width:  |  Height:  |  Size: 127 KiB

After

Width:  |  Height:  |  Size: 120 KiB

View File

@ -2,64 +2,99 @@
"name": "Mission 1", "name": "Mission 1",
"description": "This is the first mission", "description": "This is the first mission",
"mapImage": { "mapImage": {
"url": "/assets/maps/mission_01.png", "url": "/assets/maps/mission_01.png"
"width": 1280,
"height": 1280
}, },
"gameMap": { "gameMap": {
"rows": 20, "rows": 17,
"columns": 20, "columns": 30,
"cells": [ "cells": [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
], ],
"paths": [ "paths": [
[ [
[8, 0], [4, 0],
[8, 1], [4, 1],
[9, 2], [4, 2],
[10, 2], [4, 3],
[11, 2], [4, 4],
[12, 3], [4, 5],
[12, 4], [4, 6],
[12, 5], [4, 7],
[12, 6], [4, 8],
[12, 7], [4, 9],
[12, 8], [4, 10],
[12, 9], [4, 11],
[11, 10], [4, 12],
[10, 10], [5, 12],
[9, 10], [6, 12],
[8, 11], [7, 12],
[8, 12], [8, 12],
[8, 13], [9, 12],
[7, 14], [10, 12],
[6, 14], [10, 11],
[5, 14], [10, 10],
[4, 14], [10, 9],
[3, 14], [10, 8],
[2, 14], [10, 7],
[1, 14], [10, 6],
[0, 15] [10, 5],
[10, 4],
[10, 3],
[11, 3],
[12, 3],
[13, 3],
[14, 3],
[14, 4],
[14, 5],
[14, 6],
[14, 7],
[14, 8],
[14, 9],
[14, 10],
[14, 11],
[14, 12],
[14, 13],
[14, 14],
[14, 15],
[14, 16],
[14, 17],
[14, 18],
[14, 19],
[14, 20],
[13, 20],
[12, 20],
[11, 20],
[10, 20],
[9, 20],
[8, 20],
[7, 20],
[6, 20],
[5, 20],
[5, 21],
[5, 22],
[5, 23],
[5, 24],
[5, 25],
[5, 26],
[5, 27],
[5, 28],
[5, 29]
] ]
] ]
}, },

View File

@ -24,19 +24,29 @@
"y": 3197.8680879413732 "y": 3197.8680879413732
} }
}, },
"Mission01.tmx": {
"scale": 0.6739062499999999,
"selectedLayer": 0,
"viewCenter": {
"x": 795.3628564804081,
"y": 639.5548342221192
}
},
"Tileset.tsx": { "Tileset.tsx": {
"scaleInDock": 1 "scaleInDock": 1
} }
}, },
"last.externalTilesetPath": "/home/koneko/Programing/js/towerdefense/public", "last.externalTilesetPath": "/home/koneko/Programing/js/towerdefense/public",
"map.height": 17,
"map.lastUsedFormat": "tmx", "map.lastUsedFormat": "tmx",
"map.tileHeight": 64, "map.tileHeight": 64,
"map.tileWidth": 64, "map.tileWidth": 64,
"map.width": 20, "map.width": 30,
"openFiles": [ "openFiles": [
], ],
"project": "maps.tiled-project", "project": "maps.tiled-project",
"recentFiles": [ "recentFiles": [
"Mission01.tmx",
"/home/koneko/dumping/tiles/TiledTDThree64.tmx" "/home/koneko/dumping/tiles/TiledTDThree64.tmx"
], ],
"tileset.lastUsedFilter": "Tiled tileset files (*.tsx *.xml)" "tileset.lastUsedFilter": "Tiled tileset files (*.tsx *.xml)"

View File

@ -1,15 +1,12 @@
* {
margin: 0;
padding: 0;
}
body, body,
html { html {
width: 100vw; margin: 0;
height: 100vh; padding: 0;
overflow: hidden; overflow: hidden; /* Prevent scrollbars */
/* background-color: white; width: 100%;
display: flex; height: 100%;
flex-direction: row; background-color: black; /* Letterbox background color */
align-items: center; }
justify-content: center; */ canvas {
display: block;
} }

View File

@ -3,6 +3,7 @@ import GameObject from './GameObject';
import GuiObject from './GuiObject'; import GuiObject from './GuiObject';
import Scene from '../scenes/Scene'; import Scene from '../scenes/Scene';
import { Grid } from './game/Grid'; import { Grid } from './game/Grid';
import WaveManager from './game/WaveManager';
export class Globals { export class Globals {
public static app: PIXI.Application; public static app: PIXI.Application;
@ -11,6 +12,7 @@ export class Globals {
public static WindowWidth: number; public static WindowWidth: number;
public static AspectRatio: number = 16 / 9; public static AspectRatio: number = 16 / 9;
public static Grid: Grid; public static Grid: Grid;
public static WaveManager: WaveManager;
} }
export default class GameMaster { export default class GameMaster {
@ -26,18 +28,6 @@ export default class GameMaster {
this.ticker.add(() => this.update(this.ticker.elapsedMS)); this.ticker.add(() => this.update(this.ticker.elapsedMS));
} }
public _CreateGameObject(object: GameObject) {
this.GameObjects.push(object);
}
public _RemoveGameObject(object: GameObject) {
this.GameObjects.splice(this.GameObjects.indexOf(object), 1);
}
public GetGameObjectByName(name: string) {
return this.GameObjects.filter((obj) => obj.name == name);
}
public _CreateGuiObject(object: GuiObject) { public _CreateGuiObject(object: GuiObject) {
this.currentScene.gui.push(object); this.currentScene.gui.push(object);
Globals.app.stage.addChild(object.container); Globals.app.stage.addChild(object.container);

View File

@ -1,18 +1,15 @@
import * as PIXI from 'pixi.js'; import * as PIXI from 'pixi.js';
import { Globals } from './Bastion';
export default abstract class GameObject { export default abstract class GameObject {
public readonly name: string = this.constructor.name; public readonly name: string = this.constructor.name;
protected _container: PIXI.Container = new PIXI.Container(); protected _container: PIXI.Container = new PIXI.Container();
// bb = bounding box
protected bb: PIXI.Rectangle = new PIXI.Rectangle(); protected bb: PIXI.Rectangle = new PIXI.Rectangle();
protected _events: PIXI.EventEmitter = new PIXI.EventEmitter(); protected _events: PIXI.EventEmitter = new PIXI.EventEmitter();
public destroy() { public destroy() {
Globals.GameMaster._RemoveGameObject(this);
this._events.removeAllListeners(); this._events.removeAllListeners();
if (this._container.parent) this._container.parent.removeChild(this._container); if (this._container.parent) this._container.parent.removeChild(this._container);
this._container.destroy(); this._container.destroy();

109
src/classes/game/Creep.ts Normal file
View File

@ -0,0 +1,109 @@
import Assets from '../Assets';
import { Globals } from '../Bastion';
import { CreepStatsDefinition, CreepType, PathDefinition } from '../Definitions';
import GameObject from '../GameObject';
import * as PIXI from 'pixi.js';
export enum CreepEvents {
Died = 'died',
TakenDamage = 'takenDamage',
Escaped = 'escaped',
Moved = 'moved',
}
export default class Creep extends GameObject {
public creepType: CreepType;
private sprite: PIXI.Sprite;
private path: PathDefinition;
private stats: CreepStatsDefinition;
private pathIndex: number = 0;
private speed: number;
public health: number;
public escaped: boolean = false;
public died: boolean = false;
public x: number; // X and Y are local to the grid, not canvas
public y: number;
constructor(creepType: CreepType, path: PathDefinition) {
super();
this.creepType = creepType;
this.stats = Assets.CreepStats[this.creepType];
this.sprite = new PIXI.Sprite(Assets.BasicCreepTexture);
// because wave manager spawns all instantly and i dont want
// it to look like a shit game (they all spawn in top left corner)
// i want to hide minion - mario
this.container.x = -70;
this.container.y = -50;
this.sprite.width = 64;
this.sprite.height = 64;
this.speed = this.stats.speed;
this.health = this.stats.health;
this.path = path;
this.x = path[0][1] * 64 + 32; // centered
this.y = path[0][0] * 64 + 32;
Globals.Grid.container.addChild(this.container);
this.container.addChild(this.sprite);
}
public update(elapsedMS: number) {
if (this.pathIndex + 1 == this.path.length) {
if (this.escaped) return;
this.events.emit(CreepEvents.Escaped, this);
this.escaped = true;
return;
}
const currentCell = this.path[this.pathIndex];
const targetCell = this.path[this.pathIndex + 1];
const targetX = targetCell[1] * 64 + 32;
const targetY = targetCell[0] * 64 + 32;
const directionX = targetCell[1] - currentCell[1];
const directionY = targetCell[0] - currentCell[0];
let deltaX = this.speed * elapsedMS * directionX;
let deltaY = this.speed * elapsedMS * directionY;
console.log(deltaX + ' DELTA X UPDATE\n' + deltaY + 'DELTA Y UPDATE ');
let increaseIndex = false;
if (deltaX > 0 && this.x + deltaX > targetX) {
// limit to center of target cell
deltaX = targetX - this.x;
increaseIndex = true;
}
if (deltaX < 0 && this.x + deltaX < targetX) {
// limit to center of target cell
deltaX = targetX - this.x;
increaseIndex = true;
}
if (deltaY > 0 && this.y + deltaY > targetY) {
// limit to center of target cell
deltaY = targetY - this.y;
increaseIndex = true;
}
if (deltaY < 0 && this.y + deltaY < targetY) {
// limit to center of target cell
deltaY = targetY - this.y;
increaseIndex = true;
}
this.x += deltaX;
this.y += deltaY;
console.log(this.x + ' CREEP X UPDATE\n' + this.y + 'CREEP Y UPDATE ');
if (increaseIndex) this.pathIndex++;
this.draw();
}
public takeDamage(amount: number) {
this.health -= amount;
if (this.health < 0 && !this.died) {
this.died = true;
this.events.emit(CreepEvents.Died, this);
}
}
public override destroy() {
super.destroy();
this.container.removeChildren();
}
protected draw() {
this.sprite.anchor.set(0.5, 0.5);
this.container.x = this.x;
this.container.y = this.y;
}
}

View File

@ -1,10 +1,9 @@
import * as PIXI from 'pixi.js'; import * as PIXI from 'pixi.js';
import GameObject from '../GameObject'; import GameObject from '../GameObject';
import { GameMapDefinition, TerrainType } from '../Definitions'; import { GameMapDefinition, TerrainType } from '../Definitions';
// import Creep, { CreepEvents } from './Creep';
import GameAssets from '../Assets'; import GameAssets from '../Assets';
import { Viewport } from 'pixi-viewport';
import { Globals } from '../Bastion'; import { Globals } from '../Bastion';
import Creep, { CreepEvents } from './Creep';
export class Cell extends GameObject { export class Cell extends GameObject {
public type: TerrainType; public type: TerrainType;
@ -18,15 +17,11 @@ export class Cell extends GameObject {
this.row = row; this.row = row;
this.column = column; this.column = column;
this.isPath = isPath; this.isPath = isPath;
// this.bb.x = parseFloat(environment.Grid.gridUnitsToPixels(this.column).toFixed(2)); this.bb.x = this.column * 64;
// this.bb.y = parseFloat(environment.Grid.gridUnitsToPixels(this.row).toFixed(2)); this.bb.y = this.row * 64;
if (column == 24 || column == 23) console.log(`col ${column} ` + Globals.Grid.gridUnitsToPixels(this.column)); this.bb.width = 64;
this.bb.x = Globals.Grid.gridUnitsToPixels(this.column); this.bb.height = 64;
this.bb.y = Globals.Grid.gridUnitsToPixels(this.row);
this.bb.width = Globals.Grid.gridUnitsToPixels(1);
this.bb.height = Globals.Grid.gridUnitsToPixels(1);
Globals.Grid.container.addChild(this.container); Globals.Grid.container.addChild(this.container);
Globals.GameMaster._CreateGameObject(this);
let g = new PIXI.Graphics(); let g = new PIXI.Graphics();
g.rect(0, 0, this.bb.width, this.bb.height); g.rect(0, 0, this.bb.width, this.bb.height);
switch (this.type) { switch (this.type) {
@ -64,42 +59,54 @@ export class Cell extends GameObject {
export class Grid extends GameObject { export class Grid extends GameObject {
private gameMap: GameMapDefinition; private gameMap: GameMapDefinition;
private cells: Cell[] = []; private cells: Cell[] = [];
// public creeps: Creep[] = []; public creeps: Creep[] = [];
constructor(map: GameMapDefinition, missionIndex) { constructor(map: GameMapDefinition, missionIndex) {
super(); super();
this.gameMap = map; this.gameMap = map;
Globals.Grid = this; Globals.Grid = this;
this.container.isRenderGroup = true;
this.bb.x = 0; this.bb.x = 0;
this.bb.y = 110; this.bb.y = 0;
this.bb.width = Globals.WindowWidth - 360; this.bb.width = 64 * 30;
this.bb.height = Globals.WindowHeight - 110; this.bb.height = 64 * 17;
Globals.app.stage.addChild(this.container); Globals.app.stage.addChild(this.container);
Globals.GameMaster._CreateGameObject(this);
let background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]); let background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]);
background.x = 0; background.x = 0;
background.y = 0; background.y = 0;
this.bb.width = this.gridUnitsToPixels(1) * this.gameMap.columns;
this.bb.height = this.gridUnitsToPixels(1) * this.gameMap.rows;
background.width = this.bb.width; background.width = this.bb.width;
background.height = this.bb.height; background.height = this.bb.height;
this.container.addChild(background); this.container.addChild(background);
}
public update() {}
private getPixelScalingFactor() {
const pixelScaleX = this.bb.width / this.gameMap.columns;
const pixelScaleY = this.bb.height / this.gameMap.rows;
return pixelScaleX < pixelScaleY ? pixelScaleX : pixelScaleY;
}
public gridUnitsToPixels(amount: number): number { for (let y = 0; y < this.gameMap.columns; y++) {
return amount * this.getPixelScalingFactor(); for (let x = 0; x < this.gameMap.rows; x++) {
} let type = this.gameMap.cells[x][y];
if (!type) type = 1;
public pixelsToGridUnits(pixels: number): number { const isPath = this.gameMap.paths.some((path) => path.some((p) => p[0] === x && p[1] === y));
return pixels / this.getPixelScalingFactor(); if (isPath) type = TerrainType.Path;
let cell = new Cell(type, x, y, isPath);
this.cells.push(cell);
}
}
}
public addCreep(creep: Creep) {
console.log('ADD CREEP');
this.creeps.push(creep);
creep.events.on(CreepEvents.Died, (diedCreep) => {
this.onCreepDiedOrEscaped(diedCreep);
});
creep.events.on(CreepEvents.Escaped, (escapedCreep) => {
this.onCreepDiedOrEscaped(escapedCreep);
});
}
private onCreepDiedOrEscaped(creep: Creep) {
this.creeps.splice(this.creeps.indexOf(creep), 1);
creep.destroy();
}
public update(elapsedMS) {
this.creeps.forEach((creep) => {
creep.update(elapsedMS);
});
} }
} }

View File

@ -0,0 +1,74 @@
import { CreepType, MissionRoundDefinition, PathDefinition } from '../Definitions';
import * as PIXI from 'pixi.js';
import Creep, { CreepEvents } from './Creep';
import { Globals } from '../Bastion';
export enum WaveManagerEvents {
CreepSpawned = 'creepSpawned',
Finished = 'finished',
}
type CreepInstance = {
creep: Creep;
tickToSpawnAt: number;
spawned: boolean;
};
export default class WaveManager {
// Doesn't need to extend GameObject since it does not render
private creeps: CreepInstance[] = [];
private rounds: MissionRoundDefinition[];
private paths: PathDefinition[];
private ticks: number = 0;
private started: boolean = false;
public finished: boolean = false;
public events = new PIXI.EventEmitter();
constructor(rounds: MissionRoundDefinition[], paths: PathDefinition[]) {
Globals.WaveManager = this;
this.rounds = rounds;
this.paths = paths;
}
public start(roundIndex) {
this.started = true;
this.ticks = 0;
this.creeps = [];
this.finished = false;
let tickToSpawnAt = 0;
this.rounds[roundIndex].waves.forEach((wave) => {
tickToSpawnAt += wave.firstCreepSpawnTick;
wave.creeps.forEach((creep) => {
const creepObj = new Creep(creep, this.paths[0]);
const creepInstance = {
creep: creepObj,
tickToSpawnAt,
spawned: false,
};
console.log('CREAWTASEDASD');
tickToSpawnAt += wave.spawnIntervalTicks;
this.creeps.push(creepInstance);
});
});
console.log(this.creeps);
}
public end() {
this.started = false;
}
public update(elapsedMS: number): void {
if (this.started == false) return;
this.ticks += elapsedMS;
this.creeps.forEach((creep) => {
if (!creep.spawned && creep.tickToSpawnAt <= this.ticks) {
creep.spawned = true;
this.events.emit(WaveManagerEvents.CreepSpawned, creep.creep);
console.log('Wave manager creep spawned, ', creep, this.ticks);
if (!this.finished && this.creeps.every((creep) => creep.spawned)) {
this.finished = true;
console.log('wave maanger finisehd');
this.events.emit(WaveManagerEvents.Finished);
}
} else if (creep.spawned) {
creep.creep.update(elapsedMS);
}
});
}
}

View File

@ -6,28 +6,48 @@ import { GameScene } from './scenes/Game';
(async () => { (async () => {
const app = new PIXI.Application(); const app = new PIXI.Application();
const aspectRatio = Globals.AspectRatio;
const maxWidth = window.innerWidth;
const maxHeight = window.innerHeight;
const width = Math.min(maxWidth * 0.75, maxHeight * aspectRatio);
const height = width / aspectRatio;
Globals.app = app; Globals.app = app;
await app.init({ await app.init({
width: maxWidth, width: 1920, // Base width
height: maxHeight, height: 1080, // Base height
backgroundColor: 'black', resolution: window.devicePixelRatio || 1,
autoDensity: true,
backgroundColor: 0xffffff,
sharedTicker: true, sharedTicker: true,
preference: 'webgl',
}); });
const screenRatio = maxWidth / maxHeight;
const scale = screenRatio < aspectRatio ? maxWidth / width : maxHeight / height;
app.stage.scale.x = scale;
app.stage.scale.y = scale;
Globals.WindowWidth = maxWidth / scale;
Globals.WindowHeight = maxHeight / scale;
document.body.appendChild(app.canvas); document.body.appendChild(app.canvas);
function resize() {
const windowWidth = window.innerWidth;
const windowHeight = window.innerHeight;
Globals.WindowHeight = windowHeight;
Globals.WindowWidth = windowWidth;
// Calculate scale factor to maintain aspect ratio
const scaleX = windowWidth / app.screen.width;
const scaleY = windowHeight / app.screen.height;
const scale = Math.min(scaleX, scaleY); // Use the smaller scale to fit
// Calculate new canvas size
const gameWidth = Math.round(app.screen.width * scale);
const gameHeight = Math.round(app.screen.height * scale);
// Center the canvas
const marginHorizontal = (windowWidth - gameWidth) / 2;
const marginVertical = (windowHeight - gameHeight) / 2;
// Apply styles to canvas
app.canvas.style.width = `${gameWidth}px`;
app.canvas.style.height = `${gameHeight}px`;
app.canvas.style.marginLeft = `${marginHorizontal}px`;
app.canvas.style.marginTop = `${marginVertical}px`;
app.canvas.style.marginRight = `0`; // Prevent unnecessary margin
app.canvas.style.marginBottom = `0`; // Prevent unnecessary margin
app.canvas.style.display = 'block'; // Prevent inline-block spacing issues
}
window.addEventListener('resize', resize);
resize();
await Assets.LoadAssets(); await Assets.LoadAssets();
new GameMaster(); new GameMaster();
Globals.GameMaster.changeScene(new MainScene()); Globals.GameMaster.changeScene(new MainScene());

View File

@ -1,14 +1,26 @@
import GameAssets from '../classes/Assets'; import GameAssets from '../classes/Assets';
import { Globals } from '../classes/Bastion'; import { Globals } from '../classes/Bastion';
import { MissionDefinition } from '../classes/Definitions'; import { MissionDefinition } from '../classes/Definitions';
import Creep, { CreepEvents } from '../classes/game/Creep';
import { Grid } from '../classes/game/Grid'; import { Grid } from '../classes/game/Grid';
import WaveManager, { WaveManagerEvents } from '../classes/game/WaveManager';
import Sidebar from '../classes/gui/Sidebar'; import Sidebar from '../classes/gui/Sidebar';
import Button, { ButtonTexture } from '../classes/gui/Button';
import Scene from './Scene'; import Scene from './Scene';
import * as PIXI from 'pixi.js'; import * as PIXI from 'pixi.js';
enum RoundMode {
Purchase = 0,
Combat = 1,
}
export class GameScene extends Scene { export class GameScene extends Scene {
public mission: MissionDefinition; public mission: MissionDefinition;
public missionIndex: number; public missionIndex: number;
public roundMode: RoundMode;
public ticker: PIXI.Ticker;
private currentRound: number = 0;
constructor(name: string) { constructor(name: string) {
super(); super();
GameAssets.Missions.forEach((mission, index) => { GameAssets.Missions.forEach((mission, index) => {
@ -19,9 +31,44 @@ export class GameScene extends Scene {
}); });
} }
public init() { public init() {
const SidebarRect = new PIXI.Rectangle(Globals.WindowWidth - 400, 0, 400, Globals.WindowHeight); this.ticker = new PIXI.Ticker();
this.ticker.maxFPS = 60;
this.ticker.minFPS = 30;
this.ticker.add(() => this.update(this.ticker.elapsedMS)); // bruh
this.ticker.start();
const SidebarRect = new PIXI.Rectangle(Globals.WindowWidth - 350, 0, 350, Globals.app.canvas.height);
const StartButtonRect = new PIXI.Rectangle(Globals.WindowWidth - 200, Globals.WindowHeight, 200, 100);
new Sidebar(SidebarRect);
new Grid(this.mission.gameMap, this.missionIndex); new Grid(this.mission.gameMap, this.missionIndex);
new WaveManager(this.mission.rounds, this.mission.gameMap.paths);
Globals.WaveManager.events.on(WaveManagerEvents.CreepSpawned, (creep: Creep) => {
Globals.Grid.addCreep(creep);
creep.events.on(CreepEvents.Escaped, () => {
this.onCreepEscaped(creep);
});
});
new Sidebar(SidebarRect);
// const changeRoundButton = new Button('Start', new PIXI.Color('white'), true);
const changeRoundButton = new Button(StartButtonRect, 'Start', ButtonTexture.Button01, true);
changeRoundButton.onClick = () => {
console.log('clicked');
changeRoundButton.setEnabled(false);
changeRoundButton.setCaption('[X]');
this.setRoundMode(RoundMode.Combat);
};
}
public update(elapsedMS) {
Globals.WaveManager.update(elapsedMS);
Globals.Grid.update(elapsedMS);
}
public onCreepEscaped(creep: Creep) {}
private setRoundMode(roundMode: RoundMode) {
this.roundMode = roundMode;
if (this.roundMode == RoundMode.Combat) {
Globals.WaveManager.start(this.currentRound);
} else {
Globals.WaveManager.end();
}
} }
} }

View File

@ -9,7 +9,12 @@ export class MissionPickerScene extends Scene {
public init() { public init() {
Assets.Missions.forEach((mission, index) => { Assets.Missions.forEach((mission, index) => {
const button = new Button( const button = new Button(
new PIXI.Rectangle(Globals.WindowWidth / 2 - 300 / 2, Globals.WindowHeight / 5 + index * 80, 300, 60), new PIXI.Rectangle(
Globals.app.canvas.width / 2 - 300 / 2,
Globals.app.canvas.height / 5 + index * 80,
300,
60
),
mission.name, mission.name,
ButtonTexture.Button01 ButtonTexture.Button01
); );