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name: Build and Deploy
on:
push:
branches:
- main
jobs:
build-and-deploy:
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v3
- name: Set up Node.js
uses: actions/setup-node@v3
with:
node-version: '23.3.0' # Specify the Node.js version
# Step 3: Install dependencies and build
- name: Install Dependencies and Build
run: |
npm install
npm run build # Adjust to your build command
- name: Save commit id to file
run: echo "$(git rev-parse --short HEAD)" > dist/latest_commit
# Step 4: Deploy to GitHub Pages
- name: Deploy to GitHub Pages
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./dist # Replace with your build output directory
publish_branch: deployed # Deploy to the `gh-pages` branch

24
.gitignore vendored
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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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{
"trailingComma": "es5",
"tabWidth": 4,
"semi": true,
"singleQuote": true,
"printWidth": 120
}

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# Bastion
## Setup
Please read [setup](/docs/setup.md) to see how to setup a development environment or how to build and play.
You can click [here](https://bastion.overflow.fun) to play the latest build of main, published via CI/CD + Github Pages.
## Design
The [design document](/docs/design.md) contains the starting idea which was initially written for the game before discussing how to make it.
## Todos
Todos are available [here](/docs/todos.md) which contain self-made tasks which should get done or are already done.
## Extra documentation
Extra documentation is available [here](/docs)

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uTransformMatrix:mat3x3<f32>,
uColor:vec4<f32>,
uRound:f32,
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vColor *= localUniforms.uColor;
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`,end:`
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vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
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uniform vec4 uColor;
uniform float uRound;
`,main:`
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gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
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