import{u as We,G as te,v as re,x as Ve,l as se,M as g,E as u,e as D,y as ne,z as _,F as je,R as E,H as ae,I as ie,J as Ne,a as m,S as p,j as B,w as oe,K as $,L as $e,d as q,B as k,k as U,N as M,T as b,O as S,Q as qe,c as Ke,C as w,V as le,W as ue,X as de,Y as ce,Z as Ye,P as Je,h as Xe,b as K,D as he,_ as Y,$ as Qe,a0 as Ze,a1 as et}from"./index-anpEFPc9.js";import{S as fe,T as J,B as tt,c as rt}from"./colorToUniform-CbvfmfxC.js";const pe=class A extends We{constructor(e){e={...A.defaultOptions,...e},super(e),this.enabled=!0,this._state=fe.for2d(),this.blendMode=e.blendMode,this.padding=e.padding,typeof e.antialias=="boolean"?this.antialias=e.antialias?"on":"off":this.antialias=e.antialias,this.resolution=e.resolution,this.blendRequired=e.blendRequired,this.addResource("uTexture",0,1)}apply(e,t,r,n){e.applyFilter(this,t,r,n)}get blendMode(){return this._state.blendMode}set blendMode(e){this._state.blendMode=e}static from(e){const{gpu:t,gl:r,...n}=e;let a,i;return t&&(a=te.from(t)),r&&(i=re.from(r)),new A({gpuProgram:a,glProgram:i,...n})}};pe.defaultOptions={blendMode:"normal",resolution:1,padding:0,antialias:"off",blendRequired:!1};let st=pe;var nt=`in vec2 vMaskCoord; in vec2 vTextureCoord; uniform sampler2D uTexture; uniform sampler2D uMaskTexture; uniform float uAlpha; uniform vec4 uMaskClamp; out vec4 finalColor; void main(void) { float clip = step(3.5, step(uMaskClamp.x, vMaskCoord.x) + step(uMaskClamp.y, vMaskCoord.y) + step(vMaskCoord.x, uMaskClamp.z) + step(vMaskCoord.y, uMaskClamp.w)); // TODO look into why this is needed float npmAlpha = uAlpha; vec4 original = texture(uTexture, vTextureCoord); vec4 masky = texture(uMaskTexture, vMaskCoord); float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a); original *= (alphaMul * masky.r * uAlpha * clip); finalColor = original; } `,at=`in vec2 aPosition; out vec2 vTextureCoord; out vec2 vMaskCoord; uniform vec4 uInputSize; uniform vec4 uOutputFrame; uniform vec4 uOutputTexture; uniform mat3 uFilterMatrix; vec4 filterVertexPosition( vec2 aPosition ) { vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy; position.x = position.x * (2.0 / uOutputTexture.x) - 1.0; position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z; return vec4(position, 0.0, 1.0); } vec2 filterTextureCoord( vec2 aPosition ) { return aPosition * (uOutputFrame.zw * uInputSize.zw); } vec2 getFilterCoord( vec2 aPosition ) { return ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy; } void main(void) { gl_Position = filterVertexPosition(aPosition); vTextureCoord = filterTextureCoord(aPosition); vMaskCoord = getFilterCoord(aPosition); } `,X=`struct GlobalFilterUniforms { uInputSize:vec4, uInputPixel:vec4, uInputClamp:vec4, uOutputFrame:vec4, uGlobalFrame:vec4, uOutputTexture:vec4, }; struct MaskUniforms { uFilterMatrix:mat3x3, uMaskClamp:vec4, uAlpha:f32, }; @group(0) @binding(0) var gfu: GlobalFilterUniforms; @group(0) @binding(1) var uTexture: texture_2d; @group(0) @binding(2) var uSampler : sampler; @group(1) @binding(0) var filterUniforms : MaskUniforms; @group(1) @binding(1) var uMaskTexture: texture_2d; struct VSOutput { @builtin(position) position: vec4, @location(0) uv : vec2, @location(1) filterUv : vec2, }; fn filterVertexPosition(aPosition:vec2) -> vec4 { var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy; position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0; position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z; return vec4(position, 0.0, 1.0); } fn filterTextureCoord( aPosition:vec2 ) -> vec2 { return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw); } fn globalTextureCoord( aPosition:vec2 ) -> vec2 { return (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw); } fn getFilterCoord(aPosition:vec2 ) -> vec2 { return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy; } fn getSize() -> vec2 { return gfu.uGlobalFrame.zw; } @vertex fn mainVertex( @location(0) aPosition : vec2, ) -> VSOutput { return VSOutput( filterVertexPosition(aPosition), filterTextureCoord(aPosition), getFilterCoord(aPosition) ); } @fragment fn mainFragment( @location(0) uv: vec2, @location(1) filterUv: vec2, @builtin(position) position: vec4 ) -> @location(0) vec4 { var maskClamp = filterUniforms.uMaskClamp; var clip = step(3.5, step(maskClamp.x, filterUv.x) + step(maskClamp.y, filterUv.y) + step(filterUv.x, maskClamp.z) + step(filterUv.y, maskClamp.w)); var mask = textureSample(uMaskTexture, uSampler, filterUv); var source = textureSample(uTexture, uSampler, uv); var npmAlpha = 0.0; var alphaMul = 1.0 - npmAlpha * (1.0 - mask.a); var a = (alphaMul * mask.r) * clip; return vec4(source.rgb, source.a) * a; }`;class it extends st{constructor(e){const{sprite:t,...r}=e,n=new Ve(t.texture),a=new se({uFilterMatrix:{value:new g,type:"mat3x3"},uMaskClamp:{value:n.uClampFrame,type:"vec4"},uAlpha:{value:1,type:"f32"}}),i=te.from({vertex:{source:X,entryPoint:"mainVertex"},fragment:{source:X,entryPoint:"mainFragment"}}),l=re.from({vertex:at,fragment:nt,name:"mask-filter"});super({...r,gpuProgram:i,glProgram:l,resources:{filterUniforms:a,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=n}apply(e,t,r,n){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,r,n)}}const F=class me{constructor(e,t){var r,n;this.state=fe.for2d(),this._batchersByInstructionSet=Object.create(null),this._activeBatches=Object.create(null),this.renderer=e,this._adaptor=t,(n=(r=this._adaptor).init)==null||n.call(r,this)}static getBatcher(e){return new this._availableBatchers[e]}buildStart(e){let t=this._batchersByInstructionSet[e.uid];t||(t=this._batchersByInstructionSet[e.uid]=Object.create(null),t.default||(t.default=new ne)),this._activeBatches=t,this._activeBatch=this._activeBatches.default;for(const r in this._activeBatches)this._activeBatches[r].begin()}addToBatch(e,t){if(this._activeBatch.name!==e.batcherName){this._activeBatch.break(t);let r=this._activeBatches[e.batcherName];r||(r=this._activeBatches[e.batcherName]=me.getBatcher(e.batcherName),r.begin()),this._activeBatch=r}this._activeBatch.add(e)}break(e){this._activeBatch.break(e)}buildEnd(e){this._activeBatch.break(e);const t=this._activeBatches;for(const r in t){const n=t[r],a=n.geometry;a.indexBuffer.setDataWithSize(n.indexBuffer,n.indexSize,!0),a.buffers[0].setDataWithSize(n.attributeBuffer.float32View,n.attributeSize,!1)}}upload(e){const t=this._batchersByInstructionSet[e.uid];for(const r in t){const n=t[r],a=n.geometry;n.dirty&&(n.dirty=!1,a.buffers[0].update(n.attributeSize*4))}}execute(e){if(e.action==="startBatch"){const t=e.batcher,r=t.geometry,n=t.shader;this._adaptor.start(this,r,n)}this._adaptor.execute(this,e)}destroy(){this.state=null,this.renderer=null,this._adaptor=null;for(const e in this._activeBatches)this._activeBatches[e].destroy();this._activeBatches=null}};F.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"batch"};F._availableBatchers=Object.create(null);let ge=F;D.handleByMap(u.Batcher,ge._availableBatchers);D.add(ne);const It={name:"texture-bit",vertex:{header:` struct TextureUniforms { uTextureMatrix:mat3x3, } @group(2) @binding(2) var textureUniforms : TextureUniforms; `,main:` uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy; `},fragment:{header:` @group(2) @binding(0) var uTexture: texture_2d; @group(2) @binding(1) var uSampler: sampler; `,main:` outColor = textureSample(uTexture, uSampler, vUV); `}},Dt={name:"texture-bit",vertex:{header:` uniform mat3 uTextureMatrix; `,main:` uv = (uTextureMatrix * vec3(uv, 1.0)).xy; `},fragment:{header:` uniform sampler2D uTexture; `,main:` outColor = texture(uTexture, vUV); `}};function ot(s,e){const t=s.root,r=s.instructionSet;r.reset();const n=e.renderPipes?e:e.batch.renderer,a=n.renderPipes;a.batch.buildStart(r),a.blendMode.buildStart(),a.colorMask.buildStart(),t.sortableChildren&&t.sortChildren(),ve(t,r,n,!0),a.batch.buildEnd(r),a.blendMode.buildEnd(r)}function P(s,e,t){const r=t.renderPipes?t:t.batch.renderer;s.globalDisplayStatus<7||!s.includeInBuild||(s.sortableChildren&&s.sortChildren(),s.isSimple?lt(s,e,r):ve(s,e,r,!1))}function lt(s,e,t){if(s.renderPipeId){const{renderPipes:r,renderableGC:n}=t;r.blendMode.setBlendMode(s,s.groupBlendMode,e),s.didViewUpdate=!1,r[s.renderPipeId].addRenderable(s,e),n.addRenderable(s,e)}if(!s.renderGroup){const r=s.children,n=r.length;for(let a=0;a=0;o--){const d=s.effects[o];n[d.pipe].pop(d,s,e)}}}const ut=new ae;class dt extends ie{constructor(){super(),this.filters=[new it({sprite:new Ne(m.EMPTY),resolution:"inherit",antialias:"inherit"})]}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}}class xe{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,r){const n=this._renderer;if(n.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,canBundle:!1,maskedContainer:t}),e.renderMaskToTexture){const a=e.mask;a.includeInBuild=!0,P(a,r,n),a.includeInBuild=!1}n.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,canBundle:!1})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,canBundle:!1})}execute(e){const t=this._renderer,r=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){const n=_.get(dt);if(r){e.mask.mask.measurable=!0;const a=je(e.mask.mask,!0,ut);e.mask.mask.measurable=!1,a.ceil();const i=t.renderTarget.renderTarget.colorTexture.source,l=J.getOptimalTexture(a.width,a.height,i._resolution,i.antialias);t.renderTarget.push(l,!0),t.globalUniforms.push({offset:a,worldColor:4294967295});const o=n.sprite;o.texture=l,o.worldTransform.tx=a.minX,o.worldTransform.ty=a.minY,this._activeMaskStage.push({filterEffect:n,maskedContainer:e.maskedContainer,filterTexture:l})}else n.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:n,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){const n=this._activeMaskStage[this._activeMaskStage.length-1];r&&(t.type===E.WEBGL&&t.renderTarget.finishRenderPass(),t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:n.maskedContainer,filterEffect:n.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();const n=this._activeMaskStage.pop();r&&J.returnTexture(n.filterTexture),_.return(n.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}}xe.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"alphaMask"};class _e{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,r){this._renderer.renderPipes.batch.break(r);const a=this._colorStack;a[this._colorStackIndex]=a[this._colorStackIndex-1]&e.mask;const i=this._colorStack[this._colorStackIndex];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1})),this._colorStackIndex++}pop(e,t,r){this._renderer.renderPipes.batch.break(r);const a=this._colorStack;this._colorStackIndex--;const i=a[this._colorStackIndex-1];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._colorStack=null}}_e.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"colorMask"};class be{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,r){var n;const a=e,i=this._renderer;i.renderPipes.batch.break(r),i.renderPipes.blendMode.setBlendMode(a.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"pushMaskBegin",mask:e,canBundle:!1});const l=a.mask;l.includeInBuild=!0,this._maskHash.has(a)||this._maskHash.set(a,{instructionsStart:0,instructionsLength:0});const o=this._maskHash.get(a);o.instructionsStart=r.instructionSize,P(l,r,i),l.includeInBuild=!1,i.renderPipes.batch.break(r),r.add({renderPipeId:"stencilMask",action:"pushMaskEnd",mask:e,canBundle:!1});const d=r.instructionSize-o.instructionsStart-1;o.instructionsLength=d;const c=i.renderTarget.renderTarget.uid;(n=this._maskStackHash)[c]??(n[c]=0)}pop(e,t,r){const n=e,a=this._renderer;a.renderPipes.batch.break(r),a.renderPipes.blendMode.setBlendMode(n.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"popMaskBegin",canBundle:!1});const i=this._maskHash.get(e);for(let l=0;le.uniformStructures[l]),a=this._adaptor.createUboElements(n),i=this._generateUboSync(a.uboElements);r=this._syncFunctionHash[t]={layout:a,syncFunction:i}}return this._syncFunctionHash[t]}_generateUboSync(e){return this._adaptor.generateUboSync(e)}syncUniformGroup(e,t,r){const n=this.getUniformGroupData(e);return e.buffer||(e.buffer=new q({data:new Float32Array(n.layout.size/4),usage:k.UNIFORM|k.COPY_DST})),t||(t=e.buffer.data),r||(r=0),n.syncFunction(e.uniforms,t,r),!0}updateUniformGroup(e){if(e.isStatic&&!e._dirtyId)return!1;e._dirtyId=0;const t=this.syncUniformGroup(e);return e.buffer.update(),t}destroy(){this._syncFunctionHash=null}}const C=[{type:"mat3x3",test:s=>s.value.a!==void 0,ubo:` var matrix = uv[name].toArray(true); data[offset] = matrix[0]; data[offset + 1] = matrix[1]; data[offset + 2] = matrix[2]; data[offset + 4] = matrix[3]; data[offset + 5] = matrix[4]; data[offset + 6] = matrix[5]; data[offset + 8] = matrix[6]; data[offset + 9] = matrix[7]; data[offset + 10] = matrix[8]; `,uniform:` gl.uniformMatrix3fv(ud[name].location, false, uv[name].toArray(true)); `},{type:"vec4",test:s=>s.type==="vec4"&&s.size===1&&s.value.width!==void 0,ubo:` v = uv[name]; data[offset] = v.x; data[offset + 1] = v.y; data[offset + 2] = v.width; data[offset + 3] = v.height; `,uniform:` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height) { cv[0] = v.x; cv[1] = v.y; cv[2] = v.width; cv[3] = v.height; gl.uniform4f(ud[name].location, v.x, v.y, v.width, v.height); } `},{type:"vec2",test:s=>s.type==="vec2"&&s.size===1&&s.value.x!==void 0,ubo:` v = uv[name]; data[offset] = v.x; data[offset + 1] = v.y; `,uniform:` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.x || cv[1] !== v.y) { cv[0] = v.x; cv[1] = v.y; gl.uniform2f(ud[name].location, v.x, v.y); } `},{type:"vec4",test:s=>s.type==="vec4"&&s.size===1&&s.value.red!==void 0,ubo:` v = uv[name]; data[offset] = v.red; data[offset + 1] = v.green; data[offset + 2] = v.blue; data[offset + 3] = v.alpha; `,uniform:` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha) { cv[0] = v.red; cv[1] = v.green; cv[2] = v.blue; cv[3] = v.alpha; gl.uniform4f(ud[name].location, v.red, v.green, v.blue, v.alpha); } `},{type:"vec3",test:s=>s.type==="vec3"&&s.size===1&&s.value.red!==void 0,ubo:` v = uv[name]; data[offset] = v.red; data[offset + 1] = v.green; data[offset + 2] = v.blue; `,uniform:` cv = ud[name].value; v = uv[name]; if (cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue) { cv[0] = v.red; cv[1] = v.green; cv[2] = v.blue; gl.uniform3f(ud[name].location, v.red, v.green, v.blue); } `}];function Ot(s,e,t,r){const n=[` var v = null; var v2 = null; var t = 0; var index = 0; var name = null; var arrayOffset = null; `];let a=0;for(let l=0;l1)h=o.offset/4,n.push(t(o,h-a));else{const f=r[o.data.type];h=o.offset/4,n.push(` v = uv.${d}; offset += ${h-a}; ${f}; `)}a=h}const i=n.join(` `);return new Function("uv","data","offset",i)}function v(s,e){return` for (let i = 0; i < ${s*e}; i++) { data[offset + (((i / ${s})|0) * 4) + (i % ${s})] = v[i]; } `}const ht={f32:` data[offset] = v;`,i32:` data[offset] = v;`,"vec2":` data[offset] = v[0]; data[offset + 1] = v[1];`,"vec3":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2];`,"vec4":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3];`,"mat2x2":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 4] = v[2]; data[offset + 5] = v[3];`,"mat3x3":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 4] = v[3]; data[offset + 5] = v[4]; data[offset + 6] = v[5]; data[offset + 8] = v[6]; data[offset + 9] = v[7]; data[offset + 10] = v[8];`,"mat4x4":` for (let i = 0; i < 16; i++) { data[offset + i] = v[i]; }`,"mat3x2":v(3,2),"mat4x2":v(4,2),"mat2x3":v(2,3),"mat4x3":v(4,3),"mat2x4":v(2,4),"mat3x4":v(3,4)},Lt={...ht,"mat2x2":` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3]; `};function ft(s,e,t,r,n,a){const i=a?1:-1;return s.identity(),s.a=1/r*2,s.d=i*(1/n*2),s.tx=-1-e*s.a,s.ty=-i-t*s.d,s}const x=new Map;function ye(s,e){if(!x.has(s)){const t=new m({source:new U({resource:s,...e})}),r=()=>{x.get(s)===t&&x.delete(s)};t.once("destroy",r),t.source.once("destroy",r),x.set(s,t)}return x.get(s)}function pt(s){const e=s.colorTexture.source.resource;return globalThis.HTMLCanvasElement&&e instanceof HTMLCanvasElement&&document.body.contains(e)}const Te=class ke{constructor(e={}){if(this.uid=M("renderTarget"),this.colorTextures=[],this.dirtyId=0,this.isRoot=!1,this._size=new Float32Array(2),this._managedColorTextures=!1,e={...ke.defaultOptions,...e},this.stencil=e.stencil,this.depth=e.depth,this.isRoot=e.isRoot,typeof e.colorTextures=="number"){this._managedColorTextures=!0;for(let t=0;tr.source)];const t=this.colorTexture.source;this.resize(t.width,t.height,t._resolution)}this.colorTexture.source.on("resize",this.onSourceResize,this),(e.depthStencilTexture||this.stencil)&&(e.depthStencilTexture instanceof m||e.depthStencilTexture instanceof b?this.depthStencilTexture=e.depthStencilTexture.source:this.ensureDepthStencilTexture())}get size(){const e=this._size;return e[0]=this.pixelWidth,e[1]=this.pixelHeight,e}get width(){return this.colorTexture.source.width}get height(){return this.colorTexture.source.height}get pixelWidth(){return this.colorTexture.source.pixelWidth}get pixelHeight(){return this.colorTexture.source.pixelHeight}get resolution(){return this.colorTexture.source._resolution}get colorTexture(){return this.colorTextures[0]}onSourceResize(e){this.resize(e.width,e.height,e._resolution,!0)}ensureDepthStencilTexture(){this.depthStencilTexture||(this.depthStencilTexture=new b({width:this.width,height:this.height,resolution:this.resolution,format:"depth24plus-stencil8",autoGenerateMipmaps:!1,antialias:!1,mipLevelCount:1}))}resize(e,t,r=this.resolution,n=!1){this.dirtyId++,this.colorTextures.forEach((a,i)=>{n&&i===0||a.source.resize(e,t,r)}),this.depthStencilTexture&&this.depthStencilTexture.source.resize(e,t,r)}destroy(){this.colorTexture.source.off("resize",this.onSourceResize,this),this._managedColorTextures&&this.colorTextures.forEach(e=>{e.destroy()}),this.depthStencilTexture&&(this.depthStencilTexture.destroy(),delete this.depthStencilTexture)}};Te.defaultOptions={width:0,height:0,resolution:1,colorTextures:1,stencil:!1,depth:!1,antialias:!1,isRoot:!1};let I=Te;class zt{constructor(e){this.rootViewPort=new S,this.viewport=new S,this.onRenderTargetChange=new qe("onRenderTargetChange"),this.projectionMatrix=new g,this.defaultClearColor=[0,0,0,0],this._renderSurfaceToRenderTargetHash=new Map,this._gpuRenderTargetHash=Object.create(null),this._renderTargetStack=[],this._renderer=e}finishRenderPass(){this.adaptor.finishRenderPass(this.renderTarget)}renderStart({target:e,clear:t,clearColor:r,frame:n}){this._renderTargetStack.length=0,this.push(e,t,r,n),this.rootViewPort.copyFrom(this.viewport),this.rootRenderTarget=this.renderTarget,this.renderingToScreen=pt(this.rootRenderTarget)}postrender(){var e,t;(t=(e=this.adaptor).postrender)==null||t.call(e,this.rootRenderTarget)}bind(e,t=!0,r,n){const a=this.getRenderTarget(e),i=this.renderTarget!==a;this.renderTarget=a,this.renderSurface=e;const l=this.getGpuRenderTarget(a);(a.pixelWidth!==l.width||a.pixelHeight!==l.height)&&(this.adaptor.resizeGpuRenderTarget(a),l.width=a.pixelWidth,l.height=a.pixelHeight);const o=a.colorTexture,d=this.viewport,c=o.pixelWidth,h=o.pixelHeight;if(!n&&e instanceof m&&(n=e.frame),n){const f=o._resolution;d.x=n.x*f+.5|0,d.y=n.y*f+.5|0,d.width=n.width*f+.5|0,d.height=n.height*f+.5|0}else d.x=0,d.y=0,d.width=c,d.height=h;return ft(this.projectionMatrix,0,0,d.width/o.resolution,d.height/o.resolution,!a.isRoot),this.adaptor.startRenderPass(a,t,r,d),i&&this.onRenderTargetChange.emit(a),a}clear(e,t=B.ALL,r){t&&(e&&(e=this.getRenderTarget(e)),this.adaptor.clear(e||this.renderTarget,t,r,this.viewport))}contextChange(){this._gpuRenderTargetHash=Object.create(null)}push(e,t=B.ALL,r,n){const a=this.bind(e,t,r,n);return this._renderTargetStack.push({renderTarget:a,frame:n}),a}pop(){this._renderTargetStack.pop();const e=this._renderTargetStack[this._renderTargetStack.length-1];this.bind(e.renderTarget,!1,null,e.frame)}getRenderTarget(e){return e.isTexture&&(e=e.source),this._renderSurfaceToRenderTargetHash.get(e)??this._initRenderTarget(e)}copyToTexture(e,t,r,n,a){r.x<0&&(n.width+=r.x,a.x-=r.x,r.x=0),r.y<0&&(n.height+=r.y,a.y-=r.y,r.y=0);const{pixelWidth:i,pixelHeight:l}=e;return n.width=Math.min(n.width,i-r.x),n.height=Math.min(n.height,l-r.y),this.adaptor.copyToTexture(e,t,r,n,a)}ensureDepthStencil(){this.renderTarget.stencil||(this.renderTarget.stencil=!0,this.adaptor.startRenderPass(this.renderTarget,!1,null,this.viewport))}destroy(){this._renderer=null,this._renderSurfaceToRenderTargetHash.forEach((e,t)=>{e!==t&&e.destroy()}),this._renderSurfaceToRenderTargetHash.clear(),this._gpuRenderTargetHash=Object.create(null)}_initRenderTarget(e){let t=null;return U.test(e)&&(e=ye(e).source),e instanceof I?t=e:e instanceof b&&(t=new I({colorTextures:[e]}),U.test(e.source.resource)&&(t.isRoot=!0),e.once("destroy",()=>{t.destroy(),this._renderSurfaceToRenderTargetHash.delete(e);const r=this._gpuRenderTargetHash[t.uid];r&&(this._gpuRenderTargetHash[t.uid]=null,this.adaptor.destroyGpuRenderTarget(r))})),this._renderSurfaceToRenderTargetHash.set(e,t),t}getGpuRenderTarget(e){return this._gpuRenderTargetHash[e.uid]||(this._gpuRenderTargetHash[e.uid]=this.adaptor.initGpuRenderTarget(e))}}class Ht extends Ke{constructor({buffer:e,offset:t,size:r}){super(),this.uid=M("buffer"),this._resourceType="bufferResource",this._touched=0,this._resourceId=M("resource"),this._bufferResource=!0,this.destroyed=!1,this.buffer=e,this.offset=t|0,this.size=r,this.buffer.on("change",this.onBufferChange,this)}onBufferChange(){this._resourceId=M("resource"),this.emit("change",this)}destroy(e=!1){this.destroyed=!0,e&&this.buffer.destroy(),this.emit("change",this),this.buffer=null}}class Ce{constructor(e){this._renderer=e}addRenderable(e,t){this._renderer.renderPipes.batch.break(t),t.add(e)}execute(e){e.isRenderable&&e.render(this._renderer)}destroy(){this._renderer=null}}Ce.extension={type:[u.WebGLPipes,u.WebGPUPipes,u.CanvasPipes],name:"customRender"};function Me(s,e){const t=s.instructionSet,r=t.instructions;for(let n=0;n>16&255,n=s>>8&255,a=s&255,i=e>>16&255,l=e>>8&255,o=e&255,d=r+(i-r)*t,c=n+(l-n)*t,h=a+(o-a)*t;return(d<<16)+(c<<8)+h}const R=16777215;function Pe(s,e){return s===R||e===R?s+e-R:mt(s,e,.5)}const gt=new w,Q=de|le|ue;function Re(s,e=!1){vt(s);const t=s.childrenToUpdate,r=s.updateTick++;for(const n in t){const a=Number(n),i=t[n],l=i.list,o=i.index;for(let d=0;d1?1:t,s.worldAlpha=t,s.worldColorAlpha=s.worldColor+((t*255|0)<<24)}function Ge(s,e,t){if(e===s.updateTick)return;s.updateTick=e,s.didChange=!1;const r=s.localTransform;s.updateLocalTransform();const n=s.parent;if(n&&!n.renderGroup?(t=t|s._updateFlags,s.relativeGroupTransform.appendFrom(r,n.relativeGroupTransform),t&Q&&Z(s,n,t)):(t=s._updateFlags,s.relativeGroupTransform.copyFrom(r),t&Q&&Z(s,gt,t)),!s.renderGroup){const a=s.children,i=a.length;for(let o=0;o1?1:r,s.groupAlpha=r,s.groupColorAlpha=s.groupColor+((r*255|0)<<24)}t&ue&&(s.groupBlendMode=s.localBlendMode==="inherit"?e.groupBlendMode:s.localBlendMode),t&de&&(s.globalDisplayStatus=s.localDisplayStatus&e.globalDisplayStatus),s._updateFlags=0}function xt(s,e){const{list:t,index:r}=s.childrenRenderablesToUpdate;let n=!1;for(let a=0;a{if(!s.name)throw new Error("BlendMode extension must have a name property");y[s.name]=s.ref},s=>{delete y[s.name]});class Ie{constructor(e){this._isAdvanced=!1,this._filterHash=Object.create(null),this._renderer=e}setBlendMode(e,t,r){if(this._activeBlendMode===t){this._isAdvanced&&this._renderableList.push(e);return}this._activeBlendMode=t,this._isAdvanced&&this._endAdvancedBlendMode(r),this._isAdvanced=!!y[t],this._isAdvanced&&(this._beginAdvancedBlendMode(r),this._renderableList.push(e))}_beginAdvancedBlendMode(e){this._renderer.renderPipes.batch.break(e);const t=this._activeBlendMode;if(!y[t]){oe(`Unable to assign BlendMode: '${t}'. 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t.src=await this.base64(e),t}async base64(e){e=this._normalizeOptions(e,De.defaultImageOptions);const{format:t,quality:r}=e,n=this.canvas(e);if(n.toBlob!==void 0)return new Promise((a,i)=>{n.toBlob(l=>{if(!l){i(new Error("ICanvas.toBlob failed!"));return}const o=new FileReader;o.onload=()=>a(o.result),o.onerror=i,o.readAsDataURL(l)},G[t],r)});if(n.toDataURL!==void 0)return n.toDataURL(G[t],r);if(n.convertToBlob!==void 0){const a=await n.convertToBlob({type:G[t],quality:r});return new Promise((i,l)=>{const o=new FileReader;o.onload=()=>i(o.result),o.onerror=l,o.readAsDataURL(a)})}throw new Error("Extract.base64() requires ICanvas.toDataURL, ICanvas.toBlob, or ICanvas.convertToBlob to be implemented")}canvas(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer;if(t instanceof m)return r.texture.generateCanvas(t);const n=r.textureGenerator.generateTexture(e),a=r.texture.generateCanvas(n);return n.destroy(),a}pixels(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer,n=t instanceof m?t:r.textureGenerator.generateTexture(e),a=r.texture.getPixels(n);return t instanceof w&&n.destroy(),a}texture(e){return e=this._normalizeOptions(e),e.target instanceof m?e.target:this._renderer.textureGenerator.generateTexture(e)}download(e){e=this._normalizeOptions(e);const t=this.canvas(e),r=document.createElement("a");r.download=e.filename??"image.png",r.href=t.toDataURL("image/png"),document.body.appendChild(r),r.click(),document.body.removeChild(r)}log(e){const t=e.width??200;e=this._normalizeOptions(e);const r=this.canvas(e),n=r.toDataURL();console.log(`[Pixi Texture] ${r.width}px ${r.height}px`);const a=["font-size: 1px;",`padding: ${t}px 300px;`,`background: url(${n}) no-repeat;`,"background-size: contain;"].join(" ");console.log("%c ",a)}destroy(){this._renderer=null}};z.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"extract"};z.defaultImageOptions={format:"png",quality:1};let Tt=z;class H extends m{static create(e){return new H({source:new b(e)})}resize(e,t,r){return this.source.resize(e,t,r),this}}const kt=new S,Ct=new ae,Mt=[0,0,0,0];class Ee{constructor(e){this._renderer=e}generateTexture(e){var d;e instanceof w&&(e={target:e,frame:void 0,textureSourceOptions:{},resolution:void 0});const t=e.resolution||this._renderer.resolution,r=e.antialias||this._renderer.view.antialias,n=e.target;let a=e.clearColor;a?a=Array.isArray(a)&&a.length===4?a:ce.shared.setValue(a).toArray():a=Mt;const i=((d=e.frame)==null?void 0:d.copyTo(kt))||Ye(n,Ct).rectangle;i.width=Math.max(i.width,1/t)|0,i.height=Math.max(i.height,1/t)|0;const l=H.create({...e.textureSourceOptions,width:i.width,height:i.height,resolution:t,antialias:r}),o=g.shared.translate(-i.x,-i.y);return this._renderer.render({container:n,transform:o,target:l,clearColor:a}),l.source.updateMipmaps(),l}destroy(){this._renderer=null}}Ee.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"textureGenerator"};class Fe{constructor(e){this._stackIndex=0,this._globalUniformDataStack=[],this._uniformsPool=[],this._activeUniforms=[],this._bindGroupPool=[],this._activeBindGroups=[],this._renderer=e}reset(){this._stackIndex=0;for(let e=0;e"},uWorldTransformMatrix:{value:new g,type:"mat3x3"},uWorldColorAlpha:{value:new Float32Array(4),type:"vec4"},uResolution:{value:[0,0],type:"vec2"}},{isStatic:!0})}destroy(){this._renderer=null}}Fe.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"globalUniforms"};let St=1;class Oe{constructor(){this._tasks=[]}init(){K.system.add(this._update,this)}repeat(e,t){const r=St++;return this._tasks.push({func:e,duration:t,start:performance.now(),last:performance.now(),repeat:!0,id:r}),r}cancel(e){for(let t=0;t=r.duration){const n=e-r.start;r.func(n),r.last=e}}}destroy(){K.system.remove(this._update,this),this._tasks.length=0}}Oe.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"scheduler",priority:0};let ee=!1;function wt(s){if(!ee){if(he.get().getNavigator().userAgent.toLowerCase().indexOf("chrome")>-1){const e=[`%c %c %c %c %c PixiJS %c v${Y} (${s}) http://www.pixijs.com/ `,"background: #E72264; padding:5px 0;","background: #6CA2EA; padding:5px 0;","background: #B5D33D; padding:5px 0;","background: #FED23F; padding:5px 0;","color: #FFFFFF; background: #E72264; padding:5px 0;","color: #E72264; background: #FFFFFF; padding:5px 0;"];globalThis.console.log(...e)}else globalThis.console&&globalThis.console.log(`PixiJS ${Y} - ${s} - http://www.pixijs.com/`);ee=!0}}class W{constructor(e){this._renderer=e}init(e){if(e.hello){let t=this._renderer.name;this._renderer.type===E.WEBGL&&(t+=` ${this._renderer.context.webGLVersion}`),wt(t)}}}W.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"hello",priority:-2};W.defaultOptions={hello:!1};const V=class Le{constructor(e){this._managedRenderables=[],this._renderer=e}init(e){e={...Le.defaultOptions,...e},this.maxUnusedTime=e.renderableGCMaxUnusedTime,this._frequency=e.renderableGCFrequency,this.enabled=e.renderableGCActive}get enabled(){return!!this._handler}set enabled(e){this.enabled!==e&&(e?this._handler=this._renderer.scheduler.repeat(()=>this.run(),this._frequency):this._renderer.scheduler.cancel(this._handler))}prerender(){this._now=performance.now()}addRenderable(e,t){this.enabled&&(e._lastUsed=this._now,e._lastInstructionTick===-1&&(this._managedRenderables.push(e),e.once("destroyed",this._removeRenderable,this)),e._lastInstructionTick=t.tick)}run(){var a;const e=performance.now(),t=this._managedRenderables,r=this._renderer.renderPipes;let n=0;for(let i=0;ithis.maxUnusedTime?(l.destroyed||r[l.renderPipeId].destroyRenderable(l),l._lastInstructionTick=-1,n++,l.off("destroyed",this._removeRenderable,this)):t[i-n]=l}t.length=t.length-n}destroy(){this.enabled=!1,this._renderer=null,this._managedRenderables.length=0}_removeRenderable(e){const t=this._managedRenderables.indexOf(e);t>=0&&(e.off("destroyed",this._removeRenderable,this),this._managedRenderables[t]=null)}};V.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"renderableGC"};V.defaultOptions={renderableGCActive:!0,renderableGCMaxUnusedTime:6e4,renderableGCFrequency:3e4};let Pt=V;const j=class ze{constructor(e){this._renderer=e,this.count=0,this.checkCount=0}init(e){e={...ze.defaultOptions,...e},this.checkCountMax=e.textureGCCheckCountMax,this.maxIdle=e.textureGCAMaxIdle??e.textureGCMaxIdle,this.active=e.textureGCActive}postrender(){this._renderer.renderingToScreen&&(this.count++,this.active&&(this.checkCount++,this.checkCount>this.checkCountMax&&(this.checkCount=0,this.run())))}run(){const e=this._renderer.texture.managedTextures;for(let t=0;t-1&&this.count-r._touched>this.maxIdle&&(r._touched=-1,r.unload())}}destroy(){this._renderer=null}};j.extension={type:[u.WebGLSystem,u.WebGPUSystem],name:"textureGC"};j.defaultOptions={textureGCActive:!0,textureGCAMaxIdle:null,textureGCMaxIdle:60*60,textureGCCheckCountMax:600};let Rt=j;const N=class He{get autoDensity(){return this.texture.source.autoDensity}set autoDensity(e){this.texture.source.autoDensity=e}get resolution(){return this.texture.source._resolution}set resolution(e){this.texture.source.resize(this.texture.source.width,this.texture.source.height,e)}init(e){e={...He.defaultOptions,...e},e.view&&(Qe(Ze,"ViewSystem.view has been renamed to ViewSystem.canvas"),e.canvas=e.view),this.screen=new S(0,0,e.width,e.height),this.canvas=e.canvas||he.get().createCanvas(),this.antialias=!!e.antialias,this.texture=ye(this.canvas,e),this.renderTarget=new I({colorTextures:[this.texture],depth:!!e.depth,isRoot:!0}),this.texture.source.transparent=e.backgroundAlpha<1,this.resolution=e.resolution}resize(e,t,r){this.texture.source.resize(e,t,r),this.screen.width=this.texture.frame.width,this.screen.height=this.texture.frame.height}destroy(e=!1){(typeof e=="boolean"?e:!!(e!=null&&e.removeView))&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas)}};N.extension={type:[u.WebGLSystem,u.WebGPUSystem,u.CanvasSystem],name:"view",priority:0};N.defaultOptions={width:800,height:600,autoDensity:!1,antialias:!1};let Gt=N;const Wt=[yt,Fe,W,Gt,Be,Rt,Ee,Tt,et,Pt,Oe],Vt=[Ie,ge,Ue,Se,xe,be,_e,Ce];export{Ht as B,T as G,zt as R,Wt as S,Ft as U,Vt as a,ht as b,Ot as c,C as d,Et as e,Dt as f,It as t,Lt as u};