import * as PIXI from 'pixi.js'; import GameObject from '../GameObject'; import { GameMapDefinition, TerrainType } from '../Definitions'; import GameAssets from '../Assets'; import { Engine } from '../Bastion'; import Creep, { CreepEvents } from './Creep'; export class Cell extends GameObject { public type: TerrainType; public row: number; public column: number; public isPath: boolean = false; private g: PIXI.Graphics; public clickDetector: PIXI.Graphics; constructor(type: TerrainType, row: number, column: number, isPath: boolean) { super(); this.type = type; this.row = row; this.column = column; this.isPath = isPath; this.bb.x = this.column * Engine.GridCellSize; this.bb.y = this.row * Engine.GridCellSize; this.bb.width = Engine.GridCellSize; this.bb.height = Engine.GridCellSize; Engine.Grid.container.addChild(this.container); this.container.x = this.bb.x; this.container.y = this.bb.y; this.clickDetector = new PIXI.Graphics({ zIndex: 99, interactive: true, }); this.clickDetector.rect(0, 0, this.bb.width, this.bb.height); this.clickDetector.fill({ color: 0xff0000, alpha: 0 }); this.container.addChild(this.clickDetector); this.clickDetector.onpointerdown = (e) => { Engine.Grid.onGridCellClicked(row, column); }; if (!GameAssets.DebuggingEnabled) return; const text = new PIXI.Text({ text: `${this.row}|${this.column}`, style: new PIXI.TextStyle({ fill: 0xffffff, dropShadow: true, fontSize: 16, }), }); this.container.addChild(text); text.anchor.set(0.5, 0.5); text.x = this.bb.width / 2; text.y = this.bb.height / 2; if (isPath) text.text += 'p'; } public gDraw() { this.g = new PIXI.Graphics({ zIndex: 5, }); this.g.rect(0, 0, this.bb.width, this.bb.height); switch (this.type) { case TerrainType.Restricted: this.g.fill({ color: 0x222222, alpha: 0.5 }); break; case TerrainType.Path: this.g.fill({ color: 0x222222, alpha: 0.5 }); break; case TerrainType.Buildable: this.g.stroke({ color: 0x00ff00, alpha: 0.9 }); break; } this.container.addChild(this.g); } public gClear() { if (this.g != null) { this.container.removeChild(this.g); this.g.destroy(); } } public update() {} } export class Grid extends GameObject { private gameMap: GameMapDefinition; private cells: Cell[] = []; public creeps: Creep[] = []; public gridShown: boolean = false; constructor(map: GameMapDefinition, missionIndex) { super(); this.gameMap = map; Engine.Grid = this; this.bb.x = 0; this.bb.y = 0; this.bb.width = Engine.GridCellSize * Engine.GridColumns; this.bb.height = Engine.GridCellSize * Engine.GridRows; Engine.GameMaster.currentScene.stage.addChild(this.container); let background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]); background.x = 0; background.y = 0; background.width = this.bb.width; background.height = this.bb.height; this.container.addChild(background); for (let y = 0; y < this.gameMap.columns; y++) { for (let x = 0; x < this.gameMap.rows; x++) { let type = this.gameMap.cells[x][y]; if (!type) type = 1; const isPath = this.gameMap.paths.some((path) => path.some((p) => p[0] === x && p[1] === y)); if (isPath) type = TerrainType.Path; let cell = new Cell(type, x, y, isPath); this.cells.push(cell); } } } public toggleGrid() { this.cells.forEach((cell) => { if (this.gridShown) { cell.gClear(); } else { cell.gDraw(); } }); this.gridShown = !this.gridShown; } public addCreep(creep: Creep) { this.creeps.push(creep); creep.events.on(CreepEvents.Died, (diedCreep) => { this.onCreepDiedOrEscaped(diedCreep); }); creep.events.on(CreepEvents.Escaped, (escapedCreep) => { this.onCreepDiedOrEscaped(escapedCreep); }); } private onCreepDiedOrEscaped(creep: Creep) { this.creeps.splice(this.creeps.indexOf(creep), 1); creep.destroy(); } public update(elapsedMS) { this.creeps.forEach((creep) => { if (creep.dead) { this.creeps.splice(this.creeps.indexOf(creep), 1); creep = null; } else creep.update(elapsedMS); }); } public getCellByRowAndCol(row, column) { return this.cells.filter((item) => item.row == row && item.column == column)[0]; } public onGridCellClicked(row, column) {} }