import * as PIXI from 'pixi.js'; import GuiObject from '../GuiObject'; import GameAssets from '../Assets'; import TowerTab from './TowerTab'; import GemTab from './GemTab'; export default class Sidebar extends GuiObject { public towerTab: TowerTab; public gemTab: GemTab; private bounds: PIXI.Rectangle; private sidebarSprite: PIXI.NineSliceSprite; constructor(bounds: PIXI.Rectangle) { super(false); this.bounds = bounds; this.container.x = this.bounds.x; this.container.y = this.bounds.y; this.sidebarSprite = new PIXI.NineSliceSprite({ texture: GameAssets.Frame01Texture, leftWidth: 100, topHeight: 100, rightWidth: 100, bottomHeight: 100, }); this.sidebarSprite.x = 40; this.sidebarSprite.y = -40; this.sidebarSprite.width = this.bounds.width + 40; this.sidebarSprite.height = this.bounds.height + 80; this.container.addChild(this.sidebarSprite); const towerTabRect = new PIXI.Rectangle(60, 20, this.bounds.width - 65, 150); this.towerTab = new TowerTab(towerTabRect); this.container.addChild(this.towerTab.container); const gemTabRect = new PIXI.Rectangle(60, 180, this.bounds.width - 65, this.bounds.height - 280); this.gemTab = new GemTab(gemTabRect); this.container.addChild(this.gemTab.container); } }