import GameObject from './GameObject'; import Assets from './Assets'; import * as PIXI from 'pixi.js'; export class Child extends GameObject { protected draw() {} } export class ScrollingFrame extends GameObject { private canScroll: boolean = false; private children: Child[]; constructor(children: Child[], bounds?: PIXI.Rectangle) { super(bounds); this.children = children; this.container.interactive = true; document.addEventListener('wheel', (e) => this.scrollWheel(e)); this.draw(); } private scrollWheel(e) { let scrollBy = e.deltaY; console.log(this.canScroll); console.log(scrollBy); } protected draw() { this.container.removeChildren(); this.container.x = this.bounds.x; this.container.y = this.bounds.y; this.container.on('mouseentercapture', () => { console.log('A'); this.canScroll = true; }); this.container.on('mouseleavecapture', () => { console.log('B'); this.canScroll = false; }); } public destroy() { super.destroy(); document.removeEventListener('wheel', this.scrollWheel); } }