import Button from '../base/Button'; import SceneBase from './SceneBase'; import * as PIXI from 'pixi.js'; export default class MainMenu extends SceneBase { private _newGameButton: Button; private _settingsButton: Button; constructor(bounds?: PIXI.Rectangle) { super(bounds); this._newGameButton = new Button('New Game', new PIXI.Color('blue')); this._newGameButton.events.on('click', () => { this.events.emit('newGame'); }); this._settingsButton = new Button('Settings', new PIXI.Color('gray')); this._settingsButton.events.on('click', () => { this.events.emit('settings'); }); this.draw(); } protected draw() { console.log('Creating main menu scene', this.bounds); this.container.removeChildren(); const g = new PIXI.Graphics(); g.rect(0, 0, this.bounds.width, this.bounds.height); g.fill(0x000000); this.container.addChild(g); this._newGameButton.setBounds( this.bounds.width / 2 - 300 / 2, this.bounds.height / 2 - 80, 300, 60 ); this._settingsButton.setBounds( this.bounds.width / 2 - 300 / 2, this.bounds.height / 2 + 20, 300, 60 ); this.container.addChild(this._newGameButton.container); this.container.addChild(this._settingsButton.container); this.container.x = this.bounds.x; this.container.y = this.bounds.y; } }