2025-02-09 22:52:10 +01:00

376 lines
13 KiB
TypeScript

import * as PIXI from 'pixi.js';
import GuiObject from '../GuiObject';
import GameAssets from '../Assets';
import { Engine } from '../Bastion';
import GameUIConstants from '../GameUIConstants';
import Button, { ButtonTexture } from './Button';
import { Tower } from '../game/Tower';
import Gem from '../game/Gem';
import { GemEvents } from '../Events';
import { computeGemImprovements } from '../game/TowerBehaviours';
export class VisualGemSlot extends GuiObject {
public iconSprite: PIXI.Sprite;
private background: PIXI.Sprite;
private frame: PIXI.Sprite;
public i: number = 0;
public gem: Gem = null;
constructor(index: number, parent: PIXI.Container, gem: Gem | null, extra?) {
super(true);
let gtexture;
this.i = index;
this.container.x = 10;
this.container.y = index * (Engine.GridCellSize + 6) + 300;
this.background = new PIXI.Sprite({
texture: GameAssets.Frame01Texture,
});
if (gem == null && !extra) {
gtexture = GameAssets.PlusIconTexture;
} else if (extra == 'SELL') {
gtexture = GameAssets.GoldTexture;
} else if (extra == 'UPGRADE') {
gtexture = GameAssets.PlusIconTexture;
} else {
gtexture = gem.texture;
this.gem = gem;
}
this.iconSprite = new PIXI.Sprite({
texture: gtexture,
zIndex: 10,
});
this.background.width = Engine.GridCellSize;
this.background.height = Engine.GridCellSize;
if (gem == null && !extra) {
this.iconSprite.x = Engine.GridCellSize / 2;
this.iconSprite.y = Engine.GridCellSize / 2;
this.iconSprite.width = Engine.GridCellSize / 2;
this.iconSprite.height = Engine.GridCellSize / 2;
this.iconSprite.anchor.set(0.5, 0.5);
} else if (extra == 'SELL') {
this.iconSprite.x = 4;
this.iconSprite.y = 4;
this.iconSprite.width = Engine.GridCellSize - 8;
this.iconSprite.height = Engine.GridCellSize - 8;
} else if (extra == 'UPGRADE') {
this.iconSprite.x = Engine.GridCellSize / 2;
this.iconSprite.y = Engine.GridCellSize / 2;
this.iconSprite.width = Engine.GridCellSize / 2;
this.iconSprite.height = Engine.GridCellSize / 2;
this.iconSprite.tint = 0x2df937;
this.iconSprite.anchor.set(0.5, 0.5);
} else {
this.iconSprite.x = 4;
this.iconSprite.y = 4;
this.iconSprite.width = Engine.GridCellSize - 8;
this.iconSprite.height = Engine.GridCellSize - 8;
}
this.frame = new PIXI.Sprite({
texture: GameAssets.Frame05Texture,
width: 64,
height: 64,
});
this.container.addChild(this.background);
this.container.addChild(this.iconSprite);
this.container.addChild(this.frame);
let txt = gem ? gem.level : '';
let dbgText = new PIXI.Text({
text: txt,
zIndex: 11,
style: {
fill: 'white',
stroke: {
color: 0x000000,
width: 5,
},
},
});
this.container.addChild(dbgText);
parent.addChild(this.container);
}
public setTint(color) {
this.frame.tint = color;
}
public resetTint() {
this.frame.tint = 0xffffff;
}
}
export default class TowerPanel extends GuiObject {
private bounds: PIXI.Rectangle;
private towerPanel: PIXI.NineSliceSprite;
private closeBtn: Button;
public vGems: VisualGemSlot[] = [];
public showingTower: Tower = null;
public isShown: boolean = false;
public titleText: PIXI.Text;
public damageText: PIXI.Text;
public totalDamage: PIXI.Text;
public attackSpeedText: PIXI.Text;
public fireResDamage: PIXI.Text;
public iceResDamage: PIXI.Text;
public frostFireResDamage: PIXI.Text;
public divineResDamage: PIXI.Text;
public physicalResDamage: PIXI.Text;
private sellButton: Button;
constructor(bounds: PIXI.Rectangle) {
super(false);
this.bounds = bounds;
this.towerPanel = new PIXI.NineSliceSprite({
texture: GameAssets.Frame03Texture,
leftWidth: 100,
topHeight: 100,
rightWidth: 100,
bottomHeight: 100,
});
this.towerPanel.width = this.bounds.width;
this.towerPanel.height = this.bounds.height - this.bounds.height / 3.5;
this.closeBtn = new Button(new PIXI.Rectangle(-20, -20, 60, 60), '', ButtonTexture.Button01, true);
this.closeBtn.container.removeFromParent();
// Added custom button logic to still keep all the regular events for the button, just have an icon instead of text.
this.closeBtn.CustomButtonLogic = () => {
this.closeBtn.buttonIcon = new PIXI.Sprite({
texture: GameAssets.XIconTexture,
x: this.closeBtn.container.width / 2,
y: this.closeBtn.container.height / 2,
scale: 0.2,
});
this.closeBtn.buttonIcon.anchor.set(0.5, 0.5);
this.closeBtn.container.addChild(this.closeBtn.buttonIcon);
};
this.closeBtn.onClick = () => {
this.Hide();
};
this.Hide();
this.closeBtn.CustomButtonLogic();
this.container.y = Engine.app.canvas.height / 2 - Engine.app.canvas.height / 2.7;
this.container.addChild(this.towerPanel);
this.container.addChild(this.closeBtn.container);
Engine.GameMaster.currentScene.stage.addChild(this.container);
this.titleText = new PIXI.Text({
x: this.bounds.width / 3,
y: 50,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0xffffff,
fontSize: 25,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.titleText.anchor.set(0.5, 0);
this.container.addChild(this.titleText);
this.damageText = new PIXI.Text({
x: 10,
y: 100,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0xffa500, // orange color
fontSize: 18,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(this.damageText);
this.attackSpeedText = new PIXI.Text({
x: 100,
y: 100,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0xffffff,
fontSize: 18,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(this.attackSpeedText);
this.totalDamage = new PIXI.Text({
x: 10,
y: 130,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0xff0000,
fontSize: 18,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(this.totalDamage);
this.fireResDamage = new PIXI.Text({
x: 10,
y: 170,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0xfc5353,
fontSize: 18,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(this.fireResDamage);
this.iceResDamage = new PIXI.Text({
x: 10,
y: 190,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0x32e4fc,
fontSize: 18,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(this.iceResDamage);
this.frostFireResDamage = new PIXI.Text({
x: 10,
y: 210,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0xd753fc,
fontSize: 18,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(this.frostFireResDamage);
this.divineResDamage = new PIXI.Text({
x: 10,
y: 230,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0xfcee53,
fontSize: 18,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(this.divineResDamage);
this.physicalResDamage = new PIXI.Text({
x: 10,
y: 250,
zIndex: 5,
style: new PIXI.TextStyle({
fill: 0xffffff,
fontSize: 18,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(this.physicalResDamage);
this.sellButton = new Button(
new PIXI.Rectangle(5, this.towerPanel.height - 70, this.towerPanel.width - 115, 60),
'Sell',
ButtonTexture.Button02,
true
);
this.sellButton.container.removeFromParent();
this.container.addChild(this.sellButton.container);
}
private MakeSlots(tower: Tower) {
this.vGems.forEach((vGem) => {
vGem.destroy();
});
this.vGems = [];
let amount = tower.definition.stats.gemSlotsAmount;
// amount = 6;
for (let i = 0; i < amount; i++) {
console.log('BUILDING TOWER PANEL ' + i);
let gem = tower.slottedGems[i];
if (!gem) gem = null;
const vGem = new VisualGemSlot(i, this.container, gem);
vGem.resetTint();
this.vGems.push(vGem);
vGem.container.onpointermove = () => {
if (!gem) return;
Engine.GameScene.tooltip.SetContentGem(gem);
Engine.GameScene.tooltip.Show(Engine.MouseX, Engine.MouseY);
};
vGem.container.onpointerleave = () => {
Engine.GameScene.tooltip.Hide();
};
vGem.onClick = () => {
Engine.GameScene.tooltip.Hide();
console.warn('EMITTING TOWER PANEL SELECT GEM', gem, vGem.i, i, tower);
Engine.GameScene.events.emit(GemEvents.TowerPanelSelectGem, gem, vGem.i, tower);
if (!gem && Engine.GameScene.sidebar.gemTab.isSelectingGem) vGem.setTint(0x00ffff);
else vGem.resetTint();
};
}
}
public Show(tower: Tower) {
this.isShown = true;
computeGemImprovements(tower);
this.SetContent(tower);
this.MakeSlots(tower);
this.showingTower = tower;
Engine.GameScene.sidebar.gemTab.selectingGemTowerObject = tower;
if (tower.container.parent.x < 1270) {
this.ShowRight();
} else {
this.ShowLeft();
}
tower.parent.showRangePreview(false, tower.computedRange);
}
private SetContent(tower: Tower) {
this.titleText.text = tower.definition.name;
this.damageText.text = 'Deals ' + tower.computedDamageToDeal + ' damage';
this.totalDamage.text = 'Damage dealt: ' + tower.damageDealt + ' damage';
this.attackSpeedText.x = this.damageText.width + 10;
this.attackSpeedText.text = ` every ${Math.floor((tower.computedAttackSpeed / 60) * 100) / 100}s`;
this.fireResDamage.text = `+${tower.totalGemResistanceModifications.fire * 100}% Fire damage`;
this.iceResDamage.text = `+${tower.totalGemResistanceModifications.ice * 100}% Ice damage`;
this.frostFireResDamage.text = `+${tower.totalGemResistanceModifications.frostfire * 100}% FrostFire damage`;
this.divineResDamage.text = `+${tower.totalGemResistanceModifications.divine * 100}% Divine damage`;
this.physicalResDamage.text = `+${tower.totalGemResistanceModifications.physical * 100}% Physical damage`;
this.sellButton.setCaption('Sell for ' + tower.definition.stats.cost + ' gold');
this.sellButton.onClick = () => {
tower.Sell();
this.Hide();
};
}
private ShowLeft() {
this.towerPanel.x = -100;
this.container.x = 0;
this.container.alpha = 1;
this.closeBtn.container.x = this.bounds.width - 150;
}
private ShowRight() {
this.towerPanel.x = -10;
this.container.x = GameUIConstants.SidebarRect.x - 210;
this.closeBtn.container.x = -20;
this.container.alpha = 1;
}
public Hide() {
this.isShown = false;
this.container.alpha = 0;
this.container.x = -1000;
Engine.Grid.rangePreview.clear();
}
}