174 lines
6.2 KiB
TypeScript
174 lines
6.2 KiB
TypeScript
import * as PIXI from 'pixi.js';
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import GuiObject from '../GuiObject';
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import GameAssets from '../Assets';
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import { Engine } from '../Bastion';
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import GameUIConstants from '../GameUIConstants';
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import Button, { ButtonTexture } from './Button';
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import { Tower } from '../game/Tower';
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import Gem from '../game/Gem';
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import { GemEvents } from '../Events';
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export class VisualGemSlot extends GuiObject {
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public iconSprite: PIXI.Sprite;
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private background: PIXI.Sprite;
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private gem: Gem;
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private i: number = 0;
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constructor(index: number, parent: PIXI.Container, gem: Gem | null) {
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super(true);
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let gtexture;
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this.container.x = 10;
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this.container.y = index * Engine.GridCellSize + 300;
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this.background = new PIXI.Sprite({
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texture: GameAssets.FrameInventory,
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});
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this.gem = gem;
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if (gem == null) {
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gtexture = GameAssets.PlusIconTexture;
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} else {
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gtexture = gem.texture;
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}
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this.iconSprite = new PIXI.Sprite({
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texture: gtexture,
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zIndex: 10,
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});
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this.background.width = Engine.GridCellSize;
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this.background.height = Engine.GridCellSize;
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if (gem == null) {
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this.iconSprite.x = Engine.GridCellSize / 2;
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this.iconSprite.y = Engine.GridCellSize / 2;
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this.iconSprite.width = Engine.GridCellSize / 2;
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this.iconSprite.height = Engine.GridCellSize / 2;
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this.iconSprite.anchor.set(0.5, 0.5);
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} else {
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this.iconSprite.x = 4;
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this.iconSprite.y = 4;
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this.iconSprite.width = Engine.GridCellSize - 8;
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this.iconSprite.height = Engine.GridCellSize - 8;
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}
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this.container.addChild(this.background);
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this.container.addChild(this.iconSprite);
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parent.addChild(this.container);
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}
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public onClick(e: PIXI.FederatedPointerEvent): void {}
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}
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export default class TowerPanel extends GuiObject {
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private bounds: PIXI.Rectangle;
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private towerPanel: PIXI.NineSliceSprite;
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private closeBtn: Button;
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private vGems: VisualGemSlot[] = [];
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public isShown: boolean = false;
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public titleText: PIXI.Text;
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constructor(bounds: PIXI.Rectangle) {
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super(false);
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this.bounds = bounds;
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this.towerPanel = new PIXI.NineSliceSprite({
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texture: GameAssets.Frame03Texture,
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leftWidth: 100,
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topHeight: 100,
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rightWidth: 100,
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bottomHeight: 100,
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});
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this.towerPanel.width = this.bounds.width;
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this.towerPanel.height = this.bounds.height - this.bounds.height / 3.5;
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this.closeBtn = new Button(new PIXI.Rectangle(-20, -20, 60, 60), '', ButtonTexture.Button01, true);
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this.closeBtn.container.removeFromParent();
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// Added custom button logic to still keep all the regular events for the button, just have an icon instead of text.
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// TODO: maybe make this better? add like a seperate class for icon buttons or smth
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this.closeBtn.CustomButtonLogic = () => {
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this.closeBtn.buttonIcon = new PIXI.Sprite({
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texture: GameAssets.XIconTexture,
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x: this.closeBtn.container.width / 2,
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y: this.closeBtn.container.height / 2,
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scale: 0.2,
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});
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this.closeBtn.buttonIcon.anchor.set(0.5, 0.5);
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this.closeBtn.container.addChild(this.closeBtn.buttonIcon);
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};
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this.closeBtn.onClick = () => {
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this.Hide();
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};
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this.Hide();
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this.closeBtn.CustomButtonLogic();
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this.container.y = Engine.app.canvas.height / 2 - Engine.app.canvas.height / 2.7;
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this.container.addChild(this.towerPanel);
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this.container.addChild(this.closeBtn.container);
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Engine.GameMaster.currentScene.stage.addChild(this.container);
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this.titleText = new PIXI.Text({
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x: this.bounds.width / 3,
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y: 50,
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zIndex: 5,
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style: new PIXI.TextStyle({
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fill: 0xffffff,
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stroke: {
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color: 0x000000,
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width: 2,
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},
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}),
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});
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this.titleText.anchor.set(0.5, 0);
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this.container.addChild(this.titleText);
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}
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private MakeSlots(tower: Tower) {
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this.vGems.forEach((vGem) => {
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vGem.destroy();
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});
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this.vGems = [];
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let amount = tower.definition.stats.gemSlotsAmount;
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// amount = 6;
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for (let i = 0; i < amount; i++) {
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let gem = tower.slottedGems[i];
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console.log(gem);
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if (!gem) gem = null;
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const vGem = new VisualGemSlot(i, this.container, gem);
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this.vGems.push(vGem);
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vGem.container.onpointermove = () => {
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if (!gem) return;
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Engine.GameScene.tooltip.SetContentGem(gem);
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Engine.GameScene.tooltip.Show(Engine.MouseX, Engine.MouseY);
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};
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vGem.container.onpointerleave = () => {
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Engine.GameScene.tooltip.Hide();
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};
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vGem.onClick = () => {
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Engine.GameScene.tooltip.Hide();
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console.log('MAKESLOTS ', gem);
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Engine.GameScene.events.emit(GemEvents.TowerPanelSelectGem, gem, i, tower);
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};
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}
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}
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public Show(tower: Tower) {
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let mouseX = Engine.MouseX;
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this.isShown = true;
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this.SetContent(tower);
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this.MakeSlots(tower);
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if (tower.container.x < 900) {
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this.ShowRight();
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} else {
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this.ShowLeft();
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}
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}
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private SetContent(tower: Tower) {
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this.titleText.text = tower.definition.name;
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}
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private ShowLeft() {
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this.towerPanel.x = -100;
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this.container.x = 0;
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this.container.alpha = 1;
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this.closeBtn.container.x = this.bounds.width - 150;
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}
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private ShowRight() {
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this.towerPanel.x = -10;
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this.container.x = GameUIConstants.SidebarRect.x - 210;
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this.closeBtn.container.x = -20;
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this.container.alpha = 1;
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}
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public Hide() {
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this.isShown = false;
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this.container.alpha = 0;
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this.container.x = GameUIConstants.SidebarRect.x + 10;
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}
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}
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