156 lines
5.0 KiB
TypeScript
156 lines
5.0 KiB
TypeScript
import * as PIXI from 'pixi.js';
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import GameObject from '../GameObject';
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import { GameMapDefinition, TerrainType } from '../Definitions';
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import GameAssets from '../Assets';
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import { Globals } from '../Bastion';
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import Creep, { CreepEvents } from './Creep';
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export class Cell extends GameObject {
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public type: TerrainType;
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public row: number;
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public column: number;
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public isPath: boolean = false;
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private g: PIXI.Graphics;
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public clickDetector: PIXI.Graphics;
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constructor(type: TerrainType, row: number, column: number, isPath: boolean) {
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super();
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this.type = type;
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this.row = row;
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this.column = column;
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this.isPath = isPath;
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this.bb.x = this.column * 64;
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this.bb.y = this.row * 64;
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this.bb.width = 64;
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this.bb.height = 64;
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Globals.Grid.container.addChild(this.container);
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this.container.x = this.bb.x;
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this.container.y = this.bb.y;
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this.clickDetector = new PIXI.Graphics({
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zIndex: 99,
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interactive: true,
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});
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this.clickDetector.rect(0, 0, this.bb.width, this.bb.height);
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this.clickDetector.fill({ color: 0xff0000, alpha: 0 });
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this.container.addChild(this.clickDetector);
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this.clickDetector.onclick = (e) => {
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Globals.Grid._gridCellClicked(row, column);
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};
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if (!GameAssets.DebuggingEnabled) return;
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const text = new PIXI.Text({
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text: `${this.row}|${this.column}`,
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style: new PIXI.TextStyle({
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fill: 0xffffff,
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dropShadow: true,
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fontSize: 16,
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}),
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});
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this.container.addChild(text);
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text.anchor.set(0.5, 0.5);
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text.x = this.bb.width / 2;
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text.y = this.bb.height / 2;
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if (isPath) text.text += 'p';
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}
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public gDraw() {
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this.g = new PIXI.Graphics({
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zIndex: 5,
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});
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this.g.rect(0, 0, this.bb.width, this.bb.height);
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switch (this.type) {
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case TerrainType.Restricted:
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this.g.fill({ color: 0x222222, alpha: 0.5 });
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break;
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case TerrainType.Path:
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this.g.fill({ color: 0x222222, alpha: 0.5 });
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break;
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case TerrainType.Buildable:
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this.g.stroke({ color: 0x00ff00, alpha: 0.9 });
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break;
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}
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this.container.addChild(this.g);
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}
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public gClear() {
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if (this.g != null) {
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this.container.removeChild(this.g);
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this.g.destroy();
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}
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}
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public update() {}
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}
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export class Grid extends GameObject {
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private gameMap: GameMapDefinition;
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private cells: Cell[] = [];
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public creeps: Creep[] = [];
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public gridShown: boolean = false;
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constructor(map: GameMapDefinition, missionIndex) {
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super();
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this.gameMap = map;
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Globals.Grid = this;
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this.bb.x = 0;
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this.bb.y = 0;
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this.bb.width = 64 * 30;
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this.bb.height = 64 * 17;
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Globals.app.stage.addChild(this.container);
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let background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]);
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background.x = 0;
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background.y = 0;
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background.width = this.bb.width;
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background.height = this.bb.height;
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this.container.addChild(background);
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for (let y = 0; y < this.gameMap.columns; y++) {
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for (let x = 0; x < this.gameMap.rows; x++) {
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let type = this.gameMap.cells[x][y];
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if (!type) type = 1;
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const isPath = this.gameMap.paths.some((path) => path.some((p) => p[0] === x && p[1] === y));
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if (isPath) type = TerrainType.Path;
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let cell = new Cell(type, x, y, isPath);
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this.cells.push(cell);
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}
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}
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}
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public toggleGrid() {
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this.cells.forEach((cell) => {
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if (this.gridShown) {
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cell.gClear();
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} else {
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cell.gDraw();
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}
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});
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this.gridShown = !this.gridShown;
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}
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public addCreep(creep: Creep) {
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console.log('ADD CREEP');
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this.creeps.push(creep);
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creep.events.on(CreepEvents.Died, (diedCreep) => {
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this.onCreepDiedOrEscaped(diedCreep);
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});
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creep.events.on(CreepEvents.Escaped, (escapedCreep) => {
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this.onCreepDiedOrEscaped(escapedCreep);
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});
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}
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private onCreepDiedOrEscaped(creep: Creep) {
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this.creeps.splice(this.creeps.indexOf(creep), 1);
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creep.destroy();
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}
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public update(elapsedMS) {
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this.creeps.forEach((creep) => {
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creep.update(elapsedMS);
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});
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}
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public getCellByRowAndCol(row, column) {
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return this.cells.filter((item) => item.row == row && item.column == column)[0];
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}
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public _gridCellClicked(row, column) {
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// function will be assigned by GameScene, but must be predefined here.
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this.onGridCellClicked(row, column);
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}
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public onGridCellClicked(row, column) {}
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}
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