2025-02-07 19:51:51 +01:00

232 lines
8.3 KiB
TypeScript

import * as PIXI from 'pixi.js';
import GameObject from '../GameObject';
import { GameMapDefinition, TerrainType } from '../Definitions';
import GameAssets from '../Assets';
import { Engine } from '../Bastion';
import Creep from './Creep';
import { CreepEvents, TowerEvents, GridEvents } from '../Events';
let genPath = [];
export class Cell extends GameObject {
public type: TerrainType;
public row: number;
public column: number;
public isPath: boolean = false;
public g: PIXI.Graphics;
public hasTowerPlaced: boolean = false;
public clickDetector: PIXI.Graphics;
constructor(type: TerrainType, row: number, column: number, isPath: boolean) {
super();
this.type = type;
this.row = row;
this.column = column;
this.isPath = isPath;
this.bb.x = this.column * Engine.GridCellSize;
this.bb.y = this.row * Engine.GridCellSize;
this.bb.width = Engine.GridCellSize;
this.bb.height = Engine.GridCellSize;
Engine.Grid.container.addChild(this.container);
this.container.x = this.bb.x;
this.container.y = this.bb.y;
this.clickDetector = new PIXI.Graphics({
zIndex: 99,
interactive: true,
});
this.g = new PIXI.Graphics({
zIndex: 5,
});
this.clickDetector.rect(0, 0, this.bb.width, this.bb.height);
this.clickDetector.fill({ color: 0xff0000, alpha: 0 });
this.container.addChild(this.clickDetector);
this.container.addChild(this.g);
this.clickDetector.on('pointerup', (e) => {
if (!Engine.Grid.gridInteractionEnabled) return;
if (Engine.TowerManager.isPlacingTower) Engine.Grid.onGridCellClicked(row, column);
else this.OpenSelectedTowerPanel();
});
this.clickDetector.on('pointerenter', (e) => {
if (!Engine.Grid.gridInteractionEnabled || Engine.GameScene.towerPanel.isShown) return;
Engine.GameScene.events.emit(GridEvents.CellMouseOver, this);
});
this.clickDetector.on('pointerleave', (e) => {
if (!Engine.Grid.gridInteractionEnabled || Engine.GameScene.towerPanel.isShown) return;
Engine.GameScene.events.emit(GridEvents.CellMouseLeave, this);
Engine.Grid.rangePreview.clear();
});
Engine.GameScene.events.on(TowerEvents.TowerPlacedEvent, (_, row, col) => {
if (row == this.row && col == this.column) {
this.hasTowerPlaced = true;
Engine.Grid.rangePreview.clear();
}
});
Engine.GameScene.events.on(TowerEvents.TowerSoldEvent, (_, row, col) => {
if (row == this.row && col == this.column) {
this.hasTowerPlaced = false;
}
});
// Disable this if you want to add new maps.
if (true) return;
const text = new PIXI.Text({
text: `${this.column}|${this.row}`,
style: new PIXI.TextStyle({
fill: 0xffffff,
fontSize: 16,
stroke: {
color: 0x000000,
width: 2,
},
}),
});
this.container.addChild(text);
text.anchor.set(0.5, 0.5);
text.x = this.bb.width / 2;
text.y = this.bb.height / 2;
if (isPath) {
text.style.fill = 'pink';
text.style.fontWeight = 'bold';
}
this.clickDetector.on('pointerup', () => {
const cellIndex = genPath.findIndex(([col, row]) => col === this.column && row === this.row);
if (cellIndex !== -1) {
text.style.fill = 0xffffff;
genPath.splice(cellIndex, 1);
} else {
text.style.fill = 0xff0000;
genPath.push([this.column, this.row]);
}
console.log('updated gen path');
console.log(JSON.stringify(genPath));
});
}
public showRangePreview(invalid, range) {
let color = 0xffffff;
if (invalid) color = 0xff0000;
Engine.Grid.rangePreview.clear();
Engine.Grid.rangePreview.circle(
this.column * Engine.GridCellSize + Engine.GridCellSize / 2,
this.row * Engine.GridCellSize + Engine.GridCellSize / 2,
range * Engine.GridCellSize
);
Engine.Grid.rangePreview.fill({ color: color, alpha: 0.3 });
}
public OpenSelectedTowerPanel() {
if (this.hasTowerPlaced) {
const tower = Engine.TowerManager.GetTowerByRowAndCol(this.row, this.column);
Engine.GameScene.towerPanel.Show(tower);
}
}
public checkIfCantPlace() {
return (
this.hasTowerPlaced || this.isPath || this.type == TerrainType.Path || this.type == TerrainType.Restricted
);
}
public gDraw() {
this.g.rect(0, 0, this.bb.width, this.bb.height);
if (this.type == TerrainType.Restricted) {
this.g.fill({ color: 0x222222, alpha: 0.5 });
} else if (this.hasTowerPlaced) {
this.g.fill({ color: 0xff0000, alpha: 0.5 });
} else if (this.type == TerrainType.Path) {
this.g.fill({ color: 0x222222, alpha: 0.5 });
} else if (this.type == TerrainType.Buildable) {
this.g.stroke({ color: 0x00ff00, alpha: 0.9 });
}
}
public gClear() {
this.g.clear();
}
public update() {}
}
export class Grid extends GameObject {
private gameMap: GameMapDefinition;
private cells: Cell[] = [];
public rangePreview: PIXI.Graphics;
public creeps: Creep[] = [];
public gridShown: boolean = false;
public gridInteractionEnabled = true;
constructor(map: GameMapDefinition, missionIndex) {
super();
this.gameMap = map;
Engine.Grid = this;
this.bb.x = 0;
this.bb.y = 0;
this.bb.width = Engine.GridCellSize * Engine.GridColumns;
this.bb.height = Engine.GridCellSize * Engine.GridRows;
Engine.GameMaster.currentScene.stage.addChild(this.container);
let background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]);
this.container.addChild(background);
for (let y = 0; y < this.gameMap.columns; y++) {
for (let x = 0; x < this.gameMap.rows; x++) {
let type = this.gameMap.cells[x][y];
if (!type) type = 1;
const isPath = this.gameMap.paths.some((path) => path.some((p) => p[1] === x && p[0] === y));
if (isPath) type = TerrainType.Path;
let cell = new Cell(type, x, y, isPath);
this.cells.push(cell);
}
}
this.rangePreview = new PIXI.Graphics({
zIndex: 10,
});
this.container.addChild(this.rangePreview);
}
public toggleGrid(force?: 'hide' | 'show') {
this.cells.forEach((cell) => {
if (force) {
if (force == 'hide') {
cell.gClear();
} else {
cell.gDraw();
}
return;
}
if (this.gridShown) {
cell.gClear();
} else {
cell.gDraw();
}
});
if (force == 'hide') this.gridShown = false;
else if (force == 'show') this.gridShown = true;
else this.gridShown = !this.gridShown;
}
public addCreep(creep: Creep) {
this.creeps.push(creep);
creep.events.on(CreepEvents.Died, (diedCreep) => {
this.onCreepDiedOrEscaped(diedCreep);
});
creep.events.on(CreepEvents.Escaped, (escapedCreep) => {
this.onCreepDiedOrEscaped(escapedCreep);
});
}
private onCreepDiedOrEscaped(creep: Creep) {
this.creeps.splice(this.creeps.indexOf(creep), 1);
creep.destroy();
}
public update(elapsedMS) {
this.creeps.forEach((creep) => {
if (creep.dead) {
this.creeps.splice(this.creeps.indexOf(creep), 1);
creep = null;
} else creep.update(elapsedMS);
});
}
public getCellByRowAndCol(row, column) {
return this.cells.filter((item) => item.row == row && item.column == column)[0];
}
// Not defined here, rather GameScene defines it. This is just for TS.
public onGridCellClicked(row, column) {}
}