32 lines
1.1 KiB
TypeScript
32 lines
1.1 KiB
TypeScript
import Assets from '../classes/Assets';
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import { Engine } from '../classes/Bastion';
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import Button, { ButtonTexture } from '../classes/gui/Button';
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import { GameScene } from './Game';
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import { MainScene } from './Main';
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import Scene from './Scene';
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import * as PIXI from 'pixi.js';
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export class MissionPickerScene extends Scene {
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public init() {
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const button = new Button(new PIXI.Rectangle(0, 0, 300, 60), 'Back to main', ButtonTexture.Button01);
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button.onClick = (e) => {
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Engine.GameMaster.changeScene(new MainScene());
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};
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Assets.Missions.forEach((mission, index) => {
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const button = new Button(
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new PIXI.Rectangle(
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Engine.app.canvas.width / 2 - 300 / 2,
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Engine.app.canvas.height / 5 + index * 80,
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300,
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60
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),
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mission.name,
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ButtonTexture.Button01
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);
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button.onClick = (e) => {
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Engine.GameMaster.changeScene(new GameScene(mission.name));
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};
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});
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}
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}
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