72 lines
2.5 KiB
TypeScript

import * as PIXI from 'pixi.js';
import GuiObject from './GuiObject';
import Scene from '../scenes/Scene';
import { Grid } from './game/Grid';
import WaveManager from './game/WaveManager';
import TowerManager from './game/TowerManager';
import { GameScene } from '../scenes/Game';
import { AnimationManager } from './game/AnimationManager';
import NotificationManager from './game/NotificationManager';
import Gem from './game/Gem';
import GameAssets from './Assets';
import { TowerType } from './Definitions';
import DebrisManager from './game/DebrisManager';
export class Engine {
public static app: PIXI.Application;
public static GameMaster: GameMaster;
public static Grid: Grid;
public static WaveManager: WaveManager;
public static TowerManager: TowerManager;
public static AnimationManager: AnimationManager;
public static NotificationManager: NotificationManager;
public static DebrisManager: DebrisManager;
public static GameScene: GameScene;
public static latestCommit: string;
public static latestGemId = 0;
public static GridCellSize: number = 64;
public static GridColumns: number = 25;
public static GridRows: number = 17;
public static MouseX: number = 0;
public static MouseY: number = 0;
public static TestSuite() {
let params = new URLSearchParams(location.href);
if (params.entries().next().value[1] != 'game') return;
Engine.NotificationManager.Notify('Loaded testing suite.', 'danger');
let tower = GameAssets.Towers[TowerType.Electric];
Engine.TowerManager.ToggleChoosingTowerLocation('RESET');
Engine.TowerManager.PlaceTower(tower, 6, 10, tower.behaviour, true);
for (let i = 0; i < 29; i++) {
this.GameScene.MissionStats.giveGem(new Gem(i % 4), true);
}
}
}
export default class GameMaster {
public currentScene: Scene;
constructor() {
Engine.GameMaster = this;
}
public _CreateGuiObject(object: GuiObject) {
this.currentScene.gui.push(object);
Engine.GameMaster.currentScene.stage.addChild(object.container);
}
public _RemoveGuiObject(object: GuiObject) {
this.currentScene.gui.splice(this.currentScene.gui.indexOf(object), 1);
Engine.GameMaster.currentScene.stage.removeChild(object.container);
}
public changeScene(newScene: Scene) {
if (this.currentScene) {
this.currentScene.destroy();
}
this.currentScene = newScene;
this.currentScene.init();
}
}