35 lines
1.2 KiB
JavaScript
35 lines
1.2 KiB
JavaScript
const log = require("../log");
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exports.name = "ms";
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exports.description =
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":tada: Calculate moon staff damage taking in to account projectile speed.";
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exports.usage = "CLIENT_PREFIX:ms <elemental damage> <ups> [projectile speed]";
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exports.example = "CLIENT_PREFIX:ms 10000 250 10000";
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exports.hidden = false;
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exports.isAlias = false;
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exports.run = (client, message, args) => {
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if (!args[0] || !args[1])
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return message.channel.send(
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"Not enough arguments, consult CLIENT_PREFIX:help.".replaceAll(
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"CLIENT_PREFIX:",
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client.prefix
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)
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);
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let moonstaff = parseInt(args[0]);
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let ups = parseInt(args[1]);
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if (isNaN(moonstaff) || isNaN(ups))
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return message.channel.send("Damage or ups should be a number.");
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let initialspeed = null;
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if (args[2]) {
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initialspeed = parseInt(args[2]);
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if (isNaN(initialspeed))
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return message.channel.send("Projectile speed should be a number.");
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initialspeed = 30000 - initialspeed;
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let t = Math.ceil(initialspeed / 1200);
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log.info(t);
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ups = ups - t;
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}
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message.channel.send(
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`Your Moon Staff will hit ${moonstaff + ups * 99} damage.`
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);
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};
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