49 lines
1.4 KiB
JavaScript
49 lines
1.4 KiB
JavaScript
const STAT_MULT_INITIAL_AB2 = 0.66;
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const STAT_MULT_FULL_AB2 = 0.75;
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const STAT_EXP_INITIAL_AB2 = 0.0825;
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const STAT_EXP_FULL_AB2 = 0.3375;
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// only this changed for tower boosting
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const ADDITIONAL_DAMAGE_MULTIPLIER = 0.1;
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const ADDITIONAL_DAMAGE_EXPONENT = 1.25;
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// Functions
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function get_ab2_scaling(stat_val) {
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return (
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1.0 +
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STAT_MULT_INITIAL_AB2 *
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(Math.min(stat_val + 1.0, 4.0) ** STAT_EXP_INITIAL_AB2 - 1.0) +
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STAT_MULT_FULL_AB2 * ((stat_val + 1.0) ** STAT_EXP_FULL_AB2 - 1.0)
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);
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}
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function get_damage_multiplier(stat_val) {
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return (
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1.0 +
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ADDITIONAL_DAMAGE_MULTIPLIER *
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get_ab2_scaling(Math.max(stat_val, 1)) ** ADDITIONAL_DAMAGE_EXPONENT
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);
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}
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exports.name = "tb";
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exports.description = ":fire: Calculate tower boost's damage multiplier.";
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exports.usage = "<<tb <points>";
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exports.example = "<<tb 5000";
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exports.hidden = false;
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exports.run = (client, message, args) => {
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if (!args[0])
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return message.channel.send("Not enough arguments, consult <<help.");
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let hbPoints = parseInt(args[0]);
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if (isNaN(hbPoints))
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return message.channel.send(
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"Given argument is not a number. Consult <<help."
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);
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message.channel.send(
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`With **${hbPoints}** points in your tower boost, you will boost towers with a ${get_damage_multiplier(
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hbPoints
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).toFixed(4)} multiplier.`
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);
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};
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