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src/classes/GameUIConstants.ts
Normal file
15
src/classes/GameUIConstants.ts
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@ -0,0 +1,15 @@
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import * as PIXI from 'pixi.js';
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import { Engine } from './Bastion';
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export default class GameUIConstants {
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public static SidebarRect;
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public static ChangeRoundButtonRect;
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public static init() {
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GameUIConstants.SidebarRect = new PIXI.Rectangle(
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Engine.app.canvas.width - 360,
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0,
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360,
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Engine.app.canvas.height
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);
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GameUIConstants.ChangeRoundButtonRect = new PIXI.Rectangle(50, Engine.app.canvas.height - 100, 310, 100);
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}
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}
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@ -97,11 +97,6 @@ export class Grid extends GameObject {
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Engine.GameMaster.currentScene.stage.addChild(this.container);
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Engine.GameMaster.currentScene.stage.addChild(this.container);
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let background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]);
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let background = new PIXI.Sprite(GameAssets.MissionBackgrounds[missionIndex]);
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background.x = 0;
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background.y = 0;
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background.width = this.bb.width;
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background.height = this.bb.height;
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this.container.addChild(background);
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this.container.addChild(background);
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for (let y = 0; y < this.gameMap.columns; y++) {
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for (let y = 0; y < this.gameMap.columns; y++) {
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@ -78,7 +78,7 @@ export class Tower extends GameObject {
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const towerY = this.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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const towerY = this.row * Engine.GridCellSize + Engine.GridCellSize / 2;
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const radius = this.definition.stats.range * Engine.GridCellSize;
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const radius = this.definition.stats.range * Engine.GridCellSize;
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const d = distance(towerX, towerY, x, y);
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const d = distance(towerX, towerY, x, y);
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return d < radius;
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return d < radius + Engine.GridCellSize;
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});
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});
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}
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}
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public Shoot(creep: Creep) {
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public Shoot(creep: Creep) {
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@ -3,9 +3,9 @@ import GameMaster, { Engine } from './classes/Bastion';
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import Assets from './classes/Assets';
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import Assets from './classes/Assets';
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import { MainScene } from './scenes/Main';
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import { MainScene } from './scenes/Main';
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import { GameScene } from './scenes/Game';
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import { GameScene } from './scenes/Game';
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import { log } from './utils';
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import { AnimationManager } from './classes/game/AnimationManager';
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import { AnimationManager } from './classes/game/AnimationManager';
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import NotificationManager from './classes/game/NotificationManager';
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import NotificationManager from './classes/game/NotificationManager';
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import GameUIConstants from './classes/GameUIConstants';
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(async () => {
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(async () => {
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const app = new PIXI.Application();
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const app = new PIXI.Application();
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@ -46,6 +46,7 @@ import NotificationManager from './classes/game/NotificationManager';
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window.addEventListener('resize', resize);
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window.addEventListener('resize', resize);
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resize();
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resize();
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await Assets.LoadAssets();
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await Assets.LoadAssets();
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GameUIConstants.init();
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new GameMaster();
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new GameMaster();
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Engine.AnimationManager = new AnimationManager();
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Engine.AnimationManager = new AnimationManager();
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Engine.NotificationManager = new NotificationManager();
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Engine.NotificationManager = new NotificationManager();
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@ -11,6 +11,7 @@ import * as PIXI from 'pixi.js';
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import MissionStats from '../classes/game/MissionStats';
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import MissionStats from '../classes/game/MissionStats';
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import TowerManager from '../classes/game/TowerManager';
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import TowerManager from '../classes/game/TowerManager';
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import { MissionPickerScene } from './MissionPicker';
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import { MissionPickerScene } from './MissionPicker';
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import GameUIConstants from '../classes/GameUIConstants';
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enum RoundMode {
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enum RoundMode {
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Purchase = 0,
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Purchase = 0,
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@ -49,10 +50,6 @@ export class GameScene extends Scene {
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if (this.update) this.update(this.ticker.elapsedMS);
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if (this.update) this.update(this.ticker.elapsedMS);
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});
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});
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this.ticker.start();
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this.ticker.start();
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console.log(Engine.GridCellSize * (Engine.GridColumns + 5) - 360);
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console.log(Engine.app.canvas.width - 360);
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const SidebarRect = new PIXI.Rectangle(Engine.app.canvas.width - 360, 0, 360, Engine.app.canvas.height);
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const changeRoundButtonRect = new PIXI.Rectangle(50, Engine.app.canvas.height - 100, 310, 100);
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new Grid(this.mission.gameMap, this.missionIndex);
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new Grid(this.mission.gameMap, this.missionIndex);
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new TowerManager();
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new TowerManager();
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new WaveManager(this.mission.rounds, this.mission.gameMap.paths);
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new WaveManager(this.mission.rounds, this.mission.gameMap.paths);
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@ -73,8 +70,13 @@ export class GameScene extends Scene {
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this.events.on(CreepEvents.Died, (playerAward, creepThatDied) => {
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this.events.on(CreepEvents.Died, (playerAward, creepThatDied) => {
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this.MissionStats.earnGold(playerAward);
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this.MissionStats.earnGold(playerAward);
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});
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});
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this.sidebar = new Sidebar(SidebarRect);
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this.sidebar = new Sidebar(GameUIConstants.SidebarRect);
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this.changeRoundButton = new Button(changeRoundButtonRect, 'Start', ButtonTexture.Button01, true);
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this.changeRoundButton = new Button(
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GameUIConstants.ChangeRoundButtonRect,
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'Start',
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ButtonTexture.Button01,
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true
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);
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this.changeRoundButton.container.removeFromParent();
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this.changeRoundButton.container.removeFromParent();
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this.sidebar.container.addChild(this.changeRoundButton.container);
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this.sidebar.container.addChild(this.changeRoundButton.container);
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this.changeRoundButton.onClick = () => {
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this.changeRoundButton.onClick = () => {
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