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2817f689fe
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small reorder
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2025-01-11 22:08:45 +01:00 |
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d95c44373a
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!!! Minimum viable product ACHIEVED !!!
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2025-01-11 21:43:00 +01:00 |
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b371b48020
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tweening is hard
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2025-01-10 01:07:30 +01:00 |
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94caafa020
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basic animation management + global var rename
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2025-01-10 00:38:12 +01:00 |
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f4ec26776d
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MVP 95% done.
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2025-01-09 00:28:13 +01:00 |
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30a9ca32a0
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support mobile
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2025-01-08 20:54:47 +01:00 |
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8ccd33d2b0
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prevent accidental refreshes in production
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2025-01-08 20:40:46 +01:00 |
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3ae4c1de07
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a little qol for public demo
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2025-01-08 20:28:40 +01:00 |
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Dalibor Čarapić
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d12af3eca4
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Fixed invalid device pixel ratio
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2025-01-08 19:48:38 +01:00 |
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4c1f0d002a
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Update GuiObject.ts
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2025-01-08 17:36:02 +01:00 |
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63d12df224
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Update GuiObject.ts
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2025-01-08 17:35:36 +01:00 |
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8ebb75fd1a
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enemies can be killed and they give money upon death. towers shoot properly
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2025-01-08 00:51:10 +01:00 |
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e8c094016a
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small creep update
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2025-01-07 22:02:42 +01:00 |
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87e5a7a71a
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towers can shoooot
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2025-01-05 00:07:21 +01:00 |
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6fd91b6e73
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towers can now know when someone is nearby
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2025-01-04 19:54:11 +01:00 |
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483667c64b
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a lot of working late at night. working on placing towers and making them operate as normal.
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2025-01-04 02:26:47 +01:00 |
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8d20a4a9f5
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we are getting somewhere, but i dont know where. also i apologise for my comments since they make no sense
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2024-12-24 23:47:34 +01:00 |
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cd2c16f7f5
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changing
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2024-12-24 20:45:38 +01:00 |
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a14cca27ac
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wokring in progres
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2024-12-24 16:36:09 +01:00 |
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f089b7ac79
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programiranje
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2024-12-24 00:03:47 +01:00 |
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086c733bb3
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this is difficult
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2024-12-23 21:25:24 +01:00 |
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b394ff9e0a
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i am sick, fix me
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2024-11-28 03:12:15 +01:00 |
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b7d084439f
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programing is a hard job, i have nothing to say
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2024-11-28 00:38:21 +01:00 |
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c6a1ae71b1
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more assets, more workring
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2024-11-20 20:42:57 +01:00 |
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14b06915c6
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begin rewriting
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2024-11-19 23:54:25 +01:00 |
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84d85814cc
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working on scrolling frame
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2024-11-17 16:32:51 +01:00 |
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535ee80f07
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begin working on towers/UI
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2024-11-05 15:32:16 +01:00 |
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e4099af2fb
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add assets
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2024-10-18 18:10:08 +02:00 |
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bfe46f0cfa
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consolidate debugging
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2024-10-18 15:08:54 +02:00 |
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e04d4a76c7
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exported creepstats to seperate file
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2024-10-18 00:57:24 +02:00 |
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660599c439
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added background rendering, changed how grid tiles are rendered. might merge later
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2024-10-18 00:28:30 +02:00 |
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c2783c47d7
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changed creep to focus drawing itself rather than the grid rerendering fully every time something happens.
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2024-10-17 20:34:31 +02:00 |
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464ca751a8
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creeps moving
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2024-10-06 18:59:40 +02:00 |
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af81a95a54
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attempts
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2024-10-06 18:32:39 +02:00 |
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21f5f7d5b3
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fix consistency issues, define creep and how wave manager interacts/manages them
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2024-10-03 23:32:57 +02:00 |
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bc5878b6d3
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updated mission_01 to match defintions.ts
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2024-10-03 22:01:55 +02:00 |
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1d2473dae8
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add prettier config and fix files
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2024-10-03 21:31:50 +02:00 |
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Dalibor Čarapić
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698967c987
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WIP
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2024-09-28 19:52:29 +02:00 |
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Dalibor Čarapić
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7e9e178dc3
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WIP
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2024-09-28 19:47:03 +02:00 |
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Dalibor Čarapić
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7f2f1f514e
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Refactoring
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2024-09-28 18:50:48 +02:00 |
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Dalibor Čarapić
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fb97f3213d
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WIP
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2024-09-28 18:36:41 +02:00 |
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b011e3b388
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working on actual game scene (gameplay)
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2024-09-28 18:05:55 +02:00 |
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5881a8816e
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enough today, im happy
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2024-09-22 23:29:27 +02:00 |
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73eba44e5e
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base work on engine, expanded
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2024-09-22 22:58:08 +02:00 |
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cc51c3831d
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something
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2024-09-22 19:47:05 +02:00 |
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754c863e60
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"witches do not lie"
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2024-09-17 23:46:44 +02:00 |
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53f8d61de0
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grid shenanigans
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2024-09-17 00:54:20 +02:00 |
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2d8616b107
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build system setup (vite + TS + PIXI.js)
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2024-09-16 20:40:05 +02:00 |
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