20 Commits

Author SHA1 Message Date
483667c64b a lot of working late at night. working on placing towers and making them operate as normal. 2025-01-04 02:26:47 +01:00
8d20a4a9f5 we are getting somewhere, but i dont know where. also i apologise for my comments since they make no sense 2024-12-24 23:47:34 +01:00
cd2c16f7f5 changing 2024-12-24 20:45:38 +01:00
a14cca27ac wokring in progres 2024-12-24 16:36:09 +01:00
f089b7ac79 programiranje 2024-12-24 00:03:47 +01:00
086c733bb3 this is difficult 2024-12-23 21:25:24 +01:00
c6a1ae71b1 more assets, more workring 2024-11-20 20:42:57 +01:00
84d85814cc working on scrolling frame 2024-11-17 16:32:51 +01:00
535ee80f07 begin working on towers/UI 2024-11-05 15:32:16 +01:00
e4099af2fb add assets 2024-10-18 18:10:08 +02:00
e04d4a76c7 exported creepstats to seperate file 2024-10-18 00:57:24 +02:00
660599c439 added background rendering, changed how grid tiles are rendered. might merge later 2024-10-18 00:28:30 +02:00
c2783c47d7 changed creep to focus drawing itself rather than the grid rerendering fully every time something happens. 2024-10-17 20:34:31 +02:00
32f615f5a9 mission change + demo 2024-10-07 20:37:09 +02:00
464ca751a8 creeps moving 2024-10-06 18:59:40 +02:00
af81a95a54 attempts 2024-10-06 18:32:39 +02:00
21f5f7d5b3 fix consistency issues, define creep and how wave manager interacts/manages them 2024-10-03 23:32:57 +02:00
bc5878b6d3 updated mission_01 to match defintions.ts 2024-10-03 22:01:55 +02:00
Dalibor Čarapić
7e9e178dc3 WIP 2024-09-28 19:47:03 +02:00
73eba44e5e base work on engine, expanded 2024-09-22 22:58:08 +02:00