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9cdf02823b
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add drag and drop to slot gems
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2025-02-03 00:50:01 +01:00 |
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96454a0df0
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add more visual feedback to slotting gems
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2025-02-02 22:35:26 +01:00 |
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5ecec28870
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propely implement slotting and unslotting gems
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2025-02-01 22:22:41 +01:00 |
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d3988447a6
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add more visual feedback for inventory
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2025-01-27 23:42:01 +01:00 |
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5adab98902
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seperate events into seperate file
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2025-01-27 17:33:26 +01:00 |
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d12d1e1d3c
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gems are properly awarded, just need to show to the player
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2025-01-26 23:16:05 +01:00 |
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5ea6017547
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get gems when finishing rounds
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2025-01-26 22:26:29 +01:00 |
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2f3bb621c7
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i have to think more about it
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2025-01-22 13:10:58 +01:00 |
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c57e84633b
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add gems to gameassets
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2025-01-22 12:38:58 +01:00 |
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2647d8cfd2
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begin inventory + gems
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2025-01-21 13:32:57 +01:00 |
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70218e5425
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tower panel begin
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2025-01-21 01:09:29 +01:00 |
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56137fa3c0
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tooltips final
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2025-01-18 23:48:21 +01:00 |
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0f1c32e868
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tooltip initial thoughts
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2025-01-18 22:07:11 +01:00 |
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d75ea2427c
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render range preview above cells
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2025-01-18 14:01:18 +01:00 |
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a9f083a81e
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pick tower while choosing another
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2025-01-17 22:25:26 +01:00 |
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36a9cacb1c
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add another "tower", totally not a reskin :)
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2025-01-17 21:49:20 +01:00 |
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14ea0a9b23
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preview tower on field
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2025-01-17 20:56:25 +01:00 |
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dfd6593c89
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load everything at once
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2025-01-17 15:28:02 +01:00 |
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f15ff922cb
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optimize assets
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2025-01-17 15:13:11 +01:00 |
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4a81e7cc18
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update todo to reflect work
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2025-01-17 00:31:17 +01:00 |
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64795b1ebf
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add proper asset loading and use for towers + projectiles (also projectile animation) + add health bars
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2025-01-17 00:29:51 +01:00 |
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c8bf247104
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add 2 other creeps, messing with balance
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2025-01-16 21:40:21 +01:00 |
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c300abbb66
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animate creeps, add better asset management
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2025-01-16 19:57:04 +01:00 |
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5bec27c545
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Add more assets for consideration
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2025-01-13 23:40:27 +01:00 |
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64a5bf35ab
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work
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2025-01-13 15:21:42 +01:00 |
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1bb42c4bf7
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avoid using magic numbers
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2025-01-12 12:54:43 +01:00 |
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8e0fc77469
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add todos
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2025-01-12 01:42:46 +01:00 |
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6875a9b0e8
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chore: hopefully made the repo more consistent
v1.0.0
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2025-01-12 01:22:13 +01:00 |
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2817f689fe
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small reorder
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2025-01-11 22:08:45 +01:00 |
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d95c44373a
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!!! Minimum viable product ACHIEVED !!!
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2025-01-11 21:43:00 +01:00 |
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b371b48020
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tweening is hard
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2025-01-10 01:07:30 +01:00 |
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94caafa020
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basic animation management + global var rename
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2025-01-10 00:38:12 +01:00 |
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f4ec26776d
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MVP 95% done.
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2025-01-09 00:28:13 +01:00 |
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30a9ca32a0
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support mobile
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2025-01-08 20:54:47 +01:00 |
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8ccd33d2b0
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prevent accidental refreshes in production
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2025-01-08 20:40:46 +01:00 |
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368262707c
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fix workflow
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2025-01-08 20:30:19 +01:00 |
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3ae4c1de07
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a little qol for public demo
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2025-01-08 20:28:40 +01:00 |
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Dalibor Čarapić
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d12af3eca4
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Fixed invalid device pixel ratio
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2025-01-08 19:48:38 +01:00 |
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4c1f0d002a
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Update GuiObject.ts
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2025-01-08 17:36:02 +01:00 |
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63d12df224
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Update GuiObject.ts
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2025-01-08 17:35:36 +01:00 |
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ae9581e69c
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add cname to assets so it doesnt get overwritten
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2025-01-08 01:05:27 +01:00 |
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9d5edc23d0
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update documentation
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2025-01-08 01:01:24 +01:00 |
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8ebb75fd1a
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enemies can be killed and they give money upon death. towers shoot properly
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2025-01-08 00:51:10 +01:00 |
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95332a6dcc
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fix workflow
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2025-01-07 22:11:23 +01:00 |
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6633fe197f
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remove anvil
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2025-01-07 22:10:27 +01:00 |
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2f12f98bba
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remove old source + make deployment workflow
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2025-01-07 22:07:59 +01:00 |
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5cb7dbba09
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Full rewrite of game + extra features
Full rewrite close to MVP
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2025-01-07 22:04:06 +01:00 |
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e8c094016a
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small creep update
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2025-01-07 22:02:42 +01:00 |
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87e5a7a71a
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towers can shoooot
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2025-01-05 00:07:21 +01:00 |
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6fd91b6e73
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towers can now know when someone is nearby
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2025-01-04 19:54:11 +01:00 |
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