69 Commits

Author SHA1 Message Date
a3e8be3c18 balanced gems 2025-03-07 01:08:17 +01:00
aec0821dbb statistics 2025-03-06 22:09:59 +01:00
547cccd071 more optimizations 2025-02-27 15:43:13 +01:00
4943c6ba7f spritesheets + more balanced 2025-02-26 15:13:48 +01:00
d6f6e6cf8a creeps load as spritesheets now 2025-02-26 11:56:52 +01:00
32beb97557 implemented trapper tower 2025-02-22 15:12:17 +01:00
a632da412c strong and debuff tower basic implementation 2025-02-18 23:59:19 +01:00
e5f665a57b dont know what to say 2025-02-10 20:05:40 +01:00
Dalibor Čarapić
00c378374f Nice menu background added 2025-02-10 18:10:02 +01:00
Dalibor Čarapić
a4c90028a9 Pause on window focus loss 2025-02-10 17:28:46 +01:00
Dalibor Čarapić
5e8b91ed81 Implementing fast-forward 2025-02-10 17:10:15 +01:00
Dalibor Čarapić
f1148e1d07 Pause menu 2025-02-10 16:50:26 +01:00
ea2d3b41b2 aabb 2025-02-10 16:39:05 +01:00
07db180b5d basic pausing 2025-02-09 22:52:10 +01:00
52c67d9b1c add tutorial 2025-02-09 00:45:25 +01:00
7f27f3aef7 working 2025-02-07 19:51:51 +01:00
Dalibor Čarapić
465b420461 Working on missions 2025-02-07 11:44:41 +01:00
Dalibor Čarapić
93da72f55c Working on end-game menu 2025-02-06 19:51:11 +01:00
Dalibor Čarapić
2e1c73c9dc Working on end-game menu 2025-02-06 18:20:00 +01:00
Dalibor Čarapić
13f4c4610e Working on end-game menu 2025-02-05 21:43:16 +01:00
bfc73d436f add more gems, next is to add functionality to gems, also need to add way to upgrade gems 2025-02-04 12:50:02 +01:00
9847b8e47d main mechanic minimally implemented 2025-02-04 12:06:28 +01:00
96454a0df0 add more visual feedback to slotting gems 2025-02-02 22:35:26 +01:00
5ecec28870 propely implement slotting and unslotting gems 2025-02-01 22:22:41 +01:00
5adab98902 seperate events into seperate file 2025-01-27 17:33:26 +01:00
d12d1e1d3c gems are properly awarded, just need to show to the player 2025-01-26 23:16:05 +01:00
5ea6017547 get gems when finishing rounds 2025-01-26 22:26:29 +01:00
2f3bb621c7 i have to think more about it 2025-01-22 13:10:58 +01:00
70218e5425 tower panel begin 2025-01-21 01:09:29 +01:00
56137fa3c0 tooltips final 2025-01-18 23:48:21 +01:00
0f1c32e868 tooltip initial thoughts 2025-01-18 22:07:11 +01:00
14ea0a9b23 preview tower on field 2025-01-17 20:56:25 +01:00
64a5bf35ab work 2025-01-13 15:21:42 +01:00
1bb42c4bf7 avoid using magic numbers 2025-01-12 12:54:43 +01:00
8e0fc77469 add todos 2025-01-12 01:42:46 +01:00
6875a9b0e8 chore: hopefully made the repo more consistent 2025-01-12 01:22:13 +01:00
2817f689fe small reorder 2025-01-11 22:08:45 +01:00
d95c44373a !!! Minimum viable product ACHIEVED !!! 2025-01-11 21:43:00 +01:00
b371b48020 tweening is hard 2025-01-10 01:07:30 +01:00
94caafa020 basic animation management + global var rename 2025-01-10 00:38:12 +01:00
f4ec26776d MVP 95% done. 2025-01-09 00:28:13 +01:00
3ae4c1de07 a little qol for public demo 2025-01-08 20:28:40 +01:00
8ebb75fd1a enemies can be killed and they give money upon death. towers shoot properly 2025-01-08 00:51:10 +01:00
6fd91b6e73 towers can now know when someone is nearby 2025-01-04 19:54:11 +01:00
483667c64b a lot of working late at night. working on placing towers and making them operate as normal. 2025-01-04 02:26:47 +01:00
8d20a4a9f5 we are getting somewhere, but i dont know where. also i apologise for my comments since they make no sense 2024-12-24 23:47:34 +01:00
cd2c16f7f5 changing 2024-12-24 20:45:38 +01:00
a14cca27ac wokring in progres 2024-12-24 16:36:09 +01:00
f089b7ac79 programiranje 2024-12-24 00:03:47 +01:00
086c733bb3 this is difficult 2024-12-23 21:25:24 +01:00