126 Commits

Author SHA1 Message Date
c300abbb66 animate creeps, add better asset management 2025-01-16 19:57:04 +01:00
5bec27c545 Add more assets for consideration 2025-01-13 23:40:27 +01:00
b214b40e63
Fix issues
work
2025-01-13 15:22:22 +01:00
64a5bf35ab work 2025-01-13 15:21:42 +01:00
1bb42c4bf7 avoid using magic numbers 2025-01-12 12:54:43 +01:00
8e0fc77469 add todos 2025-01-12 01:42:46 +01:00
6875a9b0e8 chore: hopefully made the repo more consistent v1.0.0 2025-01-12 01:22:13 +01:00
2817f689fe small reorder 2025-01-11 22:08:45 +01:00
d95c44373a !!! Minimum viable product ACHIEVED !!! 2025-01-11 21:43:00 +01:00
b371b48020 tweening is hard 2025-01-10 01:07:30 +01:00
94caafa020 basic animation management + global var rename 2025-01-10 00:38:12 +01:00
f4ec26776d MVP 95% done. 2025-01-09 00:28:13 +01:00
30a9ca32a0 support mobile 2025-01-08 20:54:47 +01:00
8ccd33d2b0 prevent accidental refreshes in production 2025-01-08 20:40:46 +01:00
368262707c fix workflow 2025-01-08 20:30:19 +01:00
3ae4c1de07 a little qol for public demo 2025-01-08 20:28:40 +01:00
Dalibor Čarapić
d12af3eca4 Fixed invalid device pixel ratio 2025-01-08 19:48:38 +01:00
4c1f0d002a
Update GuiObject.ts 2025-01-08 17:36:02 +01:00
63d12df224
Update GuiObject.ts 2025-01-08 17:35:36 +01:00
ae9581e69c add cname to assets so it doesnt get overwritten 2025-01-08 01:05:27 +01:00
9d5edc23d0 update documentation 2025-01-08 01:01:24 +01:00
8ebb75fd1a enemies can be killed and they give money upon death. towers shoot properly 2025-01-08 00:51:10 +01:00
95332a6dcc fix workflow 2025-01-07 22:11:23 +01:00
6633fe197f remove anvil 2025-01-07 22:10:27 +01:00
2f12f98bba remove old source + make deployment workflow 2025-01-07 22:07:59 +01:00
5cb7dbba09
Full rewrite of game + extra features
Full rewrite close to MVP
2025-01-07 22:04:06 +01:00
e8c094016a small creep update 2025-01-07 22:02:42 +01:00
87e5a7a71a towers can shoooot 2025-01-05 00:07:21 +01:00
6fd91b6e73 towers can now know when someone is nearby 2025-01-04 19:54:11 +01:00
483667c64b a lot of working late at night. working on placing towers and making them operate as normal. 2025-01-04 02:26:47 +01:00
8d20a4a9f5 we are getting somewhere, but i dont know where. also i apologise for my comments since they make no sense 2024-12-24 23:47:34 +01:00
cd2c16f7f5 changing 2024-12-24 20:45:38 +01:00
a14cca27ac wokring in progres 2024-12-24 16:36:09 +01:00
f089b7ac79 programiranje 2024-12-24 00:03:47 +01:00
086c733bb3 this is difficult 2024-12-23 21:25:24 +01:00
b394ff9e0a i am sick, fix me 2024-11-28 03:12:15 +01:00
b7d084439f programing is a hard job, i have nothing to say 2024-11-28 00:38:21 +01:00
c6a1ae71b1 more assets, more workring 2024-11-20 20:42:57 +01:00
14b06915c6 begin rewriting 2024-11-19 23:54:25 +01:00
84d85814cc working on scrolling frame 2024-11-17 16:32:51 +01:00
113c4422ab fix stupid mistakes 2024-11-05 15:36:24 +01:00
024accaa37 update readme 2024-11-05 15:36:05 +01:00
d984fb1092
Merge pull request #2 from koneko/egocentric
Egocentric
2024-11-05 15:33:56 +01:00
535ee80f07 begin working on towers/UI 2024-11-05 15:32:16 +01:00
e4099af2fb add assets 2024-10-18 18:10:08 +02:00
bfe46f0cfa consolidate debugging 2024-10-18 15:08:54 +02:00
c8d6ab651d
Merge pull request #1 from koneko/egocentric
Egocentric
2024-10-18 14:43:29 +02:00
e04d4a76c7 exported creepstats to seperate file 2024-10-18 00:57:24 +02:00
660599c439 added background rendering, changed how grid tiles are rendered. might merge later 2024-10-18 00:28:30 +02:00
c2783c47d7 changed creep to focus drawing itself rather than the grid rerendering fully every time something happens. 2024-10-17 20:34:31 +02:00