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ea2d3b41b2
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aabb
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2025-02-10 16:39:05 +01:00 |
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07db180b5d
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basic pausing
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2025-02-09 22:52:10 +01:00 |
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52c67d9b1c
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add tutorial
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2025-02-09 00:45:25 +01:00 |
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7f27f3aef7
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working
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2025-02-07 19:51:51 +01:00 |
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Dalibor Čarapić
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465b420461
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Working on missions
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2025-02-07 11:44:41 +01:00 |
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Dalibor Čarapić
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93da72f55c
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Working on end-game menu
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2025-02-06 19:51:11 +01:00 |
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Dalibor Čarapić
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2e1c73c9dc
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Working on end-game menu
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2025-02-06 18:20:00 +01:00 |
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Dalibor Čarapić
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13f4c4610e
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Working on end-game menu
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2025-02-05 21:43:16 +01:00 |
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bfc73d436f
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add more gems, next is to add functionality to gems, also need to add way to upgrade gems
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2025-02-04 12:50:02 +01:00 |
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9847b8e47d
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main mechanic minimally implemented
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2025-02-04 12:06:28 +01:00 |
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96454a0df0
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add more visual feedback to slotting gems
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2025-02-02 22:35:26 +01:00 |
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5ecec28870
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propely implement slotting and unslotting gems
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2025-02-01 22:22:41 +01:00 |
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5adab98902
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seperate events into seperate file
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2025-01-27 17:33:26 +01:00 |
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d12d1e1d3c
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gems are properly awarded, just need to show to the player
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2025-01-26 23:16:05 +01:00 |
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5ea6017547
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get gems when finishing rounds
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2025-01-26 22:26:29 +01:00 |
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2f3bb621c7
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i have to think more about it
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2025-01-22 13:10:58 +01:00 |
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70218e5425
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tower panel begin
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2025-01-21 01:09:29 +01:00 |
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56137fa3c0
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tooltips final
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2025-01-18 23:48:21 +01:00 |
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0f1c32e868
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tooltip initial thoughts
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2025-01-18 22:07:11 +01:00 |
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14ea0a9b23
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preview tower on field
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2025-01-17 20:56:25 +01:00 |
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64a5bf35ab
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work
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2025-01-13 15:21:42 +01:00 |
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1bb42c4bf7
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avoid using magic numbers
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2025-01-12 12:54:43 +01:00 |
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8e0fc77469
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add todos
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2025-01-12 01:42:46 +01:00 |
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6875a9b0e8
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chore: hopefully made the repo more consistent
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2025-01-12 01:22:13 +01:00 |
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2817f689fe
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small reorder
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2025-01-11 22:08:45 +01:00 |
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d95c44373a
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!!! Minimum viable product ACHIEVED !!!
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2025-01-11 21:43:00 +01:00 |
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b371b48020
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tweening is hard
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2025-01-10 01:07:30 +01:00 |
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94caafa020
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basic animation management + global var rename
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2025-01-10 00:38:12 +01:00 |
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f4ec26776d
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MVP 95% done.
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2025-01-09 00:28:13 +01:00 |
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3ae4c1de07
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a little qol for public demo
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2025-01-08 20:28:40 +01:00 |
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8ebb75fd1a
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enemies can be killed and they give money upon death. towers shoot properly
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2025-01-08 00:51:10 +01:00 |
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6fd91b6e73
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towers can now know when someone is nearby
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2025-01-04 19:54:11 +01:00 |
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483667c64b
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a lot of working late at night. working on placing towers and making them operate as normal.
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2025-01-04 02:26:47 +01:00 |
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8d20a4a9f5
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we are getting somewhere, but i dont know where. also i apologise for my comments since they make no sense
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2024-12-24 23:47:34 +01:00 |
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cd2c16f7f5
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changing
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2024-12-24 20:45:38 +01:00 |
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a14cca27ac
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wokring in progres
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2024-12-24 16:36:09 +01:00 |
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f089b7ac79
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programiranje
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2024-12-24 00:03:47 +01:00 |
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086c733bb3
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this is difficult
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2024-12-23 21:25:24 +01:00 |
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b394ff9e0a
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i am sick, fix me
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2024-11-28 03:12:15 +01:00 |
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b7d084439f
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programing is a hard job, i have nothing to say
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2024-11-28 00:38:21 +01:00 |
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14b06915c6
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begin rewriting
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2024-11-19 23:54:25 +01:00 |
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84d85814cc
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working on scrolling frame
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2024-11-17 16:32:51 +01:00 |
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535ee80f07
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begin working on towers/UI
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2024-11-05 15:32:16 +01:00 |
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e4099af2fb
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add assets
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2024-10-18 18:10:08 +02:00 |
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660599c439
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added background rendering, changed how grid tiles are rendered. might merge later
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2024-10-18 00:28:30 +02:00 |
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c2783c47d7
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changed creep to focus drawing itself rather than the grid rerendering fully every time something happens.
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2024-10-17 20:34:31 +02:00 |
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464ca751a8
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creeps moving
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2024-10-06 18:59:40 +02:00 |
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af81a95a54
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attempts
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2024-10-06 18:32:39 +02:00 |
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21f5f7d5b3
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fix consistency issues, define creep and how wave manager interacts/manages them
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2024-10-03 23:32:57 +02:00 |
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bc5878b6d3
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updated mission_01 to match defintions.ts
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2024-10-03 22:01:55 +02:00 |
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